Search found 98 matches
- Thu Nov 10, 2011 8:11 am
- Forum: Runes of Magic
- Topic: Banned for botting
- Replies: 15
- Views: 5014
Re: Banned for botting
TBH, it helps to be a bit paranoid when botting. It's not a smart idea to bot eggs or meat for 50 lv daily, as it's being done in at least 80% by bots - so you're likely to be found. Botting eggs is alright as long as you're close to PC, and you've got GMDetect + sound alarm - I wouldn't trust the a...
- Tue Nov 08, 2011 7:04 am
- Forum: Runes of Magic
- Topic: Q: How to get item's bag-slot-number?
- Replies: 8
- Views: 2332
Re: Q: How to get item's bag-slot-number?
Similar problem, so I thought I'd post it here instead of opening up a new topic. I need to use cleanbag in a few of my WP's, and would like to activate it if I have less than, say, 10 spaces left. I assume that it's fairly easy, but I'm not sure how to do it. Something percent-based would also work...
- Tue Nov 08, 2011 6:59 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 104536
Re: Malatina's survival
@rock5 Digging the tile seems to have the same rules that playing instruments - you can use potions in that time, loot mobs, or even cast instant spells (sometimes when doing manually and had little time, I've used discharge and purg to kill spawned mobs, while digging up next tile already). Still, ...
- Wed Nov 02, 2011 12:59 am
- Forum: Runes of Magic
- Topic: Multiclienting problems
- Replies: 12
- Views: 3039
Re: Multiclienting problems
Well, that would explain alot - your PC is a monster
One thing that might help a bit is adding
to your WP - it sets your view distance to 1, which is impossible to do in-game, and should help a bit - but the difference is small
One thing that might help a bit is adding
Code: Select all
sendMacro("ViewDistanceSlider_SetValue(1);");
- Sat Oct 29, 2011 2:24 am
- Forum: Runes of Magic
- Topic: check pawn range from another pawn position?
- Replies: 2
- Views: 797
Re: check pawn range from another pawn position?
Far simpler that I hoped it would be. Thanks a lot!
- Sat Oct 29, 2011 1:57 am
- Forum: Runes of Magic
- Topic: check pawn range from another pawn position?
- Replies: 2
- Views: 797
check pawn range from another pawn position?
Hello. I'd like to make my WP check whether one object is in a set range of a different object (for example, I want to find object with ID 100000, and check if there's object with ID 110000 in a range of 100 of the 100000 one). How should I go about changing my position to pawn with ID 100000 withou...
- Sat Oct 29, 2011 1:41 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatinas Goblins by Bot_romka
- Replies: 58
- Views: 18744
Re: Malatinas Goblins by Bot_romka
DLed it yesterday (mainly to check just how do you start it without tokens lol), and yes, it kept saying that I'm not in aslan valley. Perhaps your version has different ID? I'll check it later today Anyhow, for a quick fix, just delete zone ID check, and it'll start anywhere (if you're not in the v...
- Sat Oct 29, 2011 1:33 am
- Forum: Runes of Magic
- Topic: Anyone have minigames Waypoints?
- Replies: 190
- Views: 39456
Re: Anyone have minigames Waypoints?
It might not be as simple as just pushing space once - when, for some reason, I had to take over manually, it has sometimes pulled me back to the very beginning of 'teleport chain', so that pullback is really random. Worth trying, but I don't think it's that simple. Oh, and if anyone got a problem w...
- Thu Oct 27, 2011 1:48 am
- Forum: Runes of Magic
- Topic: Anyone have minigames Waypoints?
- Replies: 190
- Views: 39456
Re: Anyone have minigames Waypoints?
Yeah, I can confirm that it happens frequently, I'd say that it's about 1/3 chance for an entire run. Current version was even worse for me in that regard, as it seemed to happen almost every run, so I went back to the previous version that fights back only when attacked - it's less noticeable, alth...
- Tue Oct 25, 2011 12:48 pm
- Forum: Runes of Magic
- Topic: 4.0.4.2456 new patch official update thread.
- Replies: 103
- Views: 27663
Re: 4.0.4.2456 new patch official update thread.
Yeah, done all that jazz - as I've said, it had crashed when harvesting, so it already used swimhack and teleport to get there.
Thought it's complete - list seems to be full..
Oh well. Thanks.
Thought it's complete - list seems to be full..
Oh well. Thanks.
- Tue Oct 25, 2011 12:25 pm
- Forum: Runes of Magic
- Topic: 4.0.4.2456 new patch official update thread.
