Search found 4474 matches
- Mon Jun 09, 2008 7:11 am
- Forum: Memory editing software
- Topic: [Tutorial] Finding pointers & offsets (Cheat Engine)
- Replies: 35
- Views: 171901
Re: [Tutorial] Finding pointers & offsets (Cheat Engine)
Yea I'm in the process of still finding the static pointer. Static pointer is in green correct? and the value won't change in game or restarting the game correct? Yes, static pointers are green. No, their value can (and probably will) change when restarting the game. This static pointer points to (...
- Mon Jun 09, 2008 1:27 am
- Forum: Everything else
- Topic: Shaiya bot
- Replies: 432
- Views: 145226
Re: Shaiya bot
I'll consider it. Are you sure the time wasn't a time issue? I mean, did you set the time for the skills correctly? If you can, copy/paste the code segment. Also let me know what the cooldowns for your skills are, too.
- Sun Jun 08, 2008 5:42 pm
- Forum: Memory editing software
- Topic: [Tutorial] Finding pointers & offsets (Cheat Engine)
- Replies: 35
- Views: 171901
Re: [Tutorial] Finding pointers & offsets (Cheat Engine)
Well, yes. Kind of. You would figure out the pattern using Cheat Engine, then reconstruct the pointer chain using Lua. Once you've got your static pointer, you can use that address in your scripts like I showed you above. After you've done this once or twice, it'll make more sense.
- Sat Jun 07, 2008 9:40 pm
- Forum: Announcements
- Topic: Should MicroMacro come with an installer?
- Replies: 2
- Views: 4681
Should MicroMacro come with an installer?
I'd be interested to see what you guys think. Some people don't quite like to read/follow instructions and can't figure out what to do with .rar or .zip files. On the other hand, simply extracting the folder expresses MicroMacro's modularity and simplicity.
- Sat Jun 07, 2008 2:02 pm
- Forum: Memory editing software
- Topic: [Tutorial] Finding pointers & offsets (Cheat Engine)
- Replies: 35
- Views: 171901
Re: [Tutorial] Finding pointers & offsets (Cheat Engine)
You can take a look at the Perfect World script I posted in the scripts section. It uses a pointer to a character pawn, which contains pointers to the actual data. You have 'staticbase' pointing to 'charptr_addr', which points to HP, MP, etc. staticbase_ptr = 0x00903804; staticbase_offset = 0x20; ch...
- Sat Jun 07, 2008 7:41 am
- Forum: Memory editing software
- Topic: [Tutorial] Finding pointers & offsets (Cheat Engine)
- Replies: 35
- Views: 171901
Re: [Tutorial] Finding pointers & offsets (Cheat Engine)
It is quite possibly going to be in a chain of pointers. There probably will be a list (which may or may not be static) which contains pointers to character pawns which will contain pointers to actual data.
- Sat Jun 07, 2008 1:00 am
- Forum: Off topic
- Topic: ACEN pictures
- Replies: 6
- Views: 2818
Re: ACEN pictures
That picture made me laugh. But I don't dislike anime, I just don't watch every anime out there. I actually think Lucky Star is pretty funny in an odd way. Such as in episode 1 (or 2?) where they are talking about different ways to eat certain foods for like 15 minutes straight. It's funny because t...
- Sat Jun 07, 2008 12:04 am
- Forum: Memory editing software
- Topic: [Tutorial] Finding pointers & offsets (Cheat Engine)
- Replies: 35
- Views: 171901
Re: [Tutorial] Finding pointers & offsets (Cheat Engine)
They are false positives. That's the problem with heuristics. Cheat Engine does not contain a virus, but some of the methods it uses to avoid detection by software like GameGuard or XTrap may appear to be malicious to certain anti-virus softwares.
- Fri Jun 06, 2008 10:01 pm
- Forum: MicroMacro scripts
- Topic: Shaiya - ZS Shaiya Bot
- Replies: 77
- Views: 27797
Re: Shaiya - ZS Shaiya Bot
You've got my permission to use any of the code from the Shaiya bot without restriction. It is public domain. ZeroSignal's script is GPL, so you legally have the right to use segments of his code as allowed in the agreement. Based on exactly what you took from the ZS script, and how much, you may or...
