Search found 133 matches
- Mon Nov 25, 2013 3:48 pm
- Forum: Runes of Magic
- Topic: How to create a function for a elite skill
- Replies: 24
- Views: 7505
Re: How to create a function for a elite skill
thx will try that let you know as well
- Sun Nov 24, 2013 11:50 pm
- Forum: Runes of Magic
- Topic: How to create a function for a elite skill
- Replies: 24
- Views: 7505
How to create a function for a elite skill
Hello, i would like to create an function, for instant if i use Earth Core Barrier that last 5 sec and has an cool down of 3 minutes with flame i can fire up about 5 shots manually but if i can create an function that allows me to cast more than 5 shoots that would be great any idea on how i should ...
- Sat Oct 19, 2013 7:48 pm
- Forum: Runes of Magic
- Topic: Energy of Justice
- Replies: 61
- Views: 19074
Re: Energy of Justice
i have tried all the scenarios and i still can not get him to accept the quests anything that i need to look forward too this is the script that I'm using <?xml version="1.0" encoding="utf-8"?><waypoints> <onload> temp = 0 questname_1 = "Continue to Clean up the Threats to t...
- Thu Sep 26, 2013 1:20 am
- Forum: Runes of Magic
- Topic: Energy of Justice
- Replies: 61
- Views: 19074
Re: Energy of Justice
Has anyone perfected this John Carter?
- Sat Sep 14, 2013 4:28 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Colorweave Festival - Charity Auction
- Replies: 2
- Views: 2039
Re: Colorweave Festival - Charity Auction
how do you use this?
- Sat Aug 17, 2013 4:01 pm
- Forum: Runes of Magic
- Topic: Honor point's farm in dril ground
- Replies: 67
- Views: 21884
Re: Honor point's farm in dril ground
I had a play in there today, ended up using this. local objectList = CObjectList(); objectList:update(); for i = 0,objectList:size() do local obj = objectList:getObject(i); if( obj ~= nil ) and ( obj.Type == PT_SIGIL ) then if obj.Id == 205026 or obj.Id == 205028 or obj.Id == 205027 then teleport(o...
- Sun Aug 11, 2013 2:26 am
- Forum: Runes of Magic
- Topic: How to use bot without waypoint? (Random move)
- Replies: 23
- Views: 4352
Re: How to use bot without waypoint? (Random move)
after taken out every add-on I'm still having the same effect the only thing now in the add-on is the ingamefunctions created a new waypoint it only attacks if i get attacked first so aggro... but it will not attack anything if it is friendly... So false alarm on the ZZinfobar... I also did Lisa's s...
- Sat Aug 10, 2013 11:23 am
- Forum: Runes of Magic
- Topic: How to use bot without waypoint? (Random move)
- Replies: 23
- Views: 4352
Re: How to use bot without waypoint? (Random move)
what I'm saying this is the only thing that i have changed i will test again o see i also installed another add on that i removed i will keep you informed so see which one is causing issues.
- Sat Aug 10, 2013 2:38 am
- Forum: Runes of Magic
- Topic: How to use bot without waypoint? (Random move)
- Replies: 23
- Views: 4352
Re: How to use bot without waypoint? (Random move)
no i do not have that installed... is there a beta of the bot that come out soon so i can try? Hmmm to think maybe... it's that... Thanks to you i have figured out i did something different of late and it was i installed this addon it's called ZZInfoBar v.3 as it workes just fine on my laptop with m...
- Fri Aug 09, 2013 8:38 am
- Forum: Runes of Magic
- Topic: How to use bot without waypoint? (Random move)
- Replies: 23
- Views: 4352
Re: How to use bot without waypoint? (Random move)
yes i have... the one that come with ROM...
