Search found 156 matches
- Mon Mar 16, 2020 2:42 pm
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 267089
Re: Version 7.4.0.2897 progress
Hello. Why is there no procedure to do a collective update via SVN? Currently there are files made available: either the ROM directory, Micromacro, or an addresses.lua file, SG1646.xml or others. Personally I am blocked by: C: / Program Files / micromacro / scripts / rom / classes / player.lua: 271...
- Sat Mar 14, 2020 6:31 pm
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 267089
Re: Version 7.4.0.2897 progress
In the new addresses.lua the client base address is separated from the other base addresses. The client base address is 0x400000. This value is the difference between your examples. 0xA5A268 - 0x400000 = 0x65A268 In the past I asked the Administrator the same question ;) Comparing the old and the ne...
- Sat Mar 14, 2020 1:02 pm
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 267089
Re: Version 7.4.0.2897 progress
How do you find the addresses ? What is your method ? I'm not a professional but still willing to help in any way I can, I tried to find addresses with CheatEngine but usually I don't find the good addresses or even cannot find the way to find new addresses (there's some addresses I don't even know...
- Sat Mar 14, 2020 7:19 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 267089
Re: Version 7.4.0.2897 progress
still crash : C:/Program Files/micromacro/scripts/rom/classes/player.lua:257: bad argument #1 to 'memoryReadFloatPtr' ((null)) this is no problem with the player addresses. but i still have trouble with the memdatabase and the codemod section :( this causes gameclient crashes and rom bot errors... ...
- Fri Mar 13, 2020 1:05 pm
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 267089
Re: Version 7.4.0.2897 progress
Thanks i've fixed this here:
- Fri Mar 13, 2020 11:08 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 267089
Re: Version 7.4.0.2897 progress
[quote=Andre235 post_id=67836 time=<a href="tel:1584083328">1584083328</a> user_id=20669] here is a beta-version of the updated addresses.lua addresses.lua not all addresses are updated, but the bot starts and some basic function are working. instant crash with new addresses.lua (Quest Ac...
- Fri Mar 13, 2020 10:30 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 267089
Re: Version 7.4.0.2897 progress
My scout uses combo shot and shot with my updated addresses.lua. But I have to say: I don’t know why... yesterday I had the same problem like you with my scout... did you tried it yet?
- Fri Mar 13, 2020 8:41 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 267089
Re: Version 7.4.0.2897 progress
can anyone know how to solve this problem with the launch of the fly hack? \scripts\R5Hacks_Base/hacks.lua:100: Unable to find 'baseSpeedAddress' in module. flyhack and speedhack working fine for me. i have updated the addresses.lua in my last post a few times. try to download it again :) edit: or ...
- Fri Mar 13, 2020 2:08 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 267089
Re: Version 7.4.0.2897 progress
here is a beta-version of the updated addresses.lua
not all addresses are updated, but the bot starts and some basic function are working.
not all addresses are updated, but the bot starts and some basic function are working.
- Thu Mar 12, 2020 10:34 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 267089
Re: Version 7.4.0.2897 progress
this is the new addresses.text.base:
the problem is: the memdatabase is new after the admins workaround. i cant see the name of the old address and compare it to the new one, i think, we need some help from katherine
Code: Select all
text = {
base = 0x625B14,
},
- Thu Mar 12, 2020 9:39 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 267089
Re: Version 7.4.0.2897 progress
Ok so I think this could help, not resolving the whole problem but I have an old MM that I modified (just deleted some functions) and it could update some addresses. Here is the list of what was updated : Patched addresses.actualSpeed_offset (value: 0x790, at: 0x5FD02C) Patched addresses.bankOpenPt...
- Thu Mar 12, 2020 9:01 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 267089
Re: Version 7.4.0.2897 progress
new patch - new addresses
that sucks
text addresses, memdatabase addresses as i know (there are sure some more);
that sucks
text addresses, memdatabase addresses as i know (there are sure some more);
- Wed Mar 11, 2020 4:00 pm
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 267089
Re: Version 7.4.0.2897 progress
Admin, I think a huge problem for many users are also the tons of adresses that are missing but were used in old scripts. When we try to run scripts we used before there a several functions in these which are not available. For example a few days ago I tried to use my old dungeon of dalanis script ...
- Mon Mar 09, 2020 3:25 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 267089
- Sun Mar 08, 2020 1:37 pm
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 267089
Re: Version 7.4.0.2897 progress
I tested mounting first. The way I was testing at first was faulty since I was calling mount before loading inventory (and attempting to use an inventory mount), but once I sorted that out it worked without flaw. I'm guessing that you guys are using mounts from the partner bag (or whatever it is ca...
- Sun Mar 08, 2020 11:55 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 267089
Re: Version 7.4.0.2897 progress
The line 2669 of my functions.lua is empty. Do you have the latest version of the bot? Which version of MM, x64 or x32 game version/ launcher version, operating system?
- Sat Mar 07, 2020 3:44 pm
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 267089
Re: Version 7.4.0.2897 progress
:D It’s a little bit „know how“. And a Little Bit Luck. In this case the function is returns itself while the loading screen is visible. The value of the loading screen pointer is 1, while you see the loading screen, and if not the value is 0. the trick is to find the right address in the addresses....
- Sat Mar 07, 2020 7:34 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 267089
Re: Version 7.4.0.2897 progress
hello everyone I constantly get the error bad argument #2 to 'memoryReadBytePtr' (number expected, got nil) when the code has until memoryReadBytePtr (getProc (), addresses .loadingScreenPtr, addresses .loadingScreen_offset) ~ = 0 Is it possible to replace this somehow to make it work? when I delet...
- Sat Mar 07, 2020 1:49 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 267089
Re: Version 7.4.0.2897 progress
What do you mean with „previously“Rommyc wrote: ↑Fri Mar 06, 2020 6:26 pm I can't figure out what the error is? Hm
viewtopic.php?f=21&t=3851&hilit=Ground#p38069
Previously this waypoint worked perfectly
- Thu Mar 05, 2020 10:56 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 267089
Re: Version 7.4.0.2897 progress
The Administrator is very busy. And the Most of the work is done. If you want to run some minigames, you should be creative and write/modify this by yourself. In my opinion the old waypointfiles will not work anymore without a big workaround... you have to modify the files or write them new. The cre...