Search found 274 matches
- Fri Dec 07, 2012 5:14 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 104375
Re: Malatina's survival
So I occasionally have this issue where the bot hangs up because mobs are untargettable under the tiles. Result is time expires with the character continuing to port around varanas. Big ole log jam in the multi-toon mini-game process... PITA. I added this to the end of the onload section of rock5's ...
- Fri Dec 07, 2012 2:36 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ancient Treasure
- Replies: 284
- Views: 101846
Re: Rock5's Ancient Treasure
So a repeating function couldn't be set in the onload? Sometimes yes and sometimes no. It's hard to explain. With normal waypoints the answer is usually yes. When that event loads the new file what it does is load the file into __WPL. If the current waypoint is in the middle of executing some code ...
- Fri Dec 07, 2012 2:29 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ancient Treasure
- Replies: 284
- Views: 101846
Re: Rock5's Ancient Treasure
It's a bit difficult to handle problems like that all the time. If I put a check for zone after every function it could still go wrong if it gets stuck somewhere in the functions. [..] In the end I think it's not worth it. yap, most of the time it works and it only would have been a benefit, but it...
- Fri Dec 07, 2012 11:44 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ancient Treasure
- Replies: 284
- Views: 101846
Re: Rock5's Ancient Treasure
Can someone explain how it get above the ground because I've never seen it happen. Does it teleport to the right spot but then move when it clicks the candle? Does it teleport to the wrong spot? Can someone explain exactly what it does and when exactly, in the process of clicking the candles, does ...
- Fri Dec 07, 2012 11:32 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ancient Treasure
- Replies: 284
- Views: 101846
Re: Rock5's Ancient Treasure
The problem is, just because you load another waypoint, doesn't mean it will stop executing the code it is currently doing. It will only start using the loaded waypoint once it's finished it's current code, in this case the whole onload of AT. So you still need multiple checks throughout AT that ex...
- Thu Dec 06, 2012 6:45 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ancient Treasure
- Replies: 284
- Views: 101846
Re: Rock5's Ancient Treasure
I can get pretty annoyed by what Rickster is talking about but I also agree it's a bit of work to get it straightened out. IMO, it will eventually bug me to the point that I do something about it... I'd say that will be in the next month or so. That's just how I roll... slowly. Reason it's so annoyi...
- Wed Dec 05, 2012 11:22 am
- Forum: Runes of Magic
- Topic: Running ONLY regardless of aggro?
- Replies: 50
- Views: 19143
Re: Running ONLY regardless of aggro?
Sorry, here's better info on the get/set camera stuff: ingame /run a,b,c=GetCameraPosition(); DEFAULT_CHAT_FRAME:AddMessage(a); DEFAULT_CHAT_FRAME:AddMessage(b); DEFAULT_CHAT_FRAME:AddMessage(c); That prints the #,#,# variables for you to enter as SetCameraPosition rombot: RoMScript("SetCameraP...
- Wed Dec 05, 2012 10:54 am
- Forum: Runes of Magic
- Topic: Running ONLY regardless of aggro?
- Replies: 50
- Views: 19143
Re: Running ONLY regardless of aggro?
Using camera angle is hugely useful at various points in the game so I just wanted to re-post along those topic lines: RoMScript("SetCameraPosition (#,#,#)") You can use an ingame macro to determine what actual number values plug into #,#,#. I can't access that macro at the moment but it c...
- Mon Dec 03, 2012 10:50 pm
- Forum: Runes of Magic
- Topic: Ostrich Nurse
- Replies: 67
- Views: 12988
Re: Ostrich Nurse
Thanks Lisa.
- Mon Dec 03, 2012 6:12 pm
- Forum: Runes of Magic
- Topic: Ostrich Nurse
- Replies: 67
- Views: 12988
Re: Ostrich Nurse
I'll put my message up top: So the event to be monitored ended up being WARNING_MESSAGE but why didn't Lisa's post below work to test it? Matter of timing or stopping too soon? Something to do with, "...stop all monitoring and print the event type and message"? would it go better to just d...
