Search found 274 matches

by grande
Fri Dec 07, 2012 5:14 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 63840

Re: Malatina's survival

So I occasionally have this issue where the bot hangs up because mobs are untargettable under the tiles. Result is time expires with the character continuing to port around varanas. Big ole log jam in the multi-toon mini-game process... PITA. I added this to the end of the onload section of rock5's ...
by grande
Fri Dec 07, 2012 2:36 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ancient Treasure
Replies: 278
Views: 57900

Re: Rock5's Ancient Treasure

So a repeating function couldn't be set in the onload? Sometimes yes and sometimes no. It's hard to explain. With normal waypoints the answer is usually yes. When that event loads the new file what it does is load the file into __WPL. If the current waypoint is in the middle of executing some code ...
by grande
Fri Dec 07, 2012 2:29 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ancient Treasure
Replies: 278
Views: 57900

Re: Rock5's Ancient Treasure

It's a bit difficult to handle problems like that all the time. If I put a check for zone after every function it could still go wrong if it gets stuck somewhere in the functions. [..] In the end I think it's not worth it. yap, most of the time it works and it only would have been a benefit, but it...
by grande
Fri Dec 07, 2012 11:44 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ancient Treasure
Replies: 278
Views: 57900

Re: Rock5's Ancient Treasure

Can someone explain how it get above the ground because I've never seen it happen. Does it teleport to the right spot but then move when it clicks the candle? Does it teleport to the wrong spot? Can someone explain exactly what it does and when exactly, in the process of clicking the candles, does ...
by grande
Fri Dec 07, 2012 11:32 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ancient Treasure
Replies: 278
Views: 57900

Re: Rock5's Ancient Treasure

The problem is, just because you load another waypoint, doesn't mean it will stop executing the code it is currently doing. It will only start using the loaded waypoint once it's finished it's current code, in this case the whole onload of AT. So you still need multiple checks throughout AT that ex...
by grande
Thu Dec 06, 2012 6:45 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ancient Treasure
Replies: 278
Views: 57900

Re: Rock5's Ancient Treasure

I can get pretty annoyed by what Rickster is talking about but I also agree it's a bit of work to get it straightened out. IMO, it will eventually bug me to the point that I do something about it... I'd say that will be in the next month or so. That's just how I roll... slowly. Reason it's so annoyi...
by grande
Wed Dec 05, 2012 11:22 am
Forum: Runes of Magic
Topic: Running ONLY regardless of aggro?
Replies: 50
Views: 12389

Re: Running ONLY regardless of aggro?

Sorry, here's better info on the get/set camera stuff: ingame /run a,b,c=GetCameraPosition(); DEFAULT_CHAT_FRAME:AddMessage(a); DEFAULT_CHAT_FRAME:AddMessage(b); DEFAULT_CHAT_FRAME:AddMessage(c); That prints the #,#,# variables for you to enter as SetCameraPosition rombot: RoMScript("SetCameraPositi...
by grande
Wed Dec 05, 2012 10:54 am
Forum: Runes of Magic
Topic: Running ONLY regardless of aggro?
Replies: 50
Views: 12389

Re: Running ONLY regardless of aggro?

Using camera angle is hugely useful at various points in the game so I just wanted to re-post along those topic lines: RoMScript("SetCameraPosition (#,#,#)") You can use an ingame macro to determine what actual number values plug into #,#,#. I can't access that macro at the moment but it can easily ...
by grande
Mon Dec 03, 2012 10:50 pm
Forum: Runes of Magic
Topic: Ostrich Nurse
Replies: 67
Views: 7410

Re: Ostrich Nurse

Thanks Lisa.
by grande
Mon Dec 03, 2012 6:12 pm
Forum: Runes of Magic
Topic: Ostrich Nurse
Replies: 67
Views: 7410

Re: Ostrich Nurse

I'll put my message up top: So the event to be monitored ended up being WARNING_MESSAGE but why didn't Lisa's post below work to test it? Matter of timing or stopping too soon? Something to do with, "...stop all monitoring and print the event type and message"? would it go better to just delete the ...
by grande
Mon Dec 03, 2012 6:02 pm
Forum: Runes of Magic
Topic: Ostrich Nurse
Replies: 67
Views: 7410