- Replies: 103
- Views: 27663
Re: 4.0.4.2456 new patch official update thread.
Hmm.. are some addresses still unknown? Crashed both on malatina's CoT when started to harvest the key tile, and on survival when harvesting the tile..
- Mon Oct 24, 2011 12:00 pm
- Forum: Runes of Magic
- Topic: Anyone have minigames Waypoints?
- Replies: 190
- Views: 39456
Re: Anyone have minigames Waypoints?
I'm busy as hell since yesterday, so just short comment - didn't test the whole new version, as I'm happy enough with my manual running and AOEing bizarre mechanisms and trash, so I had loaded it at the end of clearing trash in my own waypoint. First thing it had done is to check for BM's, check fai...
- Sat Oct 22, 2011 8:29 am
- Forum: Runes of Magic
- Topic: Anyone have minigames Waypoints?
- Replies: 190
- Views: 39456
Re: Anyone have minigames Waypoints?
TBH, if you don't want it to run from WP to WP manually, won't it be better to just add mobs positions, and then use teleport to specific coordinates? Second wave, those mobs that spawn from mechanisms, should be easy enough - just tele to tile1, and then go on foot to tiles 1>6>31>36>1 in 'RUN' set...
- Sat Oct 22, 2011 4:34 am
- Forum: Runes of Magic
- Topic: Anyone have minigames Waypoints?
- Replies: 190
- Views: 39456
Re: Anyone have minigames Waypoints?
Lots of trial and error, but I've sacrificed today's survival shells on mages, as they're also able to 1-hit those mechanisms at the beginning. Turns out that the distance gets measured correctly after small jumps with teleport, and with some short rests, it works. function physatt() local bmhp = pl...
- Sat Oct 22, 2011 2:10 am
- Forum: Runes of Magic
- Topic: Anyone have minigames Waypoints?
- Replies: 190
- Views: 39456
Re: Anyone have minigames Waypoints?
TBH, I tried a few things and nothing seems to work - some of it works partially, some of it doesn't at all. Just now I've thought about a simple check for target's HP in onPreSkillCast - it shouldn't take that much resources, and bot never really casts skills when target's HP = 0 anyway. What's lef...
- Fri Oct 21, 2011 11:26 am
- Forum: Runes of Magic
- Topic: Anyone have minigames Waypoints?
- Replies: 190
- Views: 39456
Re: Anyone have minigames Waypoints?
Whoa. ...whoa. I'll just test it for now, as most of the code starts to go right over my head. And maybe find how to one-shot correct mob at the beginning. For now, targeting tiles works great. However, when it began fighting back after the bot has been attacked, RoM had the 'right' position of our ...
- Fri Oct 21, 2011 12:28 am
- Forum: Runes of Magic
- Topic: Something Odd I've Realized
- Replies: 4
- Views: 1252
Re: Something Odd I've Realized
Yeah, I doubt that you actually used those potions that were on CD - I've been doing two parts manually on a few chars in my WP sequence, where my mana almost always went down to ~10%, then I'd start the bot again, and it will fail to use potion as it's on cooldown. It might be that you or the bot j...
- Fri Oct 21, 2011 12:23 am
- Forum: Runes of Magic
- Topic: Anyone have minigames Waypoints?
- Replies: 190
- Views: 39456
Re: Anyone have minigames Waypoints?
Name stays the same - so it should be on database in two versions. http://www.runesdatabase.com/search?q=brown%20wooden%20chest#npcs As you can see, there is only one NPC with that name. Actually, the 'alpha' version I did was supposed to check for the chest's ID and harvest only them - but tried to...
- Thu Oct 20, 2011 2:49 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Coast of Opportunity waypoint file - Levels 20-40
- Replies: 70
- Views: 24521
Re: Coast of Opportunity waypoint file - Levels 20-40
209100 - ID of item 'Swamp Mud' that you have in your inventory
117513 - ID of NPC 'Swamp Mud' which is harvestable
117513 - ID of NPC 'Swamp Mud' which is harvestable
- Thu Oct 20, 2011 2:31 pm
- Forum: Runes of Magic
- Topic: Anyone have minigames Waypoints?
- Replies: 190
- Views: 39456
Re: Anyone have minigames Waypoints?
Adding player:update() didn't work, as strange as it is. Will have to think about something different then, as going from WP to WP isn't very precise - bot might even be off by the length of the entire tile. Adding a short rest in the code didn't help with it harvesting before being interrupted and ...