Search found 274 matches

by grande
Sat May 18, 2013 8:30 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ultra Model files
Replies: 157
Views: 37581

Re: Rock5's Ultra Model files

Howdy, awesome people. I've scrubbed pretty good but still coming up shorter than five Danny Devitos. Has anyone been able to find the model file that gets rid of the door to the first normal mode grafu castle room? I've used Machinima and looked all over but I can't make any sense of what might be ...
by grande
Tue May 07, 2013 8:59 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Anthony Taz Daily Quest in Rorazan: Demonstration Battle
Replies: 31
Views: 8785

Re: Anthony Taz Daily Quest in Rorazan: Demonstration Battle

I've found that camera angle is important for efficiency in this daily/public event. It helps a lot to always actually have the target in the actual game/camera view. This has info on how to set that up: http://www.solarstrike.net/phpBB3/viewtopic.php?p=45074&sid=9c59d45be9fba67be5f6e0caec2866ed#p45...
by grande
Sun Mar 31, 2013 6:15 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Grafu Farm first boss better for R/S !
Replies: 27
Views: 6977

Re: Grafu Farm first boss better for R/S !

*Edit: nevermind... was just a type-O and a few other things wrong in the posted script.

Is the merchant NPC only available on certain servers? Bags fill up pretty quick but don't seem to have an NPC to sell to.
by grande
Sat Mar 30, 2013 8:59 pm
Forum: RoM general
Topic: Arcane Transmutor for Runes??
Replies: 3
Views: 1393

Arcane Transmutor for Runes??

Are there any Transmutor addons or functions to quickly combine various runes?

Thx
by grande
Tue Feb 19, 2013 8:18 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Automatic 'login' script
Replies: 181
Views: 41759

Re: Automatic 'login' script

You guys are awesome. Thanks for making the game even more enjoyable and easy to access. Very well done. Thanks rock5!
by grande
Sun Feb 10, 2013 9:30 pm
Forum: RoM general
Topic: ks farming strats
Replies: 282
Views: 43625

Re: ks farming strats

Yeah, hate the RNG sometimes. They should set limit qualifiers. Like if the probability is exceeded by 200% then just award the item and then reset a counter... or something. Sorry
by grande
Sun Feb 10, 2013 12:17 am
Forum: RoM general
Topic: ks farming strats
Replies: 282
Views: 43625

Re: ks farming strats

Sorry if I missed it already... did you have any previous zodiac pets in your bags? I always move any existing zodiac pets to my bank before trying for more pet crystals. Seemed to have better luck doing that.
by grande
Mon Feb 04, 2013 10:10 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5's "fastLogin Revisited"
Replies: 914
Views: 170226

Re: rock5's "fastLogin Revisited"

Hi Lisa! Okay soo... I was way off in what I was trying to do LOL... errr yeah.

So, in AT script I'd just do "relog" option instead of "charlist"?
by grande
Mon Feb 04, 2013 9:55 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5's "fastLogin Revisited"
Replies: 914
Views: 170226

Re: rock5's "fastLogin Revisited"

Hopefully someone can tell me what I'm doing wrong. I thought the below code would allow me to use the same WP for independent accounts. That is, I don't want one account to finish and then automatically log into the next account. I do want it to complete whatever account I started on and then end. ...
by grande
Fri Jan 25, 2013 12:06 pm
Forum: Runes of Magic
Topic: MicroMacro update; testers needed
Replies: 33
Views: 11452

Re: MicroMacro update; testers needed

Ahhh soooo, thanks Rock5
by grande
Fri Jan 25, 2013 6:09 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ancient Treasure
Replies: 278
Views: 57900

Re: Rock5's Ancient Treasure

6:2am - ...scripts/rom/userfunctions/userfunction_LoginNextChar.lua:60: attempt to index local '_table' (a nil value) Got this while trying to run the AT file from the starting NPC but when the character had already completed the instance. This used to work and just go to the next character after s...
by grande
Fri Jan 25, 2013 5:57 am
Forum: Runes of Magic
Topic: MicroMacro update; testers needed
Replies: 33
Views: 11452

