Search found 274 matches
- Sun Jun 16, 2013 4:03 am
- Forum: RoM Bot revision notes
- Topic: 758 Changelog
- Replies: 38
- Views: 15470
Re: 758 Changelog
Now that I cogitate on this more... I see the functions.lua file indicating various wait times such as 800, 500, and 300. I frequently get lag spikes in excess of 1 second. Would pushing out some of these "WaitTimes" or yrests to 1000 help my cause? edit: i went ahead and just added a thou...
- Sun Jun 16, 2013 3:53 am
- Forum: RoM Bot revision notes
- Topic: 758 Changelog
- Replies: 38
- Views: 15470
Re: 758 Changelog
Not sleeping well tonight. Other than that... had this happen: Did not find any crashed game clients. 4:49am - ...Desktop/micromacro/scripts/rom/classes/player.lua:1803: Error in your profile: onLeaveCombat error: ...Desktop/micromacro/scripts /rom/functions.lua:756: bad argument #1 to 'memoryReadBy...
- Sun Jun 16, 2013 3:49 am
- Forum: RoM Bot revision notes
- Topic: 758 Changelog
- Replies: 38
- Views: 15470
Re: 758 Changelog
Thanks again Rock5
- Sat Jun 08, 2013 1:48 pm
- Forum: RoM Bot revision notes
- Topic: 758 Changelog
- Replies: 38
- Views: 15470
Re: 758 Changelog
Thank you Rock. One thing I noticed after doing the SVN update was that the address file was conflicted. I reverted it and then there were no issues. So all is well so far. I imagine it may have something to do with the update to the addresses that was already ran.. or.. there was a type-O? seems I ...
- Sat Jun 08, 2013 10:18 am
- Forum: Runes of Magic
- Topic: Counting shells in client 6.0.0+
- Replies: 27
- Views: 7624
Re: Counting shells in client 6.0.0+
Awesome... rockin as always Rock! Thx!! Oh, I was just messing around with some ideas to automate further is why I was looking at the 900.. so as in at 900 that would be 3 major stats... But the more I think about it, better just to go with the sleep option at 950 since there are too many variables ...
- Sat Jun 08, 2013 9:50 am
- Forum: Runes of Magic
- Topic: Counting shells in client 6.0.0+
- Replies: 27
- Views: 7624
Re: Counting shells in client 6.0.0+
Hi, so if I just wanted to update Rock's code for say... one of the old CoTerror runs could I just do: function getCurrency(shell) name = string.lower(name) -- Make lower case local noSname = string.match(name,"^(.-)s?$") -- Take off ending 's' local group, index if noSname == "shell&...
- Fri Jun 07, 2013 9:20 pm
- Forum: Runes of Magic
- Topic: Abandon Quest With Bot?
- Replies: 5
- Views: 2322
Re: Abandon Quest With Bot?
Thank you Lisa. Haven't got to play around with that yet but I have it saved. The project I was looking at using it for isn't as appetizing and I'm too busy screwing around with exploring new ways to get eojs since they nerfed some of the old ways
- Fri Jun 07, 2013 9:19 pm
- Forum: RoM general
- Topic: Arcane Transmutor for Runes??
- Replies: 3
- Views: 2076
Re: Arcane Transmutor for Runes??
Thanks Rock, I'll have to play around with that
- Thu Jun 06, 2013 8:50 pm
- Forum: Runes of Magic
- Topic: Abandon Quest With Bot?
- Replies: 5
- Views: 2322
Re: Abandon Quest With Bot?
Can this work to abandon "ALL" quests? would I just do CancelQuest() ?
- Wed Jun 05, 2013 11:22 am
- Forum: Runes of Magic
- Topic: Counting shells in client 6.0.0+
- Replies: 27
- Views: 7624
Re: Counting shells in client 6.0.0+
I've seen mementos abbreviated as "mems" or "mentos"
Phirius shells as "shells
energy of justice as "eoj"a
Phirius shells as "shells
energy of justice as "eoj"a
- Wed Jun 05, 2013 7:25 am
- Forum: Runes of Magic
- Topic: Can Use Simple Repair Hammers on Everything But Head Piece?
