Search found 274 matches

by grande
Sun Apr 01, 2012 5:21 pm
Forum: Runes of Magic
Topic: Integrate Macro: Equip Mainhand and Offhand
Replies: 6
Views: 1768

Re: Integrate Macro: Equip Mainhand and Offhand

Lisa, it wasn't working with the code you gave so I did more looking around and it turns out I need "BagID" instead of "SlotNumber" This worked: RoMScript("EquipItem(16)"); yrest(500); RoMScript("EquipItem(17)"); yrest(500); local mhitem = inventory:findItem(&...
by grande
Wed Mar 28, 2012 1:38 pm
Forum: Runes of Magic
Topic: transport runes
Replies: 13
Views: 4711

Re: transport runes

I hear you. No prob, I'll poke around and see what I can break... not really up top in my priorities right now either. I'll probably meander/gravitate towards more manipulation as time goes on.
by grande
Mon Mar 26, 2012 6:06 am
Forum: Runes of Magic
Topic: transport runes
Replies: 13
Views: 4711

Re: transport runes

Lisa is altering the default bot out of bounds? Which files would those be? I'd actually like some flexibility in the amout of time it runs against a wall before it decides to back off and run forward again. As it is it tries too long imo.
by grande
Sun Mar 25, 2012 9:42 pm
Forum: Runes of Magic
Topic: Integrate Macro: Equip Mainhand and Offhand
Replies: 6
Views: 1768

Re: Integrate Macro: Equip Mainhand and Offhand

You're awesome Lisa. That will save me a lot of ass pain later on so I don't have to make macros and set them up for each character. Thx again!
by grande
Sun Mar 25, 2012 9:35 pm
Forum: Runes of Magic
Topic: transport runes
Replies: 13
Views: 4711

Re: transport runes

Lisa, how would I make it teleport after the first time it gets stuck and how would I change the amount of time it waits until it decides it is stuck? I tried simply changing unStick3() to unStick1() but that had no affect. Thx :-)
by grande
Sun Mar 25, 2012 9:00 pm
Forum: Runes of Magic
Topic: Integrate Macro: Equip Mainhand and Offhand
Replies: 6
Views: 1768

Re: Integrate Macro: Equip Mainhand and Offhand

Lisa the problem with that your suggestion is it doesn't consider offhand vs mainhand therefore only the mainhand would ever wield a weapon. The nice thing about the macro is that it equips both. My problem is that I can't figure out how to make the bot do it. I thought about and tried several varia...
by grande
Sun Mar 25, 2012 12:43 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 238356

Re: Rock5's Mail Mods

I figured this would be the best place to put this since it mostly deals with mail and uses r5's UMM functions. Please... please... please.. if this is posted somewhere else please let me know. I did some searches and the closest thing I could find didn't really work for what I wanted: send specific...
by grande
Sat Mar 24, 2012 12:34 pm
Forum: Runes of Magic
Topic: transport runes
Replies: 13
Views: 4711

Re: transport runes

That's awesome, I need to put that in some of my WPs.

Edit: okay I'm dumb... that goes in /onload part of a WP right? pretty sure it does.. don't mind me lol
by grande
Sat Mar 24, 2012 11:17 am
Forum: Runes of Magic
Topic: Integrate Macro: Equip Mainhand and Offhand
Replies: 6
Views: 1768

Integrate Macro: Equip Mainhand and Offhand

Greetings. I have this macro to equip my mainhand and offhand from my bag items. Can anyone tell me how to integrate it to the code below? This is the macro: /run EquipItem(16) EquipItem(17) mh,offh = nil,nil /run _,_,ts=GetBagCount() for i=1,ts do ii,_,n=GetBagItemInfo(i) if n=="Name of Offhan...
by grande
Fri Mar 23, 2012 2:40 pm
Forum: Runes of Magic
Topic: Luck memory address
Replies: 14
Views: 4028

