Search found 134 matches

by Tamyra
Wed Dec 05, 2012 1:04 pm
Forum: Runes of Magic
Topic: Running ONLY regardless of aggro?
Replies: 50
Views: 19137

Re: Running ONLY regardless of aggro?

It would be to cast an AoE(thunderstorm) on something following me while not letting it get close enough to hit me. Even if the cast is interrupted, 1/3 of the hit would still land. Then I would need to keep running and use the skill again until the mob(s) eventually die.
by Tamyra
Wed Dec 05, 2012 12:56 am
Forum: Runes of Magic
Topic: Running ONLY regardless of aggro?
Replies: 50
Views: 19137

Re: Running ONLY regardless of aggro?

Sent you a PM reply, feel free to reply to that here. Keeping it vague for reasons you'll see obvious. But for the running portion of it, I'd need to be able to run backwards as fast as a normal character running forwards does with the title "Escape Artist" equipped. No other speed enhance...
by Tamyra
Tue Dec 04, 2012 11:37 pm
Forum: Runes of Magic
Topic: Running ONLY regardless of aggro?
Replies: 50
Views: 19137

Re: Running ONLY regardless of aggro?

Okay, now what if I am attempting to use a skill while the bot is running this path and I want to change the camera angle away from the direction the bot is running in, is there a way to make the default screen angle for a waypoint NOT be fixed in the direction the bot is going? And will using that ...
by Tamyra
Tue Dec 04, 2012 11:16 pm
Forum: Runes of Magic
Topic: Running ONLY regardless of aggro?
Replies: 50
Views: 19137

Running ONLY regardless of aggro?

Is there a way to get the bot to run in an endless loop and completely ignore any mobs that it has aggroed and that may be tailing it?
by Tamyra
Wed Nov 21, 2012 2:04 pm
Forum: Runes of Magic
Topic: Andor Trainig Range
Replies: 102
Views: 31697

Re: Andor Trainig Range

Not sure why, or if anything has changed, but it seems like now almost every alt I take in here crashes right after doing the option choices, a second after the game ports the char from the NPC to the start point. Edit: And the last post (Cindy), it feels like the bot isn't attacknig at all. I could...
by Tamyra
Tue Nov 13, 2012 8:01 pm
Forum: Runes of Magic
Topic: Andor Trainig Range
Replies: 102
Views: 31697

Re: Andor Trainig Range

Okay, I just ran it on another character after adjusting the speed, and the game crashed mid way through round 3, dont think it broke more than 500 points, maybe not even 400, I waited to close the game until after I thought the remaining mobs in that wave would have crossed the line and then logged...
by Tamyra
Tue Nov 13, 2012 7:41 pm
Forum: Runes of Magic
Topic: Andor Trainig Range
Replies: 102
Views: 31697

Re: Andor Trainig Range

So far so good with slowing it down, but now I've only scored 900-ish points. Still got 500 guild runes, or the equivalent....so next question would be what's the minimum score required to get 500 of anything good? Also is it random that the rubies are gained or do you have to get a specific score t...
by Tamyra
Tue Nov 13, 2012 6:56 pm
Forum: Runes of Magic
Topic: Andor Trainig Range
Replies: 102
Views: 31697

Re: Andor Trainig Range

Uhhh, okay I got it to kinda work....game crashed this time. What part of the waypoint determines speed? I get the feeling the bot is casting WAY too fast, faster than necessary. Edit: Also is there a way to have it cast on each target based on primary importance, or based on target movement speed, ...
by Tamyra
Sat Nov 10, 2012 12:13 am
Forum: Runes of Magic
Topic: Honor point's farm in dril ground
Replies: 67
Views: 21840

Re: Honor point's farm in dril ground

I'm not particularly concerned with the sigils, the honor points at 20k/day is enough incentive for me. Only issue I have a problem with is that I do not have a teleport function so the bot crashes when it gets to this part of the waypoint. player:rest(2); teleport(2032,2460,90) teleport(2032,2460,1...
by Tamyra
Fri Nov 09, 2012 11:53 am
Forum: RoM Bot revision notes
Topic: 732 Changelog
Replies: 21
Views: 10487

