Search found 140 matches

by lolita
Mon Aug 05, 2013 5:03 am
Forum: Runes of Magic
Topic: USING Warrior/Warlock ELITE SKILLS (SOLVED & WORKING) !!
Replies: 12
Views: 4113

Re: USING Warrior/Warlock ELITE SKILLS

try <hotkeys> <!-- to communicate with the RoM API / define ingame dummy macro at place 1 --> <hotkey name="MACRO" key="VK_0" /> </hotkeys> <skills_warrior> <skill name="WARRIOR_SLASH" hotkey="MACRO" priority="90" /> <skill name="WARRIOR_MOON_CL...
by lolita
Mon Aug 05, 2013 3:57 am
Forum: Runes of Magic
Topic: Create and read from logfile?
Replies: 11
Views: 2522

Re: Create and read from logfile?

im working on my tiering script, i managed to read logfile and send items to alll chars on list, and at the end file is deleted function SendItemsFromFile() local lines = {} local filename = getExecutionPath() .. "/logs/SendItems.log" local file, err = io.open(filename, "r"); if(...
by lolita
Fri Aug 02, 2013 3:01 pm
Forum: Runes of Magic
Topic: Disappering mobs
Replies: 19
Views: 4744

Re: Disappering mobs

no loot from mobs in GM
Hp go down, but if you onehit him, it stay full, if you hit him several times it drops, but never reach 0
by lolita
Fri Aug 02, 2013 2:37 pm
Forum: Runes of Magic
Topic: Disappering mobs
Replies: 19
Views: 4744

Re: Disappering mobs

i entered Goblines , and with changed profile option on skill cast, kiled 3 mobs from comand line, here is results Command> player:fight() Engaging enemy [Brown-Eyed Cotton Worm] in combat. Use MACRO: MAGE_FLAME => Brown-Eyed Cotton Worm (45591/45591) Alive=true, HP=45591, Attackable=true, Lootable=...
by lolita
Thu Aug 01, 2013 3:15 pm
Forum: RoM general
Topic: Do it yourself combat engine ( DIYCE ) addon little help
Replies: 14
Views: 12606

Do it yourself combat engine ( DIYCE ) addon little help

Dose somebody use DIYCE addon? this is code from original Gostewolf addon -- Title: DIY Combat Engine -- Version: 2.4.2 -- Description: Combat Engine to help with skill rotations, and maintaining buffs/debuffs for maximizing DPS. -- Author: Ghost Wolf local g_skill = {} local DIYCE_Timers = {} local...
by lolita
Tue Jul 30, 2013 12:26 pm
Forum: Runes of Magic
Topic: [Addon/Macro] Behind Target
Replies: 5
Views: 2055

Re: [Addon/Macro] Behind Target

when i was playing rogue/scout, in "Diyce" addon i was useing this variable to check if i am behind target local behind = GetActionUsable(9) -- # is your blind spot spell slot number so you can make macro /script local behind = GetActionUsable(9); if behind then CastSpellByName("spell...
by lolita
Tue Jul 30, 2013 3:17 am
Forum: Runes of Magic
Topic: Following Character in Goblin Mines
Replies: 34
Views: 7602

Re: Following Character in Goblin Mines

maybe you can try something difrent for folowing, something like this (i edited part of rock5 cot_tele code) -- Add this to your onload _folowplayer = "player_name_here" function FolowPlayer() local zoneid = RoMScript("GetZoneID()") if zoneid == 352 then -- we are in Gobline Mine...
by lolita
Sun Jul 28, 2013 4:45 pm
Forum: Runes of Magic
Topic: Following Character in Goblin Mines
Replies: 34
Views: 7602

Re: Following Character in Goblin Mines

Well sorry man, it's my bad, i was little drunk that night :D [string " ... ":2: attepmt to call global 'RomScript' (a nil value) " Actaly it's RoMScript("FollowUnit('party1')") capital "M" , not RomScript("FollowUnit('party1')") I would also want to turn...
by lolita
Fri Jul 26, 2013 6:13 pm
Forum: Runes of Magic
Topic: Rom4u bot not working
Replies: 4
Views: 1374

Re: Rom4u bot not working

BeyondNames wrote:it was the most simple error in the whole word i regret asking lol i put Interface suppose to be interface
it must be something else, cose it's "Interface" with capital "I" is in my game folder, "Addons" folder is also with capital "A", so it dosent mater :D
by lolita
Fri Jul 26, 2013 1:05 pm
Forum: Runes of Magic
Topic: Following Character in Goblin Mines
Replies: 34
Views: 7602

