Search found 140 matches
- Mon Aug 05, 2013 5:03 am
- Forum: Runes of Magic
- Topic: USING Warrior/Warlock ELITE SKILLS (SOLVED & WORKING) !!
- Replies: 12
- Views: 4113
Re: USING Warrior/Warlock ELITE SKILLS
try <hotkeys> <!-- to communicate with the RoM API / define ingame dummy macro at place 1 --> <hotkey name="MACRO" key="VK_0" /> </hotkeys> <skills_warrior> <skill name="WARRIOR_SLASH" hotkey="MACRO" priority="90" /> <skill name="WARRIOR_MOON_CL...
- Mon Aug 05, 2013 3:57 am
- Forum: Runes of Magic
- Topic: Create and read from logfile?
- Replies: 11
- Views: 2522
Re: Create and read from logfile?
im working on my tiering script, i managed to read logfile and send items to alll chars on list, and at the end file is deleted function SendItemsFromFile() local lines = {} local filename = getExecutionPath() .. "/logs/SendItems.log" local file, err = io.open(filename, "r"); if(...
- Fri Aug 02, 2013 3:01 pm
- Forum: Runes of Magic
- Topic: Disappering mobs
- Replies: 19
- Views: 4744
Re: Disappering mobs
no loot from mobs in GM
Hp go down, but if you onehit him, it stay full, if you hit him several times it drops, but never reach 0
Hp go down, but if you onehit him, it stay full, if you hit him several times it drops, but never reach 0
- Fri Aug 02, 2013 2:37 pm
- Forum: Runes of Magic
- Topic: Disappering mobs
- Replies: 19
- Views: 4744
Re: Disappering mobs
i entered Goblines , and with changed profile option on skill cast, kiled 3 mobs from comand line, here is results Command> player:fight() Engaging enemy [Brown-Eyed Cotton Worm] in combat. Use MACRO: MAGE_FLAME => Brown-Eyed Cotton Worm (45591/45591) Alive=true, HP=45591, Attackable=true, Lootable=...
- Thu Aug 01, 2013 3:15 pm
- Forum: RoM general
- Topic: Do it yourself combat engine ( DIYCE ) addon little help
- Replies: 14
- Views: 12606
Do it yourself combat engine ( DIYCE ) addon little help
Dose somebody use DIYCE addon? this is code from original Gostewolf addon -- Title: DIY Combat Engine -- Version: 2.4.2 -- Description: Combat Engine to help with skill rotations, and maintaining buffs/debuffs for maximizing DPS. -- Author: Ghost Wolf local g_skill = {} local DIYCE_Timers = {} local...
- Tue Jul 30, 2013 12:26 pm
- Forum: Runes of Magic
- Topic: [Addon/Macro] Behind Target
- Replies: 5
- Views: 2055
Re: [Addon/Macro] Behind Target
when i was playing rogue/scout, in "Diyce" addon i was useing this variable to check if i am behind target local behind = GetActionUsable(9) -- # is your blind spot spell slot number so you can make macro /script local behind = GetActionUsable(9); if behind then CastSpellByName("spell...
- Tue Jul 30, 2013 3:17 am
- Forum: Runes of Magic
- Topic: Following Character in Goblin Mines
- Replies: 34
- Views: 7602
Re: Following Character in Goblin Mines
maybe you can try something difrent for folowing, something like this (i edited part of rock5 cot_tele code) -- Add this to your onload _folowplayer = "player_name_here" function FolowPlayer() local zoneid = RoMScript("GetZoneID()") if zoneid == 352 then -- we are in Gobline Mine...
- Sun Jul 28, 2013 4:45 pm
- Forum: Runes of Magic
- Topic: Following Character in Goblin Mines
- Replies: 34
- Views: 7602
Re: Following Character in Goblin Mines
Well sorry man, it's my bad, i was little drunk that night :D [string " ... ":2: attepmt to call global 'RomScript' (a nil value) " Actaly it's RoMScript("FollowUnit('party1')") capital "M" , not RomScript("FollowUnit('party1')") I would also want to turn...
- Fri Jul 26, 2013 6:13 pm
- Forum: Runes of Magic
- Topic: Rom4u bot not working
- Replies: 4
- Views: 1374
Re: Rom4u bot not working
it must be something else, cose it's "Interface" with capital "I" is in my game folder, "Addons" folder is also with capital "A", so it dosent materBeyondNames wrote:it was the most simple error in the whole word i regret asking lol i put Interface suppose to be interface
- Fri Jul 26, 2013 1:05 pm
- Forum: Runes of Magic
- Topic: Following Character in Goblin Mines
- Replies: 34
- Views: 7602
Re: Following Character in Goblin Mines
i would do somthing like this insted of yrest(10000); repeat yrest(1000) until RoMScript("StaticPopup1:IsVisible()") AcceptPopup(StaticPopup1, 1) waitForLoadingScreen(); not tested and for folowing you can use RomScript("FollowUnit('party1')") There is a range limit to this funct...