Re: 732 Changelog

Okay, I did something similar to this, or I am trying to: Hi, I did not use party bot for a long time and now again tried to set up a working scenario for 2 players in a group, one char played normaly, one by the bot. I want the bot to play as dps. But I got a little bit confused, because there are ...
by Tamyra
Fri Sep 28, 2012 7:48 pm
Forum: Runes of Magic
Topic: The new Exp bug - need waypoint help
Replies: 33
Views: 8333

Re: The new Exp bug - need waypoint help

What about for those of us in the US who show that quest as a system name instead of an actual name and whose addresses are all jumbled still. I've gotten 3 separate errors when I try to load createpath to path this, one being where it is not recognizing the character profile for the character I hav...
by Tamyra
Tue Aug 14, 2012 11:22 am
Forum: Runes of Magic
Topic: wander.xml
Replies: 6
Views: 1985

Re: wander.xml

Sorry about posting on an older post, but I have a question about the bot's wander radius. I notice while watching it, that it'll find a target on the path of the waypoint in front of it and go attack it and then move 2-5 points forward in the waypoint to loot it since the attack is a ranged one, bu...
by Tamyra
Tue Aug 14, 2012 10:38 am
Forum: Runes of Magic
Topic: Improvement for party healer
Replies: 50
Views: 10835

Re: Improvement for party healer

I know putting an "I" on a mob will tell the follower to attack, and a "II" on the follower will tell the follower to mount, but is there a way to put a num-pad icon on an NPC to tell it to turn-in a quest and if necessary choose a reward?
by Tamyra
Mon Aug 06, 2012 2:51 pm
Forum: Runes of Magic
Topic: Improvement for party healer
Replies: 50
Views: 10835

Re: Improvement for party healer

Oh wow, I was going to ask if something like this existed, cause I was doing the same thing this weekend, and it was highly annoying to have to mount them both individually. Probably more so annoying when they are already mounted and moving and a buff wears off. The Healer dismounts then casts the b...
by Tamyra
Wed Aug 01, 2012 9:59 am
Forum: Runes of Magic
Topic: Follow and loot only.
Replies: 9
Views: 2110

Re: Follow and loot only.

Okay, did some final testing with my profile settings, and found something that works. I got the idea from the EoJ farming WP, in that it waits for proximity/aggro before attacking anything. The way I set mine up was to target the mobs but only attack from close range so that it forces the bot to se...
by Tamyra
Tue Jul 31, 2012 3:32 pm
Forum: Runes of Magic
Topic: Follow and loot only.
Replies: 9
Views: 2110

Re: Follow and loot only.

Tested:

Following...good.
Not attacking...good.
Not looting still...*sighs*....not sure how to fix this, will continue testing.
by Tamyra
Tue Jul 31, 2012 12:31 am
Forum: Runes of Magic
Topic: Follow and loot only.
Replies: 9
Views: 2110

Re: Follow and loot only.

this will probably work <?xml version="1.0" encoding="utf-8"?><waypoints> <onLoad> while(true) do player:update() if player.Battling then repeat player:update() player:checkSkills(true); yrest(1000) until not player.Battling end local Lootable = player:findEnemy(false, nil, eval...
by Tamyra
Mon Jul 30, 2012 8:34 pm
Forum: Runes of Magic
Topic: Follow and loot only.
Replies: 9
Views: 2110

Re: Follow and loot only.

No that was not me, yes I did find it, Yes it does seem to be working, but not the way I want it to. Bot assists attacking anything I have put into focus, which I do not need it to do, but does not loot. It is however following automatically which I do want it to do. When I try to loot manually it s...
by Tamyra
Mon Jul 30, 2012 11:11 am
Forum: Runes of Magic
Topic: Follow and loot only.
Replies: 9
Views: 2110

Re: Follow and loot only.

There's a party dps waypoint, where?
by Tamyra
Mon Jul 30, 2012 9:04 am
Forum: Runes of Magic
Topic: Follow and loot only.
Replies: 9
Views: 2110

Follow and loot only.

So, I have been leveling a lot of chars and since I do not have waypoints made for this and feel I could probably do it faster manually, I was wondering if there was a way to have one char auto follow another AND auto loot all the quest items. I'd be manually accepting the quests, but the following ...