Search found 125 matches

by ThulsaDoom
Tue Mar 31, 2020 11:09 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 277297

Re: Version 7.4.0.2897 progress

So I take it the bot NO longer works …? Iam back to play again after yeats of being gone but I cant get the bot running with 7.4.0.2904 Help please from anyone … Currently working for me. I just pushed up a commit to git earlier today. Big thanks to Andre235 for providing tons of fixes! Since last ...
by ThulsaDoom
Mon Mar 23, 2020 10:15 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 277297

Re: Version 7.4.0.2897 progress

Andre235 wrote: Sun Mar 22, 2020 3:12 pm addresses.lua
player.lua
pawn.lua

i fixed the casting bar problem and harvesting :)
Bot works fine! Thanks for it!
It has been nice to see PG riding again.

The question is what should be done to see the bot using all the skills.
It's a matter of memory address or coding?
by ThulsaDoom
Sun Feb 09, 2020 4:50 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 277297

Re: Version 7.4.0.2897 progress

Today's update focused on getting items, inventory, and equipment stuff. At the very least, it gets potions working again. A lot of the work was done by a member on the forum that would like to remain anonymous; I just polished it up a bit, fixed some things, and have committed it to git. Thanks! P...
by ThulsaDoom
Sun Jan 26, 2020 3:52 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 277297

Re: Version 7.4.0.2897 progress

Thunderstorm is working fine for me. I'm not sure where to begin diagnosing why it is not working for you. Would you be able to take a video of what it's doing for me? Also: I put up a fix for skill cooldowns today, and created a new script to help with auto-updating. If you grab the latest version...
by ThulsaDoom
Sat Jan 25, 2020 1:22 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 277297

Re: Version 7.4.0.2897 progress

Just pushed up some fixes for the flyhack/swimhack, and (hopefully) a fix for ground-targetted AoE spells (ie. Thunderstorm). Now AoE skills should still target correctly even if your mouse isn't over the game window. Can someone please confirm if that fixes the issues they had? Hello; Thunderstorm...
by ThulsaDoom
Mon Jan 20, 2020 2:40 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 277297

Re: Version 7.4.0.2897 progress

Hmm, that's odd. I was testing with Thunderstorm and while it did miss occasionally, it was usually right on the spot. Do you also have the zoom issue hanatan mentioned? Do you run the game in windowed mode or fullscreen, and at what resolution? Hello; It's in windowed mode, 800x600. Yes, it seems ...
by ThulsaDoom
Sun Jan 19, 2020 3:23 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 277297

Re: Version 7.4.0.2897 progress

Thanks for the updates! Now camera is working! As a wish list: AOE skills (with blue circle double click) not working well. Secondary class skills not working. Again, thanks for your time and patience. Can you list the aoe skills that aren't working? And what do you mean by not working; what happen...
by ThulsaDoom
Sun Jan 19, 2020 4:58 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 277297

Re: Version 7.4.0.2897 progress

Thanks for the updates!
Now camera is working!
As a wish list:
AOE skills (with blue circle double click) not working well.
Secondary class skills not working.

Again, thanks for your time and patience.
by ThulsaDoom
Tue Jan 14, 2020 4:01 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 277297

Re: Version 7.4.0.2897 progress

Thanks for the job done! impressive!
After testing last version:
Bot is not using secondary class skills.
Example: in Warden/Rogue combination, instead of cast Shadowstab, remains doing white hits.
by ThulsaDoom
Fri Dec 13, 2019 1:56 pm
Forum: Runes of Magic
Topic: rombot not work
Replies: 40
Views: 17747

Re: rombot not work

Hi;
I have the same problem, I guess it's wrong address update.
I ran svnupdate and rom/update, but nthing happened.

Any suggestion?
by ThulsaDoom
Tue Aug 06, 2019 10:52 am
Forum: Runes of Magic
Topic: BUFF REMOVAL when running a SCRIPT
Replies: 2
Views: 2875

Re: BUFF REMOVAL when running a SCRIPT

The problem is at function CPlayer:mount(_dismount) When the player target an enemy and want to attack it, the function check if is mounted. In case of mounted, before attack, try to unmount cancelling the buff (mount). But the function doesn't work properlly and cancel always the first buff that pl...
by ThulsaDoom
Fri Mar 02, 2018 4:49 am
Forum: Runes of Magic
Topic: Experience and talet Orbs management
Replies: 0
Views: 4283

Experience and talet Orbs management

Does anyone has script or knows how to manage experience and talent orbs (amulets)?
Use, check if is full and replace it?
Thanks
by ThulsaDoom
Tue Dec 05, 2017 7:38 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: HOS no doors model
Replies: 4
Views: 5681

Re: HOS no doors model

There was a file package called ROMEO, among other applications, it remove some doors in instances. It stopped being used by the GM's persecution in the game. Anyway, with the game updates, ROMEO has been outdated and does not work correctly, no one is in charge of updating it. The version that I ha...
by ThulsaDoom
Tue Dec 05, 2017 5:31 am
Forum: Runes of Magic
Topic: Vanguard Field Marshall- title fire training
Replies: 18
Views: 8914

Re: Vanguard Field Marshall- title fire training

Hello;
Sorry to re open this old topic.
I'm wondering if some one knows how to remove fire effects during fire training buff.
Causes a lot of lag...
I heard about model..

Thanks
by ThulsaDoom
Mon Oct 16, 2017 2:52 pm
Forum: Runes of Magic
Topic: Distance between mob and player?
Replies: 1
Views: 2337

Re: Distance between mob and player?

You can use function: player:distanceToTarget() It will return distance between you and target, then you can compare with skill range. This is the original function: function CPawn:distanceToTarget() self:updateTargetPtr() if( self.TargetPtr == 0 ) then return 0; end; local target = CPawn.new(self.T...
by ThulsaDoom
Wed Jun 28, 2017 9:21 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Craft Festival Waypoints
Replies: 54
Views: 21093

Re: Craft Festival Waypoints

Did someone upgraded the code with the new recipes?
Now is available till lvl 85.
by ThulsaDoom
Fri Feb 03, 2017 2:42 am
Forum: Runes of Magic
Topic: Xaviera - Catch Butterflies
Replies: 4
Views: 4324

Re: Xaviera - Catch Butterflies

Hi;
The code try to find the function "redirectToWaypointTag", you should have it defined somewhere.
Try this on <onLoad/> section or as a userfunction:

Code: Select all

function redirectToWaypointTag(tag)
	local idx = __WPL:findWaypointTag(tag);
	__WPL:setWaypointIndex(idx);
end;
by ThulsaDoom
Mon Jan 23, 2017 10:19 am
Forum: Runes of Magic
Topic: Using talent points
Replies: 7
Views: 4121

Re: Using talent points

Perfect! Clear
Many thanks.
by ThulsaDoom
Sun Jan 22, 2017 5:47 am
Forum: Runes of Magic
Topic: Using talent points
Replies: 7
Views: 4121

Re: Using talent points

Sorry for reopen this old topic.
I'm very curious If some one knows how to upgrade skill with TP with code.
This will help a lot on leveling PJ!
by ThulsaDoom
Mon Dec 19, 2016 4:24 am
Forum: Runes of Magic
Topic: Bot leave combat
Replies: 2
Views: 2677

Re: Bot leave combat

I did some tests with Vanish, it works. Yes, you need to wait ten minutes to be able to use it again in combat. The problem, when you leaves combat, place at back, target enemy again and use Sneak Attack, you probably lose two white hits and something more if you are Rogue / Mage. So at the end, mak...