Search found 274 matches

by grande
Sun Jun 16, 2013 4:03 am
Forum: RoM Bot revision notes
Topic: 758 Changelog
Replies: 38
Views: 8205

Re: 758 Changelog

Now that I cogitate on this more... I see the functions.lua file indicating various wait times such as 800, 500, and 300. I frequently get lag spikes in excess of 1 second. Would pushing out some of these "WaitTimes" or yrests to 1000 help my cause? edit: i went ahead and just added a thousand to th...
by grande
Sun Jun 16, 2013 3:53 am
Forum: RoM Bot revision notes
Topic: 758 Changelog
Replies: 38
Views: 8205

Re: 758 Changelog

Not sleeping well tonight. Other than that... had this happen: Did not find any crashed game clients. 4:49am - ...Desktop/micromacro/scripts/rom/classes/player.lua:1803: Error in your profile: onLeaveCombat error: ...Desktop/micromacro/scripts /rom/functions.lua:756: bad argument #1 to 'memoryReadBy...
by grande
Sun Jun 16, 2013 3:49 am
Forum: RoM Bot revision notes
Topic: 758 Changelog
Replies: 38
Views: 8205

Re: 758 Changelog

Thanks again Rock5
by grande
Sat Jun 08, 2013 1:48 pm
Forum: RoM Bot revision notes
Topic: 758 Changelog
Replies: 38
Views: 8205

Re: 758 Changelog

Thank you Rock. One thing I noticed after doing the SVN update was that the address file was conflicted. I reverted it and then there were no issues. So all is well so far. I imagine it may have something to do with the update to the addresses that was already ran.. or.. there was a type-O? seems I ...
by grande
Sat Jun 08, 2013 10:18 am
Forum: Runes of Magic
Topic: Counting shells in client 6.0.0+
Replies: 27
Views: 4757

Re: Counting shells in client 6.0.0+

Awesome... rockin as always Rock! Thx!! Oh, I was just messing around with some ideas to automate further is why I was looking at the 900.. so as in at 900 that would be 3 major stats... But the more I think about it, better just to go with the sleep option at 950 since there are too many variables ...
by grande
Sat Jun 08, 2013 9:50 am
Forum: Runes of Magic
Topic: Counting shells in client 6.0.0+
Replies: 27
Views: 4757

Re: Counting shells in client 6.0.0+

Hi, so if I just wanted to update Rock's code for say... one of the old CoTerror runs could I just do: function getCurrency(shell) name = string.lower(name) -- Make lower case local noSname = string.match(name,"^(.-)s?$") -- Take off ending 's' local group, index if noSname == "shell" or name == str...
by grande
Fri Jun 07, 2013 9:20 pm
Forum: Runes of Magic
Topic: Abandon Quest With Bot?
Replies: 5
Views: 1608

Re: Abandon Quest With Bot?

Thank you Lisa. Haven't got to play around with that yet but I have it saved. The project I was looking at using it for isn't as appetizing and I'm too busy screwing around with exploring new ways to get eojs since they nerfed some of the old ways
by grande
Fri Jun 07, 2013 9:19 pm
Forum: RoM general
Topic: Arcane Transmutor for Runes??
Replies: 3
Views: 1393

Re: Arcane Transmutor for Runes??

Thanks Rock, I'll have to play around with that
by grande
Thu Jun 06, 2013 8:50 pm
Forum: Runes of Magic
Topic: Abandon Quest With Bot?
Replies: 5
Views: 1608

Re: Abandon Quest With Bot?