- Mon Dec 03, 2012 6:02 pm
- Forum: Runes of Magic
- Topic: Ostrich Nurse
- Replies: 67
- Views: 12988
Re: Ostrich Nurse
Hardly seems worth it. awww come on don't belittle the event, I mean max score gets you 3 vouchers that is like a party in your pants lmao Hey now, those nickels and dimes add up! After ten transport portal rune trade-ins (gives TWO event repeat tickets each rune trade) that's 60 more vouchers or 3...
- Mon Dec 03, 2012 12:29 pm
- Forum: Runes of Magic
- Topic: Ostrich Nurse
- Replies: 67
- Views: 12988
Re: Ostrich Nurse
Rock, Lisa, Cindy, solarstrike folks: many many thanks!
- Sun Dec 02, 2012 9:21 pm
- Forum: Runes of Magic
- Topic: Ostrich Farm
- Replies: 4
- Views: 1645
Re: Ostrich Farm
Worked out pretty nice, thanks for sharing. Between this and everything else posted on these boards that's about 5 easily runnable events that can also easily be strung together.. could even do a use transport portal rune and reset tickets to start it over.
- Sun Dec 02, 2012 8:04 pm
- Forum: Runes of Magic
- Topic: Ostrich Nurse
- Replies: 67
- Views: 12988
Re: Ostrich Nurse
Was another error a few posts back. Basically, the eventstartmonitor didn't match the string.match part. Regardless, I still cannot find how to monitor the "ostrich wish" string. Tried with just "14" and also 06-10: <?xml version="1.0" encoding="utf-8"?><waypo...
- Sun Dec 02, 2012 3:43 pm
- Forum: Runes of Magic
- Topic: Ostrich Nurse
- Replies: 67
- Views: 12988
Re: Ostrich Nurse
Anyone able to test these? I don't think I'm testing it correctly: QUEST_MSG_GET_ITEM (%s: %s %d/%d) QUEST_MSG_KILL_MONSTER (%s: %s %d/%d) QUEST_MSG_REQUEST_ITEM (%s%s %d/%d%s) QUEST_MSG_REQUEST_KEYITEM (%s%s) QUEST_MSG_REQUEST_KILL (%s%s %d/%d%s) or SYS_QUEST_TEST (Str1 %s Val1 %d Str2 %s)
- Sun Dec 02, 2012 2:58 pm
- Forum: Runes of Magic
- Topic: Say after death
- Replies: 5
- Views: 1812
Re: Say after death
Did you disable auto-resurrect in the profile?
Code: Select all
<option name="RES_AUTOMATIC_AFTER_DEATH" value="false" />
- Sun Dec 02, 2012 1:32 pm
- Forum: Runes of Magic
- Topic: Ostrich Nurse
- Replies: 67
- Views: 12988
Re: Ostrich Nurse
nevermind
- Sun Dec 02, 2012 1:05 pm
- Forum: Runes of Magic
- Topic: Ostrich Nurse
- Replies: 67
- Views: 12988
Re: Ostrich Nurse
Maybe it needs to monitor one of these:
or
Code: Select all
QUEST_MSG_GET_ITEM (%s: %s %d/%d)
QUEST_MSG_KILL_MONSTER (%s: %s %d/%d)
QUEST_MSG_REQUEST_ITEM (%s%s %d/%d%s)
QUEST_MSG_REQUEST_KEYITEM (%s%s)
QUEST_MSG_REQUEST_KILL (%s%s %d/%d%s)
Code: Select all
SYS_QUEST_TEST (Str1 %s Val1 %d Str2 %s)
- Sun Dec 02, 2012 12:46 pm
- Forum: Runes of Magic
- Topic: Ostrich Nurse
- Replies: 67
- Views: 12988
Re: Ostrich Nurse
edit: i think the missing piece is to find the actual "SC_2012THANKS_NPC_121493_SYSTEM_" part of when the ostrich says what it wants Still not working. I did the tests from the commandline you suggested from command line but they only put out what I put in. When I run your script it just s...
- Sun Dec 02, 2012 11:33 am
- Forum: RoM Bot revision notes
- Topic: Changelog 745 (RC3)
- Replies: 384
- Views: 100411
Re: Heads up! Big update comming. Public Release RC2 ready.
Yes, Rock, I liked them! I like to see the details especially if it shows progress or gives an indication that some advantage was gained.