- Fri Aug 09, 2013 8:00 am
- Forum: Runes of Magic
- Topic: How to use bot without waypoint? (Random move)
- Replies: 23
- Views: 4352
Re: How to use bot without waypoint? (Random move)
thank you for replying Rock5 everything is with a green check this wired because i never had this problem before it started out just recently. I did removed it and reedit again also it says rev 761
do you have a later rev? that i could try..let me know
do you have a later rev? that i could try..let me know
- Fri Aug 09, 2013 3:16 am
- Forum: Runes of Magic
- Topic: How to use bot without waypoint? (Random move)
- Replies: 23
- Views: 4352
Re: How to use bot without waypoint? (Random move)
Adjusted the MAX_TARGET_DIST from been 225 to 150 and it didn't work and than to 50 same effect... created 2 new waypoint one with player:target_Object and the other one without so i went to place where i know the their are together and this is the result from it... Loaded waypoint path Crimson.xml ...
- Fri Aug 09, 2013 2:18 am
- Forum: Runes of Magic
- Topic: How to use bot without waypoint? (Random move)
- Replies: 23
- Views: 4352
Re: How to use bot without waypoint? (Random move)
still no go...if it does not get aggro it will not attack at all just running around in circles..lol
i also did a new install of the micromacro and rom just to be sure its not something broken...
i also did a new install of the micromacro and rom just to be sure its not something broken...
- Thu Aug 08, 2013 2:45 pm
- Forum: Runes of Magic
- Topic: How to use bot without waypoint? (Random move)
- Replies: 23
- Views: 4352
Re: How to use bot without waypoint? (Random move)
So i have tried another waypoint that i created from scratch and here is the result i also changed the lvl difference from 1 to 10 and the below from 80 to 50 and here is the result as you can see it goes after the first one and than it stops. I also notices that the camera just moves with the moved...
- Thu Aug 08, 2013 12:29 am
- Forum: Runes of Magic
- Topic: How to use bot without waypoint? (Random move)
- Replies: 23
- Views: 4352
Re: How to use bot without waypoint? (Random move)
ok did what you recommended and its still not working it just not targeting to kill in the aria in wander also i created a waypoint without the target_object it will still not kill anything ...any idea? Also i noticed that i have not seen for a long time when the bot runs the cursor will become your...
- Wed Aug 07, 2013 2:05 pm
- Forum: Runes of Magic
- Topic: How to use bot without waypoint? (Random move)
- Replies: 23
- Views: 4352
Re: How to use bot without waypoint? (Random move)
Thank you Rock5 i will take your recommendation and fix it and i will keep you informed on this. And thank you again for the help
- Wed Aug 07, 2013 12:02 pm
- Forum: Runes of Magic
- Topic: How to use bot without waypoint? (Random move)
- Replies: 23
- Views: 4352
Re: How to use bot without waypoint? (Random move)
Sure i included it in here...
- Wed Aug 07, 2013 8:28 am
- Forum: Runes of Magic
- Topic: How to use bot without waypoint? (Random move)
- Replies: 23
- Views: 4352
Re: How to use bot without waypoint? (Random move)
i think this goes in here before i start a new topic...
I have tried the wander but it does not kill anything that does not have agro where the animal has a yellow name on top. it has been set in the profile to kill anything from 1 to 80.. any idea why its doing this? thanks
I have tried the wander but it does not kill anything that does not have agro where the animal has a yellow name on top. it has been set in the profile to kill anything from 1 to 80.. any idea why its doing this? thanks
- Fri Aug 02, 2013 7:43 am
- Forum: Runes of Magic
- Topic: Issues with Farming at the Pet Farm
- Replies: 12
- Views: 4882
Re: Issues with Farming at the Pet Farm
I think i fix it it seems to be working the way it should be... see below... <!-- # 5 --><waypoint x="4105" z="3469" tag="get_herb"> >>> player:target_Object([color=#404040]112954[/color],7500,true) <<<< should be player:target_Object([color=#BF0040]204788[/color],7500,...
- Fri Aug 02, 2013 3:36 am
- Forum: Runes of Magic
- Topic: Issues with Farming at the Pet Farm
- Replies: 12
- Views: 4882
Re: Issues with Farming at the Pet Farm
kanta wrote:I'm having an issue with the script constantly collecting grass. It is not moving on to getting the milk.
i'm having the same issue as above