Re: MicroMacro update; testers needed

MM stops and gives this error at the end of rock5's AT waypoint: Did not find any crashed game clients. 5:51am - [string "..."]:577: attempt to call field 'mod' (a nil value) Edit: It's not just happening at the end of the AT file. Seems to be random? Recent error: Did not find any crashed game clie...
by grande
Wed Jan 23, 2013 7:42 pm
Forum: Runes of Magic
Topic: Andor Trainig Range
Replies: 102
Views: 20964

Re: Andor Trainig Range

Howdy folks. Not sure if it's been mentioned already but I noticed a trend in rewards. Basically, you get more of the lock or more of the key as a reward depending on which option you chose. For me, when I choose option 1 i get more lock and when I choose option 2 I get more key. Sorry, my brains ar...
by grande
Tue Jan 22, 2013 1:32 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Mystic Altar Script
Replies: 3
Views: 1485

Re: Mystic Altar Script

So would this be similar to a KS gold farm or what's the main purpose? What do you use it for? I'm busy with some other things at the moment but I'm sure I'll give it a go some time. Thanks for sharing it.
by grande
Sat Jan 05, 2013 12:51 pm
Forum: RoM Bot revision notes
Topic: Changelog 745 (RC3)
Replies: 384
Views: 53528

Re: Heads up! Big update comming. Public Release RC3 ready.

Sorry Rock5, I looked all over to see what was making it start from WP six instead of the closest WP number. In the end I just ended up using the workaround, something like __WPL...getclosestWP...X..Y.. mentioned above. All I know is I would start from the returnpath which was at WP6 and the last WP...
by grande
Sat Jan 05, 2013 11:06 am
Forum: RoM Bot revision notes
Topic: Changelog 745 (RC3)
Replies: 384
Views: 53528

Re: Heads up! Big update comming. Public Release RC3 ready.

1. Where was the command in the previous file that loaded that file? Was is in a waypoint or in the onload or in a function that is called in a waypoint? 2. Is there any code after the loadPaths command? 1. in a waypoint <!-- # 150 --><waypoint x="7" z="1" y="2"> local queststate = getQuestStatus("...
by grande
Fri Jan 04, 2013 5:33 pm
Forum: Runes of Magic
Topic: Sleigh Bear Mounts
Replies: 1
Views: 708

Sleigh Bear Mounts

The new sleigh bear mounts. Added to the inventory.lua file in the classes folder:

{first = 241997, last = 242001},
by grande
Fri Jan 04, 2013 4:00 pm
Forum: RoM Bot revision notes
Topic: Changelog 745 (RC3)
Replies: 384
Views: 53528

Re: Heads up! Big update comming. Public Release RC3 ready.

~*~EDIT*~* Got it working with this: <onLoad> player:update(); __WPL:setDirection(WPT_FORWARD); __WPL:setWaypointIndex(__WPL:getNearestWaypoint(player.X, player.Z)) __WPL:setDirection(WPT_FORWARD); </onLoad> WOOHOO YEAH!!! lolz Previous drama message: When I loadPaths it is not going to the correct ...
by grande
Fri Jan 04, 2013 2:52 pm
Forum: RoM Bot revision notes
Topic: Changelog 745 (RC3)
Replies: 384
Views: 53528

Re: Heads up! Big update comming. Public Release RC3 ready.

Ummm, nevermind lol. Had a WP onload issue I hope will be solved when I try RC3. Woo hoo@@@ !! lol
by grande
Fri Jan 04, 2013 9:30 am
Forum: Runes of Magic
Topic: ChatBot
Replies: 14
Views: 2296

Re: ChatBot

... This mostly happens when you are running against obstacles or are doing things for an unusual amount of time. These situations should be avoided. If running in the open world, I think the current logic to detect if you are running against an obstacle is reacting to slow. This looks suspicious. ...