Search found 274 matches

by grande
Sat Sep 10, 2011 4:35 pm
Forum: Runes of Magic
Topic: Press Hotkeys Faster?
Replies: 9
Views: 1331

Re: Press Hotkeys Faster?

Very nice, thanks! Played around with it and saw some noticeable differences comparing 50, 200, 500 and 1000. For now it's staying at 200. Thanks again!
by grande
Tue Sep 06, 2011 6:18 pm
Forum: Runes of Magic
Topic: Patch 4.0.2.2433 Fixes
Replies: 7
Views: 1575

Re: Patch 4.0.2.2433 Fixes

Very excellent, thank you! made the addy changes you suggest and deleted the number ID for one spell (flame) and it seems to be working. Will probably also do this for shadowstab. can easily re-populate the skills be deleting the modified file and running SVN update (right click/svn update on the di...
by grande
Sat Sep 03, 2011 8:57 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 764
Views: 145430

Re: Rock5's Mail Mods

Not really, just trying to understand. I'll dig more if it seems like it could be used somewhere else. For now I'm just happy it works faster :-)
by grande
Fri Sep 02, 2011 3:16 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 764
Views: 145430

Re: Rock5's Mail Mods

Right on Rock5. Hey, do you know which part of the UMM code makes it go faster, i.e. queue/cache? I'm very intrigued but don't want to resort to scanning over the whole thing if you already know which file I'd find it in. I'm guessing I could just compare the main UMM lua file or would it be somethi...
by grande
Thu Sep 01, 2011 7:28 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 764
Views: 145430

Re: Rock5's Mail Mods

I just recently started using the mail function to automatically check mail if a certain quest item drops below "10". It works great but I noticed my mail seemed a lot slower. The only thing I had changed was the UMM addon but I also had a modified version of UMM which actually makes it cache or que...
by grande
Wed Aug 31, 2011 11:09 pm
Forum: Runes of Magic
Topic: Press Hotkeys Faster?
Replies: 9
Views: 1331

Re: Press Hotkeys Faster?

Thanks Lisa. I'll try what you suggested. I also use NTbuff and I have the check periods set really low. Just recently, NTbuff froze up so it didn't do the checks and I realized that it seemed to be running the macro a lot faster. Definitley seems like just a matter of streamlining my own stuff I ha...
by grande
Wed Aug 31, 2011 8:03 pm
Forum: Runes of Magic
Topic: Press Hotkeys Faster?
Replies: 9
Views: 1331

Press Hotkeys Faster?

Is it possible to reduce the delay in how fast hot keys are executed? There is a boss that I can beat easily if I manually depress keys but when I let the bot do it I get about 50/50 results.

Thanks

g
by grande
Fri Aug 26, 2011 4:14 pm
Forum: Runes of Magic
Topic: Yes/No Dialogue Box?
Replies: 11
Views: 2058

Re: Yes/No Dialogue Box?

Awesome, I'll try that. Thank you!
by grande
Fri Aug 26, 2011 12:14 pm
Forum: Runes of Magic
Topic: Yes/No Dialogue Box?
Replies: 11
Views: 2058

Yes/No Dialogue Box?

In Logar, I want to use Tex to buy and use a horse. I can get the part to select a 300 gold horse and I know how to implement code to mount the horse but I can't get the part in the middle where the dialogue box pops up saying "yes" or "no" to actually buy the horse. Is there a "speakframe" command ...
by grande
Tue Aug 02, 2011 1:33 pm
Forum: Runes of Magic
Topic: new addon for character syncronisation
Replies: 6
Views: 955

Re: new addon for character syncronisation

I know I'm assuming a lot... does this addon make it so clients in the group follow the lead member of the group around while a WP such as partyhealer or partydps controls the other group members? Can someone give specifics on what "synchronize" actually means in this application? Thanks, just wante...
by grande
Tue Jul 12, 2011 11:41 am
Forum: Runes of Magic
Topic: Table range / onSkillCast error - 614 or ROM patch?
Replies: 38
Views: 3658

Re: Table range / onSkillCast error - 614 or ROM patch?

EDIT: Woops, I had click to move unselected. Don't I look silly :P. Sorry don't have anything useful for the OP. I think the most recent patch changed a lot of things. Miller's ranch doesn't work... characters just stand in one place in combat stance. characters won't loot on normal waypoints outsid...
by grande
Wed Jun 29, 2011 11:43 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 94600

Re: GM detection and banning chance reduction

Hi Lisa, I think mrrhypon is experiencing the same thing. Little or no indication of GM detection from whispers but there is GM detection when the GM is close. I changed line 106 as you suggested and I think it generated my answer to number two below. Here are my answers to the 3 questions: 1. I'm n...
by grande
Tue Jun 28, 2011 8:23 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 94600

Re: GM detection and banning chance reduction

Hi Lisa, Thank you for the reply. I found the aaWhisper.xml file and the messages from my test character were there but I'm pretty sure the bot didn't react as if it was a GM. Probably a syntax error on my part. This is exactly how I have the code (quotation marks and all): testcharname = "Fuzzywuzz...
by grande
Tue Jun 28, 2011 5:24 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 94600

Re: GM detection and banning chance reduction

When I run the eventmonitortest.xml It says "LOL" and the MM window says it is working. But I'm not confident that it's working since nothing happens when I send messages from my testcharname. I would expect it to stop and log out after the amount of time I have programed into the options pasted int...