Re: Ostrich Nurse

Hardly seems worth it. awww come on don't belittle the event, I mean max score gets you 3 vouchers that is like a party in your pants lmao Hey now, those nickels and dimes add up! After ten transport portal rune trade-ins (gives TWO event repeat tickets each rune trade) that's 60 more vouchers or 3...
by grande
Mon Dec 03, 2012 12:29 pm
Forum: Runes of Magic
Topic: Ostrich Nurse
Replies: 67
Views: 7410

Re: Ostrich Nurse

Rock, Lisa, Cindy, solarstrike folks: many many thanks!
by grande
Sun Dec 02, 2012 9:21 pm
Forum: Runes of Magic
Topic: Ostrich Farm
Replies: 4
Views: 1138

Re: Ostrich Farm

Worked out pretty nice, thanks for sharing. Between this and everything else posted on these boards that's about 5 easily runnable events that can also easily be strung together.. could even do a use transport portal rune and reset tickets to start it over.
by grande
Sun Dec 02, 2012 8:04 pm
Forum: Runes of Magic
Topic: Ostrich Nurse
Replies: 67
Views: 7410

Re: Ostrich Nurse

Was another error a few posts back. Basically, the eventstartmonitor didn't match the string.match part. Regardless, I still cannot find how to monitor the "ostrich wish" string. Tried with just "14" and also 06-10: <?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL"> <onload> function re...
by grande
Sun Dec 02, 2012 3:43 pm
Forum: Runes of Magic
Topic: Ostrich Nurse
Replies: 67
Views: 7410

Re: Ostrich Nurse

Anyone able to test these? I don't think I'm testing it correctly: QUEST_MSG_GET_ITEM (%s: %s %d/%d) QUEST_MSG_KILL_MONSTER (%s: %s %d/%d) QUEST_MSG_REQUEST_ITEM (%s%s %d/%d%s) QUEST_MSG_REQUEST_KEYITEM (%s%s) QUEST_MSG_REQUEST_KILL (%s%s %d/%d%s) or SYS_QUEST_TEST (Str1 %s Val1 %d Str2 %s)
by grande
Sun Dec 02, 2012 2:58 pm
Forum: Runes of Magic
Topic: Say after death
Replies: 5
Views: 1212

Re: Say after death

Did you disable auto-resurrect in the profile?

Code: Select all

	<option name="RES_AUTOMATIC_AFTER_DEATH" value="false" />
by grande
Sun Dec 02, 2012 1:32 pm
Forum: Runes of Magic
Topic: Ostrich Nurse
Replies: 67
Views: 7410

Re: Ostrich Nurse

nevermind
by grande
Sun Dec 02, 2012 1:05 pm
Forum: Runes of Magic
Topic: Ostrich Nurse
Replies: 67
Views: 7410

Re: Ostrich Nurse

Maybe it needs to monitor one of these:

Code: Select all

QUEST_MSG_GET_ITEM    (%s: %s %d/%d)
QUEST_MSG_KILL_MONSTER  (%s: %s %d/%d)
QUEST_MSG_REQUEST_ITEM  (%s%s %d/%d%s)
QUEST_MSG_REQUEST_KEYITEM  (%s%s)
QUEST_MSG_REQUEST_KILL  (%s%s %d/%d%s)
or

Code: Select all

SYS_QUEST_TEST    (Str1 %s Val1 %d Str2 %s)
by grande
Sun Dec 02, 2012 12:46 pm
Forum: Runes of Magic
Topic: Ostrich Nurse
Replies: 67
Views: 7410

Re: Ostrich Nurse

edit: i think the missing piece is to find the actual "SC_2012THANKS_NPC_121493_SYSTEM_" part of when the ostrich says what it wants Still not working. I did the tests from the commandline you suggested from command line but they only put out what I put in. When I run your script it just sits there ...
by grande
Sun Dec 02, 2012 11:33 am
Forum: RoM Bot revision notes
Topic: Changelog 745 (RC3)
Replies: 384
Views: 53528

Re: Heads up! Big update comming. Public Release RC2 ready.

Yes, Rock, I liked them! I like to see the details especially if it shows progress or gives an indication that some advantage was gained.