Search found 436 matches

by BillDoorNZ
Thu Oct 18, 2012 6:54 pm
Forum: Runes of Magic
Topic: Stop botting if other players are in range
Replies: 17
Views: 5323

Re: Stop botting if other players are in range

function playerDetect() if Count_Players == true then while (CountPlayers(nil, true) > 0) do player:cast("ROGUE_HIDE"); print("1 or more players found. Don't bot. Wait") yrest(20000); end; end local enemy = player:findNearestNameOrId("mobID"); if (enemy) then player:ta...
by BillDoorNZ
Thu Oct 18, 2012 3:44 pm
Forum: Runes of Magic
Topic: function beingfollowed help
Replies: 9
Views: 2797

Re: help please

function beingfollowed(pawn,alarmnumber) cprintf(cli.lightblue,"Being Followed by someone \n"); sendMacro("CastSpellByName(\"Hide\");"); player:rest(120); if (2 > alarmnumber) then return; sendMacro("CastSpellByName(\"Hide\");"); cprintf(cli.pink, &...
by BillDoorNZ
Wed Oct 17, 2012 5:53 pm
Forum: Runes of Magic
Topic: target.HP fails?
Replies: 2
Views: 1282

Re: target.HP fails?

the main reason I used the while loop, is that it gets rid of the: if target and target.Name == targetname then line (and the corresponding end), thus reducing your linecount by 1 ;) it also ensure that all of those checks occur every time :) In your version, it would only ever check to see if the t...
by BillDoorNZ
Wed Oct 17, 2012 5:49 pm
Forum: Runes of Magic
Topic: target.HP fails?
Replies: 2
Views: 1282

Re: target.HP fails?

it looks like you are trying to do something like: <!-- # 11 --><waypoint x="-128" z="-1009" y="1254"> yrest(500) local target = player:findNearestNameOrId(targetname); while ((target) and (target.Id > 0) and (target.HP > 1)) do player:cast("MAGE_FLAME"); play...
by BillDoorNZ
Wed Oct 17, 2012 5:32 pm
Forum: Runes of Magic
Topic: Scripting problems, need help
Replies: 26
Views: 6643

Re: Scripting problems, need help

Hi! I dunno wich, but i dont see the portal and bot cannot see it too...He goes back the lastest waypoint and try again gothroughportal without success...Or just standing where portal not be and wait (no loading screen appears)...Ive tryed manually go back and go through without success too...The o...
by BillDoorNZ
Wed Oct 17, 2012 3:49 pm
Forum: Runes of Magic
Topic: Scripting problems, need help
Replies: 26
Views: 6643

Re: Scripting problems, need help

Are you saying that the bot cannot detect the portal or that you cannot see the portal? Sometimes you cant see it, but it is still there, and sometimes you cant see it and as a result the collision detection fails to detect that you are where the portal is and therefore won't port you :(
by BillDoorNZ
Wed Oct 17, 2012 3:39 pm
Forum: Runes of Magic
Topic: function beingfollowed help
Replies: 9
Views: 2797

Re: help please

oops...just noticed the problem (after wandering off and looking at other places where it could have been occurring): at the second check, you set a variable called tnames: local tnames = {"Somechar","Anotherchar"} the function then exits from the 3 >= alarmnumber check. At this ...
by BillDoorNZ
Mon Oct 15, 2012 11:53 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5's "fastLogin Revisited"
Replies: 914
Views: 312627

Re: rock5's "fastLogin Revisited"

ah, that was deliberate then! :) try: <onLoad> function relog() SetCharList({ {account=1 , chars= {2,3,4,5,6,7,8}}, {account=2 , chars= {2,3,4,5,6,7,8}}, }, { {account=3 , chars= {}}, }, ) LoginNextChar() loadProfile() loadPaths(__WPL.FileName) end </onLoad> you had an extra closing brace '}'
by BillDoorNZ
Mon Oct 15, 2012 10:25 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5's "fastLogin Revisited"
Replies: 914
Views: 312627

Re: rock5's "fastLogin Revisited"

maybe:

Code: Select all

<onLoad>
function relog()
  SetCharList({
   {account=1 , chars= {2,3,4,5,6,7,8}},
   {account=2 , chars= {2,3,4,5,6,7,8}},
   {account=3 , chars= {}},   
   })
      LoginNextChar()
      loadProfile()
      loadPaths(__WPL.FileName)
end
</onLoad>
by BillDoorNZ
Mon Oct 15, 2012 10:14 pm
Forum: Runes of Magic
Topic: function beingfollowed help
Replies: 9
Views: 2797