- Fri Jun 06, 2008 6:36 pm
- Forum: Off topic
- Topic: ACEN pictures
- Replies: 6
- Views: 2818
Re: ACEN pictures
Liked the Mitsuru Kirijo and Eurka Seven Cosplay, if you shoop them enough you could get good results. :D Poor Glados-tan :( I don't know who any of those people are. I'm actually not a big fan of anime. My friend, who played Leon (and later pyramid head), is the one that turned me to Azumanga Daio...
- Thu Jun 05, 2008 5:29 pm
- Forum: Off topic
- Topic: ACEN pictures
- Replies: 6
- Views: 2818
ACEN pictures
This thread should be worth a few laughs at least. http://www.solarstrike.net/ACEN/Picture001.jpg http://www.solarstrike.net/ACEN/Picture004.jpg http://www.solarstrike.net/ACEN/Picture005.jpg http://www.solarstrike.net/ACEN/Picture007.jpg http://www.solarstrike.net/ACEN/Picture009.jpg http://www.sol...
- Wed Jun 04, 2008 8:16 pm
- Forum: Everything else
- Topic: Shaiya bot
- Replies: 432
- Views: 145226
Re: Shaiya bot
Alright, thanks for the info. I'll look into it when I get some time.
- Wed Jun 04, 2008 2:22 am
- Forum: Everything else
- Topic: Shaiya bot
- Replies: 432
- Views: 145226
Re: Shaiya bot
Yes, start with a fresh copy of the script. It should work fine as long as there is an enemy to switch to within reasonable range.
- Mon Jun 02, 2008 4:40 pm
- Forum: MicroMacro scripts
- Topic: World of Kungfu Bot (Updated)
- Replies: 71
- Views: 49341
Re: World of Kungfu Bot (Updated)
Put it in place of the ALT F4 press from the previous code.
- Mon Jun 02, 2008 2:02 am
- Forum: MicroMacro general & support
- Topic: Functions - keyboardPress(), keyboardType()
- Replies: 6
- Views: 2566
Re: Functions - keyboardPress(), keyboardType()
It could be because of attach, I suppose. When attaching the input to any window, it will actually send keypresses twice using two different methods to improve compatibility. Because of this, I'm guessing that if Shaiya didn't freeze when it's form loses focus, you could bot it without having the wi...
- Sun Jun 01, 2008 5:57 pm
- Forum: Everything else
- Topic: Shaiya bot
- Replies: 432
- Views: 145226
Re: Shaiya bot
The newest version of the script, updated on the 29th, will cycle to a different target after 1 minute if the target has not died. You'll find the code for this in the fight() function. As for using different slots for Hp/Mp potions, you can just use a conditional within the use functions. Something...
- Sun Jun 01, 2008 4:20 pm
- Forum: MicroMacro scripts
- Topic: World of Kungfu Bot (Updated)
- Replies: 71
- Views: 49341
Re: World of Kungfu Bot (Updated)
Actually, I was thinking more along the lines of this:
Code: Select all
os.execute("taskkill /IM whatever.exe");
- Sun Jun 01, 2008 12:58 am
- Forum: MicroMacro scripts
- Topic: World of Kungfu Bot (Updated)
- Replies: 71
- Views: 49341
Re: World of Kungfu Bot (Updated)
You could reproduce opening the menu (typically pressing ESC a few times), and clicking the "exit game" button. You could also induce the OS's kill command to kill the process.
- Sat May 31, 2008 4:03 am
- Forum: Everything else
- Topic: Shaiya bot
- Replies: 432
- Views: 145226
Re: Shaiya bot
Reading and following the instructions on the first page without skipping a single step is a good start. You must not have done one of the following: Install the GameGuard patch Set your hotkeys (in script and in game) Installed and ran the script properly If you had posted your log.txt, it would be...
- Fri May 30, 2008 5:07 pm
- Forum: MicroMacro scripts
- Topic: World of Kungfu Bot (Updated)
- Replies: 71
- Views: 49341
Re: World of Kungfu Bot (Updated)
Second notice: use code tags when posting code. You will need to start by finding the address(es) related to the armor value. I do not even have the game, so you will need to do it. A simpler method might be to just have it log off after 1 hour or so. Put this somewhere above function main() functio...