Thx again, lisa.
I changed the script and will try later. Why are you doing the "quick turn" stuff? Looks like some voodoo.
Maybe rock5 or you can say something about the stack trace question.
Update: GoThroughPortal did the trick
Search found 187 matches
- Sun Feb 17, 2013 6:28 am
- Forum: Runes of Magic
- Topic: Another problem since RC3
- Replies: 4
- Views: 1193
- Sat Feb 16, 2013 1:55 pm
- Forum: Runes of Magic
- Topic: Another problem since RC3
- Replies: 4
- Views: 1193
Re: Another problem since RC3
thx, lisa Lets see, if this solves the problem. While running KS with another char (S/P) with version 751 this error appeared: Moving to waypoint #23, (-18564, 12400) No more (usable) hp potions available at bagslot 1 to 240 Use MACRO: PRIEST_URGENT_HEAL => <UNKNOWN> (0/1000) Use MACRO: PRIEST_REGEN...
- Sat Feb 16, 2013 9:23 am
- Forum: Runes of Magic
- Topic: Another problem since RC3
- Replies: 4
- Views: 1193
Another problem since RC3
I'm using a modified version of the KS_killzone script. It works perfectly with the new bot release with my M/P. It also worked with my S/R before the RC3, but now I'm having a strange effect. This is the code for entering KS. <!-- # 21 --><waypoint x="-18560" z="12451" y="-...
- Fri Feb 15, 2013 7:41 am
- Forum: Runes of Magic
- Topic: How to work with an object table
- Replies: 3
- Views: 1078
Re: How to work with an object table
But when running the function once again, all changed information about an object is lost This is behavior by design. Look at the implementation of CObjectList:update(): function CObjectList:update() self.Objects = {}; -- Flush all objects. local size = memoryReadInt(getProc(), addresses.staticTabl...
- Fri Feb 15, 2013 6:41 am
- Forum: Runes of Magic
- Topic: Harvest Bot
- Replies: 4
- Views: 1512
Re: Harvest Bot
That worked, thanks! But now, how can i make a waypoint go endless? Either I don't understand your question or your question is not phrased correctly. I will try to give an answer, guessing what you wanted to ask. Each waypoint file will go endless, if you don't stop it with a certain condition. If...
- Wed Feb 13, 2013 8:46 am
- Forum: Runes of Magic
- Topic: Waypoint Problems
- Replies: 1
- Views: 829
Re: Waypoint Problems
Your answer for #1 is here: http://www.solarstrike.net/wiki/index.php5?title=RoM_Configuration#Profile_-_Mobs But adding this to your char profile is not the prefered method imho. There is a way to do this specific for your waypoint file. You need this userfunction: http://www.solarstrike.net/phpBB3...
- Wed Feb 13, 2013 5:15 am
- Forum: Runes of Magic
- Topic: Bot is not working for me
- Replies: 7
- Views: 1951
Re: Bot is not working for me
Is it possible to download waypoints for a lvl 11 Rogue / lvl 12 mage? Where should i put my waypoints? I think there no special waypoints to level chars between lvl 10 and 20. Many people push their bot chars at least to lvl 20 (or higher). At lvl 20 you could try this: http://www.solarstrike.net/...
- Mon Feb 11, 2013 5:54 am
- Forum: Runes of Magic
- Topic: Revision 746 - moveTo("guildbank");
- Replies: 22
- Views: 4747
Re: Revision 746 - moveTo("guildbank");
Thanks a lot. And keep up the good work!
- Mon Feb 11, 2013 4:21 am
- Forum: Runes of Magic
- Topic: Revision 746 - moveTo("guildbank");
- Replies: 22
- Views: 4747
Re: Revision 746 - moveTo("guildbank");
rock5, did you already find a fix for this problem? Is it ready for release?At least after all this work I found a bug to fix.
- Mon Feb 11, 2013 4:13 am
- Forum: Runes of Magic
- Topic: endless loop if 2 mobs infront behind a barrier
- Replies: 38
- Views: 6294
Re: endless loop if 2 mobs infront behind a barrier
After updating to revision 749, sometimes a system message appears in the chat: Cannot get log event for montior 'cant_target'. No such monitor name exists. If I remember correctly, it was the malatina script. As far as I understood, it could be the custom fight function there. It calls player:check...
