Search found 187 matches

by Jandrana
Sun Feb 17, 2013 6:28 am
Forum: Runes of Magic
Topic: Another problem since RC3
Replies: 4
Views: 1193

Re: Another problem since RC3

Thx again, lisa.

I changed the script and will try later. Why are you doing the "quick turn" stuff? Looks like some voodoo.

Maybe rock5 or you can say something about the stack trace question.

Update: GoThroughPortal did the trick
by Jandrana
Sat Feb 16, 2013 1:55 pm
Forum: Runes of Magic
Topic: Another problem since RC3
Replies: 4
Views: 1193

Re: Another problem since RC3

thx, lisa Lets see, if this solves the problem. While running KS with another char (S/P) with version 751 this error appeared: Moving to waypoint #23, (-18564, 12400) No more (usable) hp potions available at bagslot 1 to 240 Use MACRO: PRIEST_URGENT_HEAL => <UNKNOWN> (0/1000) Use MACRO: PRIEST_REGEN...
by Jandrana
Sat Feb 16, 2013 9:23 am
Forum: Runes of Magic
Topic: Another problem since RC3
Replies: 4
Views: 1193

Another problem since RC3

I'm using a modified version of the KS_killzone script. It works perfectly with the new bot release with my M/P. It also worked with my S/R before the RC3, but now I'm having a strange effect. This is the code for entering KS. <!-- # 21 --><waypoint x="-18560" z="12451" y="-...
by Jandrana
Fri Feb 15, 2013 7:41 am
Forum: Runes of Magic
Topic: How to work with an object table
Replies: 3
Views: 1078

Re: How to work with an object table

But when running the function once again, all changed information about an object is lost This is behavior by design. Look at the implementation of CObjectList:update(): function CObjectList:update() self.Objects = {}; -- Flush all objects. local size = memoryReadInt(getProc(), addresses.staticTabl...
by Jandrana
Fri Feb 15, 2013 6:41 am
Forum: Runes of Magic
Topic: Harvest Bot
Replies: 4
Views: 1512

Re: Harvest Bot

That worked, thanks! But now, how can i make a waypoint go endless? Either I don't understand your question or your question is not phrased correctly. I will try to give an answer, guessing what you wanted to ask. Each waypoint file will go endless, if you don't stop it with a certain condition. If...
by Jandrana
Wed Feb 13, 2013 8:46 am
Forum: Runes of Magic
Topic: Waypoint Problems
Replies: 1
Views: 829

Re: Waypoint Problems

Your answer for #1 is here: http://www.solarstrike.net/wiki/index.php5?title=RoM_Configuration#Profile_-_Mobs But adding this to your char profile is not the prefered method imho. There is a way to do this specific for your waypoint file. You need this userfunction: http://www.solarstrike.net/phpBB3...
by Jandrana
Wed Feb 13, 2013 5:15 am
Forum: Runes of Magic
Topic: Bot is not working for me
Replies: 7
Views: 1951

Re: Bot is not working for me

Is it possible to download waypoints for a lvl 11 Rogue / lvl 12 mage? Where should i put my waypoints? I think there no special waypoints to level chars between lvl 10 and 20. Many people push their bot chars at least to lvl 20 (or higher). At lvl 20 you could try this: http://www.solarstrike.net/...
by Jandrana
Mon Feb 11, 2013 5:54 am
Forum: Runes of Magic
Topic: Revision 746 - moveTo("guildbank");
Replies: 22
Views: 4747

Re: Revision 746 - moveTo("guildbank");

Thanks a lot. And keep up the good work!
by Jandrana
Mon Feb 11, 2013 4:21 am
Forum: Runes of Magic
Topic: Revision 746 - moveTo("guildbank");
Replies: 22
Views: 4747

Re: Revision 746 - moveTo("guildbank");

At least after all this work I found a bug to fix.
rock5, did you already find a fix for this problem? Is it ready for release?
by Jandrana
Mon Feb 11, 2013 4:13 am
Forum: Runes of Magic
Topic: endless loop if 2 mobs infront behind a barrier
Replies: 38
Views: 6294