- Wed Jul 24, 2013 5:55 pm
- Forum: Runes of Magic
- Topic: target next Npc with same Id
- Replies: 6
- Views: 1657
Re: target next Npc with same Id
ty rock5, you are helpful as always. just in my case was distance(player,obj) not distance(player,npc) any way here is working code if someone need it local objectList = CObjectList() objectList:update() local npcs = {} local obj for i = 0, objectList:size() do obj = objectList:getObject(i); if obj....
- Wed Jul 24, 2013 1:49 pm
- Forum: Runes of Magic
- Topic: target next Npc with same Id
- Replies: 6
- Views: 1657
Re: target next Npc with same Id
code you posted rock5 is working, it target difrent npc every time, just it try to go npc on other side of camp.
so i need to limit distance of object's wich will be added to list.
or to check if (obj.x,obj.y) > (player.x+50,player.y+50)
what would be easyest way?
so i need to limit distance of object's wich will be added to list.
or to check if (obj.x,obj.y) > (player.x+50,player.y+50)
what would be easyest way?
- Wed Jul 24, 2013 12:09 pm
- Forum: Runes of Magic
- Topic: target next Npc with same Id
- Replies: 6
- Views: 1657
target next Npc with same Id
is there way to target next Npc with same id? i need this for Quest Concernen Notes. in Qest you need to deliver notes to "New Soldiers". There are 5 soldiers relativ close to each other, so bot keep targething same one. I tryed with function doQuest() repeat SlashCommand("script Targ...
- Wed Jul 24, 2013 11:37 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Automatic 'login' script
- Replies: 181
- Views: 68320
Re: Automatic 'login' script
As rock5 said in first post Examples: From the Micromacro console rom/login acc:48 char:2 client:rom4u path:cot_tele Or starting multiple clients from a batch file FOR /F "tokens=1 delims=" %%A in ('cd') do SET folder=%%A START ../../micromacro.exe "%folder%/login.lua" acc:45 cha...
- Tue Jul 23, 2013 7:54 am
- Forum: Runes of Magic
- Topic: Disappering mobs
- Replies: 19
- Views: 4744
Re: Disappering mobs
maybe you can add something like this on skillcast in your profile
Code: Select all
<onSkillCast>
if target.HP == 0 then
player:clearTarget()
end
</onSkillCast>
- Sat Jul 20, 2013 2:51 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Anthony Taz Daily Quest in Rorazan: Demonstration Battle
- Replies: 31
- Views: 12293
Re: Anthony Taz Daily Quest in Rorazan: Demonstration Battle
you can download my version of file here
report any bugs
report any bugs
- Sat Jul 20, 2013 2:46 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Demonstration Battle by lolita
- Replies: 21
- Views: 20094
Demonstration Battle by lolita
v1.0 ** do daily quest Demonstration Battle in ancient kingdom in rorazan ** use daily quest reset ticket if you have some ** for champion, druid and warior i didnt found any instant useful skill, so you must have mage scout or rogue for secoundary class ** i tested only with mage, warlock and pries...
- Tue Jul 16, 2013 6:31 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Craft Festival Waypoints
- Replies: 54
- Views: 21100
Re: Craft Festival Waypoints
i guess you should start it on varanas central plaza, near crafting event NPC.
dont know exactly we still have music festival
dont know exactly we still have music festival
- Tue Jul 16, 2013 6:22 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Anthony Taz Daily Quest in Rorazan: Demonstration Battle
- Replies: 31
- Views: 12293
Re: Anthony Taz Daily Quest in Rorazan: Demonstration Battle
while server was online today, i looked at this Quest, ad here is what i found quest giver npc id: 119856 id of mob's spawned by npc: 106474,106475,106476 quest ID: 425124 so quest work like this: 1.accept quest 2. talk with npc to spawn one of 3 mob's from above 3. mob spawn for only 3-4 seconds 4....
- Tue Jul 09, 2013 3:42 pm
- Forum: RoM general
- Topic: Freezing Buffs or Debuffs
- Replies: 3
- Views: 1635
Re: Freezing Buffs or Debuffs
Dont have answer to your question AlterEgo, just have to add, imagine we somehow freeze "snipe" skill from ancient treasure hunt minigame, and then oneshot bosses in instances.
That's would be awesome
That's would be awesome