Re: help please

that code will do something once the 4th detection. I assume the calling function is incrementing the alarmnumber variable??
by BillDoorNZ
Mon Oct 15, 2012 10:13 pm
Forum: Runes of Magic
Topic: function beingfollowed help
Replies: 9
Views: 2797

Re: help please

try function beingfollowed(pawn,alarmnumber) cprintf(cli.lightblue,"Being Followed by someone \n"); sendMacro("CastSpellByName(\"Hide\");"); player:rest(120); if alarmnumber == 2 then sendMacro("CastSpellByName(\"Hide\");"); cprintf(cli.pink, "B...
by BillDoorNZ
Mon Oct 15, 2012 5:19 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: YAKSS - Yet Another KS Script
Replies: 172
Views: 54486

Re: YAKSS - Yet Another KS Script

np....sorry it took so long to take a look - been a bit busy of late :)
by BillDoorNZ
Mon Oct 15, 2012 4:16 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: YAKSS - Yet Another KS Script
Replies: 172
Views: 54486

Re: YAKSS - Yet Another KS Script

ok...managed to do a basic syntax check and found an issue. Was missing a closing bracket.

Have updated to version 2.2 in the OP.
by BillDoorNZ
Mon Oct 15, 2012 4:09 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: YAKSS - Yet Another KS Script
Replies: 172
Views: 54486

Re: YAKSS - Yet Another KS Script

sorry, was not able to check that last night. I'll get on to this asap.

Really need to check this stuff into some source control so I can see what the changes were.
by BillDoorNZ
Mon Oct 15, 2012 3:42 pm
Forum: Guild Wars 2
Topic: Good events/spots for XP gathering?
Replies: 9
Views: 7038

Re: Good events/spots for XP gathering?

I usually hit WvW from 30+. Pretty profitable in there.

Not het best place for botting tho really
by BillDoorNZ
Thu Oct 11, 2012 5:38 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: YAKSS - Yet Another KS Script
Replies: 172
Views: 54486

Re: YAKSS - Yet Another KS Script

dr-nuker wrote:
harbifm wrote:tried to run it ver 2.1

all userfucntions are in (double checked)

got this error

same for me :/

What did i adjust the wrong way? Any ideas?
I'll take a look at this tonight
by BillDoorNZ
Thu Oct 11, 2012 5:13 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: YAKSS - Yet Another KS Script
Replies: 172
Views: 54486

Re: YAKSS - Yet Another KS Script

Hi, I've been trying to make sence of the KSSetLootValue() and its variables, seems to me that with the KS_LootFactor=0 all calculations done there are void and the function always returns KS_LootMin. Simularely the KS_HonorPartyMod variable is always 0, i.e. not modified when in a honor party. So,...
by BillDoorNZ
Sat Oct 06, 2012 3:26 pm
Forum: Runes of Magic
Topic: Malatina to AT... what is wrong with this code?
Replies: 4
Views: 1947

Re: Malatina to AT... what is wrong with this code?

Just had a quick look so far, so only seen one issue

Code: Select all

  player:target_NPC(Cedric);
should be

Code: Select all

  player:target_NPC("Cedric");
by BillDoorNZ
Wed Oct 03, 2012 4:00 pm
Forum: Runes of Magic
Topic: Level 50-XX quest bot
Replies: 2
Views: 1618

Re: Level 50-XX quest bot

I started doing something like this a while back. The effort involved is substantial :) But if spread out over multiple people, is definitely doable. Personally, I have always approached this from the point of view of building individual waypoints for each quest, named in a standard way. Each quest ...
by BillDoorNZ
Tue Sep 25, 2012 5:22 pm
Forum: Guild Wars 2
Topic: knowledge from beta weekend
Replies: 33
Views: 15500

Re: knowledge from beta weekend

also, been looking around to see what other people are finding with the memory offsets: http://www.ownedcore.com/forums/mmo/guild-wars-2/gw2-memory-editing/376363-some-classes-functions-2012-09-09-a.html I see some of those line up with what you have discovered so far, specifically: class CoreStats{...