Search found 156 matches

by Andre235
Mon Mar 16, 2020 2:42 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 267089

Re: Version 7.4.0.2897 progress

Hello. Why is there no procedure to do a collective update via SVN? Currently there are files made available: either the ROM directory, Micromacro, or an addresses.lua file, SG1646.xml or others. Personally I am blocked by: C: / Program Files / micromacro / scripts / rom / classes / player.lua: 271...
by Andre235
Sat Mar 14, 2020 6:31 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 267089

Re: Version 7.4.0.2897 progress

In the new addresses.lua the client base address is separated from the other base addresses. The client base address is 0x400000. This value is the difference between your examples. 0xA5A268 - 0x400000 = 0x65A268 In the past I asked the Administrator the same question ;) Comparing the old and the ne...
by Andre235
Sat Mar 14, 2020 1:02 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 267089

Re: Version 7.4.0.2897 progress

How do you find the addresses ? What is your method ? I'm not a professional but still willing to help in any way I can, I tried to find addresses with CheatEngine but usually I don't find the good addresses or even cannot find the way to find new addresses (there's some addresses I don't even know...
by Andre235
Sat Mar 14, 2020 7:19 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 267089

Re: Version 7.4.0.2897 progress

still crash : C:/Program Files/micromacro/scripts/rom/classes/player.lua:257: bad argument #1 to 'memoryReadFloatPtr' ((null)) this is no problem with the player addresses. but i still have trouble with the memdatabase and the codemod section :( this causes gameclient crashes and rom bot errors... ...
by Andre235
Fri Mar 13, 2020 1:05 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 267089

Re: Version 7.4.0.2897 progress

saverombotplz wrote: Fri Mar 13, 2020 12:24 pm there is a lot of failed to cast on all classes.

Thanks :) i've fixed this here:
addresses.lua
(6.88 KiB) Downloaded 174 times
by Andre235
Fri Mar 13, 2020 11:08 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 267089

Re: Version 7.4.0.2897 progress

[quote=Andre235 post_id=67836 time=<a href="tel:1584083328">1584083328</a> user_id=20669] here is a beta-version of the updated addresses.lua addresses.lua not all addresses are updated, but the bot starts and some basic function are working. instant crash with new addresses.lua (Quest Ac...
by Andre235
Fri Mar 13, 2020 10:30 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 267089

Re: Version 7.4.0.2897 progress

My scout uses combo shot and shot with my updated addresses.lua. But I have to say: I don’t know why... yesterday I had the same problem like you with my scout... did you tried it yet?
by Andre235
Fri Mar 13, 2020 8:41 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 267089

Re: Version 7.4.0.2897 progress

can anyone know how to solve this problem with the launch of the fly hack? \scripts\R5Hacks_Base/hacks.lua:100: Unable to find 'baseSpeedAddress' in module. flyhack and speedhack working fine for me. i have updated the addresses.lua in my last post a few times. try to download it again :) edit: or ...
by Andre235
Fri Mar 13, 2020 2:08 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 267089

Re: Version 7.4.0.2897 progress

here is a beta-version of the updated addresses.lua
addresses.lua
(6.88 KiB) Downloaded 178 times
not all addresses are updated, but the bot starts and some basic function are working.
by Andre235
Thu Mar 12, 2020 10:34 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 267089

Re: Version 7.4.0.2897 progress

this is the new addresses.text.base:

Code: Select all

	
	text = {
		base = 0x625B14,
	},
the problem is: the memdatabase is new after the admins workaround. i cant see the name of the old address and compare it to the new one, i think, we need some help from katherine :)
by Andre235
Thu Mar 12, 2020 9:39 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 267089

Re: Version 7.4.0.2897 progress

Ok so I think this could help, not resolving the whole problem but I have an old MM that I modified (just deleted some functions) and it could update some addresses. Here is the list of what was updated : Patched addresses.actualSpeed_offset (value: 0x790, at: 0x5FD02C) Patched addresses.bankOpenPt...
by Andre235
Thu Mar 12, 2020 9:01 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 267089

Re: Version 7.4.0.2897 progress

new patch - new addresses :evil:
that sucks :(

text addresses, memdatabase addresses as i know (there are sure some more);
by Andre235
Wed Mar 11, 2020 4:00 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 267089

Re: Version 7.4.0.2897 progress

Admin, I think a huge problem for many users are also the tons of adresses that are missing but were used in old scripts. When we try to run scripts we used before there a several functions in these which are not available. For example a few days ago I tried to use my old dungeon of dalanis script ...
by Andre235
Mon Mar 09, 2020 3:25 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 267089

Re: Version 7.4.0.2897 progress

morc wrote: Mon Mar 09, 2020 2:05 am Hi,

mount error: is the same as Franchesca (pulled back...)
buffs: without error massage, just bot do not use buffs (neither of them m/r, w/m)
I believe, that was my post :mrgreen:
by Andre235
Sun Mar 08, 2020 1:37 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 267089

Re: Version 7.4.0.2897 progress

I tested mounting first. The way I was testing at first was faulty since I was calling mount before loading inventory (and attempting to use an inventory mount), but once I sorted that out it worked without flaw. I'm guessing that you guys are using mounts from the partner bag (or whatever it is ca...
by Andre235
Sun Mar 08, 2020 11:55 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 267089

Re: Version 7.4.0.2897 progress

The line 2669 of my functions.lua is empty. Do you have the latest version of the bot? Which version of MM, x64 or x32 game version/ launcher version, operating system?
by Andre235
Sat Mar 07, 2020 3:44 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 267089

Re: Version 7.4.0.2897 progress

:D It’s a little bit „know how“. And a Little Bit Luck. In this case the function is returns itself while the loading screen is visible. The value of the loading screen pointer is 1, while you see the loading screen, and if not the value is 0. the trick is to find the right address in the addresses....
by Andre235
Sat Mar 07, 2020 7:34 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 267089

Re: Version 7.4.0.2897 progress

hello everyone I constantly get the error bad argument #2 to 'memoryReadBytePtr' (number expected, got nil) when the code has until memoryReadBytePtr (getProc (), addresses .loadingScreenPtr, addresses .loadingScreen_offset) ~ = 0 Is it possible to replace this somehow to make it work? when I delet...
by Andre235
Sat Mar 07, 2020 1:49 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 267089

Re: Version 7.4.0.2897 progress

Rommyc wrote: Fri Mar 06, 2020 6:26 pm I can't figure out what the error is? Hm

viewtopic.php?f=21&t=3851&hilit=Ground#p38069

Previously this waypoint worked perfectly
What do you mean with „previously“
by Andre235
Thu Mar 05, 2020 10:56 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 267089

Re: Version 7.4.0.2897 progress

The Administrator is very busy. And the Most of the work is done. If you want to run some minigames, you should be creative and write/modify this by yourself. In my opinion the old waypointfiles will not work anymore without a big workaround... you have to modify the files or write them new. The cre...