Re: Luck memory address

@silinky, are you seeing something different then what rock posted? What pray tell might that be? @Rock, thanks. Make sense if I undersand... this memory address would be monitored before/after creation of honor party to see what the actual percentage gain in luck would be. That's pretty cool if tha...
by grande
Fri Mar 23, 2012 9:17 am
Forum: Runes of Magic
Topic: Luck memory address
Replies: 14
Views: 4028

Re: Luck memory address

I'm sitting here trying to understand why this is interesting. I don't doubt there is value but I'm not really seeing the whole picture. My experiments in CE have left me scratching my head as I play with HP values that don't have any real affect since it's just what you see on screen and not the ac...
by grande
Wed Mar 21, 2012 10:24 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Coast of Opportunity waypoint file - Levels 20-40
Replies: 70
Views: 24314

Re: Coast of Opportunity waypoint file - Levels 20-40

Request: I want to modify this waypoint to continuously check for # of daily quests completed and when that his been maxed I want it to autologin the next character and repeat until all dailies are done. I would want the progression of the WP to be unhindered... that is as the character levels it sh...
by grande
Wed Mar 07, 2012 8:10 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ancient Treasure
Replies: 284
Views: 100688

Re: Rock5's Ancient Treasure

workin' so very nice Edit1: workin nice on a higher level character. Made a first go on my second lvl 50 character and it got chewed on by the guards. Just the low level I assume but I'll watch closer next time to see if I missed something. Edit2: got aggro on my higher level character so I checked ...
by grande
Tue Mar 06, 2012 9:45 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Millers Ranch Scripts
Replies: 778
Views: 222228

Re: Rock5's Millers Ranch Scripts

bruenor9 wrote:Curious how many people get how many golden eggs per hour. I usually get 4-6 golden eggs per hour
Same here
by grande
Tue Mar 06, 2012 5:44 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ancient Treasure
Replies: 284
Views: 100688

Re: Rock5's Ancient Treasure

I too was once like you, having the stuck in door problem. Just copy/pasted lisa lisa and the cult jam's part into rocklobster5's neato mosquito teleport(3842,3838,49) -- get to chest room No more stuck in door on this last try. and all the value added of doing the quest thing. So very nice These pa...
by grande
Mon Mar 05, 2012 7:02 am
Forum: Runes of Magic
Topic: Using bot to +++ items?
Replies: 38
Views: 16689

Re: Using bot to +++ items?

It works nice. I've plussed several items to +3. I've heard there is a way to +6 items reliably. Anyone know how to do that? Could PM me and that be fine. I've heard it's a matter of timing. don't know if the timing of this function could be adjusted to do that or if that whole timing for reliable +...
by grande
Wed Feb 29, 2012 8:01 pm
Forum: Runes of Magic
Topic: Banned for 30 days
Replies: 12
Views: 3963

Re: Banned for 30 days

Here's the translation: Thank you for the offer. I like to assume because my English is not so excellent for such problems. I had multiple accounts on the same PC am run. Have 7 accounts endowed. 2 I used have to the botten. I'm been blocked due to bottens, but also all my other accounts are affecte...
by grande
Tue Feb 28, 2012 9:34 pm
Forum: Runes of Magic
Topic: Banned for 30 days
Replies: 12
Views: 3963

Re: Banned for 30 days

Okay, you'd have to be changing your IP a ridiculous amount to be "suspect". lol... First, people travel. Who's to say there aren't people on the road and just like to fire up the laptop every now and then? I know I sure do. Next, there's the thing about VPN. VPN safeguards the inherent ri...
by grande
Sun Feb 19, 2012 9:14 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Blyad's Dogmeat Bot
Replies: 35
Views: 12763

Re: Blyad's Dogmeat Bot

Make sure your loot distance is at least as far as your combat distance in your player profile:

Code: Select all

		<option name="LOOT_DISTANCE"      value="250" />