- Replies: 9
- Views: 2109
Re: Can Use Simple Repair Hammers on Everything But Head Pie
Works great, thx!!!
- Tue Jun 04, 2013 7:56 pm
- Forum: Runes of Magic
- Topic: Help, Macro/Scrypt
- Replies: 8
- Views: 2684
Re: Help, Macro/Scrypt
Please don't lol!
- Tue Jun 04, 2013 7:41 pm
- Forum: Runes of Magic
- Topic: Can Use Simple Repair Hammers on Everything But Head Piece?
- Replies: 9
- Views: 2109
Re: Can Use Simple Repair Hammers on Everything But Head Pie
Thank you, both. Do you know how I call that function in game to tell me what the slots are? Just throw a "/script" or "/run" in front? Of course not... if it were that easy, I'd not be posting this. Okay so... I can discern by comparison maybe: slotID, backgroundTexture = GetInv...
- Mon Jun 03, 2013 6:38 pm
- Forum: Runes of Magic
- Topic: Can Use Simple Repair Hammers on Everything But Head Piece?
- Replies: 9
- Views: 2109
Can Use Simple Repair Hammers on Everything But Head Piece?
Hi folks.. So I use the following to fix my head piece but it isn't working. All the other slot #'s work just fine but not this one: local dura = inventory:getDurability(1); printf("Head durability:%s\n", dura); if ( 95 > dura ) then inventory:useItem("Simple Repair Hammer"); RoM...
- Sun Jun 02, 2013 1:55 pm
- Forum: Runes of Magic
- Topic: Help, Macro/Scrypt
- Replies: 8
- Views: 2684
Re: Help, Macro/Scrypt
hey, sorry for digging this up but... anyone know where the egg is supposed to go after running this command? TakeoutPetItem(PET_CURRENT_ITEM); I got a message that the pet was successfully converted but it's no where to be found in my regular bags. Not a huge loss but would be nice to move some thi...
- Sat Jun 01, 2013 8:02 pm
- Forum: Runes of Magic
- Topic: Rune Transmutation ... Faster / Automated ??
- Replies: 0
- Views: 2494
Rune Transmutation ... Faster / Automated ??
Any ways to make rune transmutation faster or any addon that automates it like fusion does for tier stones? I just want a fast way to deal with bulk amounts of the tier III rune stones or whatever it may be. *~~*Edit~*~ Not really that important. just discovered quicksplit :P well if anyone knows au...
- Sun May 19, 2013 5:32 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ultra Model files
- Replies: 157
- Views: 56578
Re: Rock5's Ultra Model files
Tried it Lisa and for me the door is still there. Thanks for trying.
- Sat May 18, 2013 11:45 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ultra Model files
- Replies: 157
- Views: 56578
Re: Rock5's Ultra Model files
Yes, just tried again with this model file: http://www.solarstrike.net/phpBB3/viewtopic.php?p=30567#p30567 and there is a door for me. Oh well /shrugs... EDIT! Edit... yeah, so I used the keycard and realized what a HUGE difference there is between easy and normal. No way I can even barely put a scr...
- Sat May 18, 2013 7:08 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ultra Model files
- Replies: 157
- Views: 56578
Re: Rock5's Ultra Model files
Precisely, Lisa. Thanks again for taking a look at it. No rush, I'm content with easy mode but can knock it down so fast I just want to see how attainable normal mode may be.lisa wrote: Is that so you don't need to do the "code" thingy?
- Sat May 18, 2013 6:58 pm
- Forum: Runes of Magic
- Topic: target.Alive in <onSkillCast>
- Replies: 14
- Views: 3019
Re: target.Alive in <onSkillCast>
Just my 2-cents: You have it programmed to attack 'first' but are indicating that it maybe should loot 'first' if the target is dead. To me, should be resolvable by adding a loot check before attack. Maybe something like: <onSkillCast><![CDATA[ if arg1.Name == "CHAMPION_SHADOW_PULSE" then ...