- Sun Feb 10, 2013 5:46 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ancient Treasure
- Replies: 284
- Views: 102102
Re: Rock5's Ancient Treasure
I'm looking for a way to make the harvesting in AT more reliable and if possible skip stone totems. local candles = candlelist() while #candles > 0 do candles = sortpath(candles) for k,v in pairs(candles) do printf("%d X = %d, Z = %d\n",k,v.X,v.Z) end for k,v in pairs(candles) do print(&qu...
- Sat Feb 09, 2013 2:23 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 104483
Re: Malatina's survival
Hehe, owned yourself
Time for another test script.I was so sure it worked that I didn't even check it.
- Sat Feb 09, 2013 2:19 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ancient Treasure
- Replies: 284
- Views: 102102
Re: Rock5's Ancient Treasure
So there is a gear wheel but you are always too far away to click it, it does not matter where you stay. This happens if you do it manually too. No, as I noticed the bot being in a loop, I stopped the bot and continued to play manually. What is correct, that you could not click the stone totem from...
- Sat Feb 09, 2013 9:06 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 104483
Re: Malatina's survival
Ok, I'll correct you because you are wrong. Ok, then something is wrong with these functions ;-). Yesterday my bot ran through the minigames being at the 1000 phirius shells limit. If the test had worked, then it should have stopped before the minigame. Do you need special yrest() before using it? ...
- Sat Feb 09, 2013 8:43 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ancient Treasure
- Replies: 284
- Views: 102102
Re: Rock5's Ancient Treasure
I updated the bot some days ago and also checked for updates of various scripts and also updated to V3.6 of the AT script. Since this update it can happen that the script will do an endless loop trying to collect the Ancient stone totems: We try to find NPC Luke Xavi: We successfully target NPC Luke...
- Sat Feb 09, 2013 8:25 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Malatina's survival
- Replies: 409
- Views: 104483
Re: Malatina's survival
Sure. I wish I had an itemTotalCount for bank. Assuming they are in one stack, we could use findItem. numshells = inventory:getItemCount(240181); bankshells = bank:findItem(240181) if bankshells then numshells = numshells + bankshells.ItemCount end I just don't like to use RoMScripts where I can av...
- Fri Feb 08, 2013 8:05 am
- Forum: RoM general
- Topic: ks farming strats
- Replies: 282
- Views: 69491
Re: ks farming strats
Getting the zodiac pets is a PITA. Some people already have > 1500 elements and still no crystal, while others get so many crystals that they throw them away already. Some thing is worth noting when building a grown up / legendary pet: the first time you call this pet, you will be asked which buff y...
- Thu Feb 07, 2013 2:24 pm
- Forum: Runes of Magic
- Topic: Revision 746 - moveTo("guildbank");
- Replies: 22
- Views: 4747
Re: Revision 746 - moveTo("guildbank");
That said, I was having a lot of trouble trying to just get the splitting to work. It only work reliably if I had pauses of about 750 to 1000ms. Hm, ok. Maybe this is related to the ping you have. I usually have 16-35ms. With that ping pauses of 250ms seems to be sufficient. You do realise though t...
- Thu Feb 07, 2013 7:46 am
- Forum: Runes of Magic
- Topic: Revision 746 - moveTo("guildbank");
- Replies: 22
- Views: 4747
Re: Revision 746 - moveTo("guildbank");
I still have issues with bank access that were not present before the major upgrade. I have some other problems, but I think I will create an extra topic for this. I've written a test bank access script that shows the problem. Before the major upgrade an item being moved to the bank (phirius shells ...
- Tue Feb 05, 2013 11:29 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 241479
Re: Rock5's Mail Mods
Hey, rock. Since the 5.0.7 patch, taking mail either manually or by bot gives error saying bag is full when my inventory still has at least about 6 spaces left. Currently still using RC3, though. Would switching back to regular version make a lot of difference? I'm trying to avoid the regular versi...