Re: Following Character in Goblin Mines

i would do somthing like this insted of yrest(10000); repeat yrest(1000) until RoMScript("StaticPopup1:IsVisible()") AcceptPopup(StaticPopup1, 1) waitForLoadingScreen(); not tested and for folowing you can use RomScript("FollowUnit('party1')") There is a range limit to this funct...
by lolita
Wed Jul 24, 2013 5:55 pm
Forum: Runes of Magic
Topic: target next Npc with same Id
Replies: 6
Views: 1657

Re: target next Npc with same Id

ty rock5, you are helpful as always. just in my case was distance(player,obj) not distance(player,npc) any way here is working code if someone need it local objectList = CObjectList() objectList:update() local npcs = {} local obj for i = 0, objectList:size() do obj = objectList:getObject(i); if obj....
by lolita
Wed Jul 24, 2013 1:49 pm
Forum: Runes of Magic
Topic: target next Npc with same Id
Replies: 6
Views: 1657

Re: target next Npc with same Id

code you posted rock5 is working, it target difrent npc every time, just it try to go npc on other side of camp.
so i need to limit distance of object's wich will be added to list.
or to check if (obj.x,obj.y) > (player.x+50,player.y+50)
what would be easyest way?
by lolita
Wed Jul 24, 2013 12:09 pm
Forum: Runes of Magic
Topic: target next Npc with same Id
Replies: 6
Views: 1657

target next Npc with same Id

is there way to target next Npc with same id? i need this for Quest Concernen Notes. in Qest you need to deliver notes to "New Soldiers". There are 5 soldiers relativ close to each other, so bot keep targething same one. I tryed with function doQuest() repeat SlashCommand("script Targ...
by lolita
Wed Jul 24, 2013 11:37 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Automatic 'login' script
Replies: 181
Views: 68320

Re: Automatic 'login' script

As rock5 said in first post Examples: From the Micromacro console rom/login acc:48 char:2 client:rom4u path:cot_tele Or starting multiple clients from a batch file FOR /F "tokens=1 delims=" %%A in ('cd') do SET folder=%%A START ../../micromacro.exe "%folder%/login.lua" acc:45 cha...
by lolita
Tue Jul 23, 2013 7:54 am
Forum: Runes of Magic
Topic: Disappering mobs
Replies: 19
Views: 4744

Re: Disappering mobs

maybe you can add something like this on skillcast in your profile

Code: Select all

<onSkillCast>
if target.HP == 0 then
  player:clearTarget()
end
</onSkillCast>
by lolita
Sat Jul 20, 2013 2:51 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Anthony Taz Daily Quest in Rorazan: Demonstration Battle
Replies: 31
Views: 12293

Re: Anthony Taz Daily Quest in Rorazan: Demonstration Battle

you can download my version of file here
report any bugs
by lolita
Sat Jul 20, 2013 2:46 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Demonstration Battle by lolita
Replies: 21
Views: 20094

Demonstration Battle by lolita

v1.0 ** do daily quest Demonstration Battle in ancient kingdom in rorazan ** use daily quest reset ticket if you have some ** for champion, druid and warior i didnt found any instant useful skill, so you must have mage scout or rogue for secoundary class ** i tested only with mage, warlock and pries...
by lolita
Tue Jul 16, 2013 6:31 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Craft Festival Waypoints
Replies: 54
Views: 21100

Re: Craft Festival Waypoints

i guess you should start it on varanas central plaza, near crafting event NPC.
dont know exactly we still have music festival :D
by lolita
Tue Jul 16, 2013 6:22 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Anthony Taz Daily Quest in Rorazan: Demonstration Battle
Replies: 31
Views: 12293

Re: Anthony Taz Daily Quest in Rorazan: Demonstration Battle

while server was online today, i looked at this Quest, ad here is what i found quest giver npc id: 119856 id of mob's spawned by npc: 106474,106475,106476 quest ID: 425124 so quest work like this: 1.accept quest 2. talk with npc to spawn one of 3 mob's from above 3. mob spawn for only 3-4 seconds 4....
by lolita
Tue Jul 09, 2013 3:42 pm
Forum: RoM general
Topic: Freezing Buffs or Debuffs
Replies: 3
Views: 1635

Re: Freezing Buffs or Debuffs

Dont have answer to your question AlterEgo, just have to add, imagine we somehow freeze "snipe" skill from ancient treasure hunt minigame, and then oneshot bosses in instances.
That's would be awesome :D