Search found 436 matches

by BillDoorNZ
Thu Oct 27, 2011 1:13 pm
Forum: Runes of Magic
Topic: rev658 Macro failing
Replies: 7
Views: 3866

Re: rev658 Macro failing

ok, finally got round to invetigating this problem further. Turns out its the Partner Bag. The game client adds an extra key binding option in the "Key Bindings" form, under the Interface section just before the "Friend List" option. Not sure why my client for my main doesnt have...
by BillDoorNZ
Wed Oct 26, 2011 9:26 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Swim, Speed and wall hacks
Replies: 208
Views: 72253

Re: Swim and Speed hacks

That would be an immensely useful enhancement - adding the 'extra' memory addresses to the addresses file - or even creating another addresses file - hackaddresses.lua that contains these would make it a lot easier for those of us who have very limited time (for example: I don't get to read all post...
by BillDoorNZ
Wed Oct 26, 2011 5:20 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5's "fastLogin Revisited"
Replies: 914
Views: 312619

Re: rock5's "fastLogin Revisited"

yes, you can do that Nevex. I use it like that all the time.

just leave the fastLoginAutoEnter part in the accountlogin.lua file (line 14 in my version) set to false:

Code: Select all

fastLoginAutoEnter=false
by BillDoorNZ
Sun Oct 16, 2011 8:44 pm
Forum: Runes of Magic
Topic: Error in functions.lua for rev 660
Replies: 2
Views: 2680

Error in functions.lua for rev 660

hiya, just updated to 660 and there is a bug in functions.lua: lines 1462 and 1476 1462: memoryWriteString(getProc(), functionTargetPatchAddr, string.char(0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90)); 1476: memoryWriteString(getProc(), functionTargetPatchAddr, string.char(0x56, 0x8B, 0xCD, 0xE8,...
by BillDoorNZ
Sun Oct 16, 2011 3:05 pm
Forum: Runes of Magic
Topic: rev658 Macro failing
Replies: 7
Views: 3866

Re: rev658 Macro failing

yeah, I found that very strange myself. Definitely don't have Extra Action Bars installed and the index 48 is definitely correct for my client. No idea how that has happened tho - I am running win 7 64bit - but I cant imagine that that is the issue - I'm sure plenty of other people are too. I'm not ...
by BillDoorNZ
Thu Oct 13, 2011 2:55 pm
Forum: Runes of Magic
Topic: rev658 Macro failing
Replies: 7
Views: 3866

rev658 Macro failing

I had an issue this morning with the bot failing the macro test. Seemed that it was trying to find the hotKey for the Macro in: macros.lua: -- Set settings.profile.hotkeys.MACRO.key line 70: local hotkey, modifier = getHotkey(49) -- The "Toggle title/guild" hotkey This caused the client to...
by BillDoorNZ
Mon Oct 10, 2011 9:34 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Blyad's Dogmeat Bot
Replies: 35
Views: 12763

Re: Blyad's Dogmeat Bot

I have a waypoint file which I generated from some .net code to run from just outside the main corridor (near to the dog NPC - Robert whatever) that uses the transporters to get to the nearest mailbox. It requires that you have the transporters activated already of course. <?xml version="1.0&qu...
by BillDoorNZ
Wed Oct 05, 2011 9:29 pm
Forum: Runes of Magic
Topic: RoM server Patch 4.0.3. - The Mighty Shield.
Replies: 502
Views: 104051

Re: RoM server Patch 4.0.3. - The Mighty Shield.

I installed Extended Action Bar, and put the RB Command macro on that and bound the key to that slot. This pretty much removes the necessity to bind directly to keys. I also ended up having to move my Attack skill to the bar as well to fix an issue with the player:target_NPC function (it obviously n...
by BillDoorNZ
Tue Oct 04, 2011 8:52 pm
Forum: Runes of Magic
Topic: RoM server Patch 4.0.3. - The Mighty Shield.
Replies: 502
Views: 104051

Re: RoM server Patch 4.0.3. - The Mighty Shield.

nah, looks like they have changed it so UseAction and CastSpellByName only work when the are generated from addon code or the like (as opposed to user macros) that is generated from a mouse-click event. If you have an addon with a frame that the user clicks on, those two functions work quite happily.
by BillDoorNZ
Sun Aug 14, 2011 4:11 pm
Forum: Runes of Magic
Topic: Design question for UDP comms
Replies: 6
Views: 1862

Re: Design question for UDP comms

Awesome! Thanks for that admin, just what I was looking for - am used to writing a lot of multi-threaded apps but wasn't sure what the recommended route was with lua or whether it supported threading in the traditional sense. I'd seen the coroutine stuff but didn't know how to start a new thread etc...
by BillDoorNZ
Thu Aug 11, 2011 10:23 pm
Forum: Runes of Magic
Topic: Design question for UDP comms
Replies: 6
Views: 1862

Re: Design question for UDP comms

hmm, I see how your addon works, but it doesn't really help me, in that I'm trying to send all chat off to my external application and have it then send chat messages back (as I type them). The outline you have sent through is nice - if I was trying to do something in-game, but I'm really just using...
by BillDoorNZ
Thu Aug 11, 2011 6:38 pm
Forum: Runes of Magic
Topic: Design question for UDP comms
Replies: 6
Views: 1862

Design question for UDP comms

Hiyas, I play at work a lot and have my game window resized very small so I can just see whats going on - but cannot read names / chats etc. So I usually have the bot grinding out waypoints, or just sitting there so I can keep an eye on guild chat etc (I resize to make the font large enough to read ...
by BillDoorNZ
Thu Aug 11, 2011 6:22 pm
Forum: Runes of Magic
Topic: New possible memorytable replacement
Replies: 20
Views: 5424

Re: New possible memorytable replacement

awesome work guys - works a treat! :)
by BillDoorNZ
Thu Aug 11, 2011 6:27 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: ingame message printing... --> [gameText]
Replies: 6
Views: 3992

Re: ingame message printing... --> [gameText]

it could be worth adding some code to escape the single quotes (') so it doesn't break the macro call. I just started using this as I play at work so can't read the chat mesages (window is tiny). I have a .Net app with a UDP server in it that I then use a timer + luasocket library to send all chats ...
by BillDoorNZ
Thu Aug 04, 2011 2:11 pm
Forum: Runes of Magic
Topic: Official new patch topic 4.0.1
Replies: 185
Views: 44795

Re: Official new patch topic 4.0.1

no luck Rock, still ends up looping back and forth between 866 and 867. I guess that what it really needs to do is: 1) add the original range as per existing code -> 800-865 2) add the 867-867 range 3) add the 866-866 range 4) detect that 867 has already been added, then use the 4 and 8byte offsets ...
by BillDoorNZ
Wed Aug 03, 2011 7:47 pm
Forum: Runes of Magic
Topic: Official new patch topic 4.0.1
Replies: 185
Views: 44795

Re: Official new patch topic 4.0.1

I'm running win7 on a 64bit machine and have found that I can run the bot on some characters and not others (mainly not). HAve been debugging and learning hte code base at the same time so its taken me a while but I've narrowed the problem down to the LoadTables_memory routine in the memorytable.lua...