Can this work to abandon "ALL" quests? would I just do CancelQuest() ?
by grande
Wed Jun 05, 2013 11:22 am
Forum: Runes of Magic
Topic: Counting shells in client 6.0.0+
Replies: 27
Views: 4757

Re: Counting shells in client 6.0.0+

I've seen mementos abbreviated as "mems" or "mentos"

Phirius shells as "shells

energy of justice as "eoj"a
by grande
Tue Jun 04, 2013 7:56 pm
Forum: Runes of Magic
Topic: Help, Macro/Scrypt
Replies: 8
Views: 1634

Re: Help, Macro/Scrypt

Please don't lol!
by grande
Tue Jun 04, 2013 7:41 pm
Forum: Runes of Magic
Topic: Can Use Simple Repair Hammers on Everything But Head Piece?
Replies: 9
Views: 1217

Re: Can Use Simple Repair Hammers on Everything But Head Pie

Thank you, both. Do you know how I call that function in game to tell me what the slots are? Just throw a "/script" or "/run" in front? Of course not... if it were that easy, I'd not be posting this. Okay so... I can discern by comparison maybe: slotID, backgroundTexture = GetInventorySlotInfo(HeadS...
by grande
Mon Jun 03, 2013 6:38 pm
Forum: Runes of Magic
Topic: Can Use Simple Repair Hammers on Everything But Head Piece?
Replies: 9
Views: 1217

Can Use Simple Repair Hammers on Everything But Head Piece?

Hi folks.. So I use the following to fix my head piece but it isn't working. All the other slot #'s work just fine but not this one: local dura = inventory:getDurability(1); printf("Head durability:%s\n", dura); if ( 95 > dura ) then inventory:useItem("Simple Repair Hammer"); RoMScript("PickupEquipm...
by grande
Sun Jun 02, 2013 1:55 pm
Forum: Runes of Magic
Topic: Help, Macro/Scrypt
Replies: 8
Views: 1634

Re: Help, Macro/Scrypt

hey, sorry for digging this up but... anyone know where the egg is supposed to go after running this command? TakeoutPetItem(PET_CURRENT_ITEM); I got a message that the pet was successfully converted but it's no where to be found in my regular bags. Not a huge loss but would be nice to move some thi...
by grande
Sat Jun 01, 2013 8:02 pm
Forum: Runes of Magic
Topic: Rune Transmutation ... Faster / Automated ??
Replies: 0
Views: 1933

Rune Transmutation ... Faster / Automated ??

Any ways to make rune transmutation faster or any addon that automates it like fusion does for tier stones? I just want a fast way to deal with bulk amounts of the tier III rune stones or whatever it may be. *~~*Edit~*~ Not really that important. just discovered quicksplit :P well if anyone knows au...
by grande
Sun May 19, 2013 5:32 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ultra Model files
Replies: 157
Views: 37581

Re: Rock5's Ultra Model files

Tried it Lisa and for me the door is still there. Thanks for trying.
by grande
Sat May 18, 2013 11:45 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ultra Model files
Replies: 157
Views: 37581

Re: Rock5's Ultra Model files

Yes, just tried again with this model file: http://www.solarstrike.net/phpBB3/viewtopic.php?p=30567#p30567 and there is a door for me. Oh well /shrugs... EDIT! Edit... yeah, so I used the keycard and realized what a HUGE difference there is between easy and normal. No way I can even barely put a scr...
by grande
Sat May 18, 2013 7:08 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ultra Model files
Replies: 157
Views: 37581

Re: Rock5's Ultra Model files

lisa wrote: Is that so you don't need to do the "code" thingy?
Precisely, Lisa. Thanks again for taking a look at it. No rush, I'm content with easy mode but can knock it down so fast I just want to see how attainable normal mode may be.
by grande
Sat May 18, 2013 6:58 pm
Forum: Runes of Magic
Topic: target.Alive in <onSkillCast>
Replies: 14
Views: 1876

Re: target.Alive in <onSkillCast>

Just my 2-cents: You have it programmed to attack 'first' but are indicating that it maybe should loot 'first' if the target is dead. To me, should be resolvable by adding a loot check before attack. Maybe something like: <onSkillCast><![CDATA[ if arg1.Name == "CHAMPION_SHADOW_PULSE" then local targ...