Re: endless loop if 2 mobs infront behind a barrier

After updating to revision 749, sometimes a system message appears in the chat: Cannot get log event for montior 'cant_target'. No such monitor name exists. If I remember correctly, it was the malatina script. As far as I understood, it could be the custom fight function there. It calls player:check...
by Jandrana
Sun Feb 10, 2013 5:46 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ancient Treasure
Replies: 284
Views: 102102

Re: Rock5's Ancient Treasure

I'm looking for a way to make the harvesting in AT more reliable and if possible skip stone totems. local candles = candlelist() while #candles > 0 do candles = sortpath(candles) for k,v in pairs(candles) do printf("%d X = %d, Z = %d\n",k,v.X,v.Z) end for k,v in pairs(candles) do print(&qu...
by Jandrana
Sat Feb 09, 2013 2:23 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 104483

Re: Malatina's survival

Hehe, owned yourself ;-)
I was so sure it worked that I didn't even check it.
Time for another test script.
by Jandrana
Sat Feb 09, 2013 2:19 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ancient Treasure
Replies: 284
Views: 102102

Re: Rock5's Ancient Treasure

So there is a gear wheel but you are always too far away to click it, it does not matter where you stay. This happens if you do it manually too. No, as I noticed the bot being in a loop, I stopped the bot and continued to play manually. What is correct, that you could not click the stone totem from...
by Jandrana
Sat Feb 09, 2013 9:06 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 104483

Re: Malatina's survival

Ok, I'll correct you because you are wrong. Ok, then something is wrong with these functions ;-). Yesterday my bot ran through the minigames being at the 1000 phirius shells limit. If the test had worked, then it should have stopped before the minigame. Do you need special yrest() before using it? ...
by Jandrana
Sat Feb 09, 2013 8:43 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ancient Treasure
Replies: 284
Views: 102102

Re: Rock5's Ancient Treasure

I updated the bot some days ago and also checked for updates of various scripts and also updated to V3.6 of the AT script. Since this update it can happen that the script will do an endless loop trying to collect the Ancient stone totems: We try to find NPC Luke Xavi: We successfully target NPC Luke...
by Jandrana
Sat Feb 09, 2013 8:25 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 104483

Re: Malatina's survival

Sure. I wish I had an itemTotalCount for bank. Assuming they are in one stack, we could use findItem. numshells = inventory:getItemCount(240181); bankshells = bank:findItem(240181) if bankshells then numshells = numshells + bankshells.ItemCount end I just don't like to use RoMScripts where I can av...
by Jandrana
Fri Feb 08, 2013 8:05 am
Forum: RoM general
Topic: ks farming strats
Replies: 282
Views: 69491

Re: ks farming strats

Getting the zodiac pets is a PITA. Some people already have > 1500 elements and still no crystal, while others get so many crystals that they throw them away already. Some thing is worth noting when building a grown up / legendary pet: the first time you call this pet, you will be asked which buff y...
by Jandrana
Thu Feb 07, 2013 2:24 pm
Forum: Runes of Magic
Topic: Revision 746 - moveTo("guildbank");
Replies: 22
Views: 4747

Re: Revision 746 - moveTo("guildbank");

That said, I was having a lot of trouble trying to just get the splitting to work. It only work reliably if I had pauses of about 750 to 1000ms. Hm, ok. Maybe this is related to the ping you have. I usually have 16-35ms. With that ping pauses of 250ms seems to be sufficient. You do realise though t...
by Jandrana
Thu Feb 07, 2013 7:46 am
Forum: Runes of Magic
Topic: Revision 746 - moveTo("guildbank");
Replies: 22
Views: 4747

Re: Revision 746 - moveTo("guildbank");

I still have issues with bank access that were not present before the major upgrade. I have some other problems, but I think I will create an extra topic for this. I've written a test bank access script that shows the problem. Before the major upgrade an item being moved to the bank (phirius shells ...
by Jandrana
Tue Feb 05, 2013 11:29 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 241479

Re: Rock5's Mail Mods

Hey, rock. Since the 5.0.7 patch, taking mail either manually or by bot gives error saying bag is full when my inventory still has at least about 6 spaces left. Currently still using RC3, though. Would switching back to regular version make a lot of difference? I'm trying to avoid the regular versi...