Search found 4251 matches

by Administrator
Sun Nov 01, 2020 10:11 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 866
Views: 94781

Re: Version 7.4.0.2897 progress

Thulsa, I pushed up a change to the git repo yesterday which *might* resolve the underlying issue. Could you try reverting your player.lua change, update from git, and see if that resolves it?
by Administrator
Sat Oct 31, 2020 4:31 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 866
Views: 94781

Re: Version 7.4.0.2897 progress

Can you open up your addresses.lua file and verify these:

Code: Select all

	class_info = {
		base = 0x60cc48, --[[{class_info_base}]]
		offset = 0x438,
		size = 0x430,
		level = 0x28,
		tp = 0x10
	},
Does it only happen when using RBassist, or does it happen with any waypoints?
by Administrator
Sat Oct 31, 2020 10:35 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 866
Views: 94781

Re: Version 7.4.0.2897 progress

I'm having a bit of difficulty finding an explanation for the leveldiff stuff. It looks like the addresses check out. I think that maybe for some reason or other, reading the level may fail. Could you two open up player.lua and add a print statement around line 2428? It should look like this after m...
by Administrator
Thu Oct 29, 2020 4:38 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 866
Views: 94781

Re: Version 7.4.0.2897 progress

Since last adresses update, my Scout/Warden is facing difficulties to cast skills: I noticed that on scouts, skill detection was a bit finicky. It seemed like the way the bot forces the game to load the skill info wasn't working great. Adding a slight delay after force-loading skills seems to impro...
by Administrator
Thu Oct 29, 2020 11:24 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 866
Views: 94781

Re: Version 7.4.0.2897 progress

- spikes : a square dealing damages if you walk over - My guess is that line 250 tells the char to just fly a little bit higher so it doesn't receive any damage, before digging somewhere else. But because I don't want my char to fly and get banned, this part is not really necessary, better just tel...
by Administrator
Tue Oct 27, 2020 8:52 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 866
Views: 94781

Re: Version 7.4.0.2897 progress

I think the next issue is line 250 of Haunted_onload.lua: player:moveTo(player.X,player.Z,flyheight) player:moveTo() accepts waypoint, ignoreCycleTargets, dontStopAtEnd, and range, in that order, but it looks like only waypoint is required. So, I think that line would need to be changed to: player:m...
by Administrator
Mon Oct 26, 2020 9:02 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 866
Views: 94781

Re: Version 7.4.0.2897 progress

Thank you. I think I've got the solution. I'm not sure how it ever worked, to be honest, but a minor tweak should get it functional. New version attached with a compatibility line and removing all of the debugging junk. Let me know if this works.
by Administrator
Sun Oct 25, 2020 3:52 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 866
Views: 94781

Re: Version 7.4.0.2897 progress

Sorry, my fault. I made a minor mistake there.
Line 147 needs to be changed from:

Code: Select all

for i,v in objectList.Objects do
to:

Code: Select all

for i,v in pairs(objectList.Objects) do
by Administrator
Sun Oct 25, 2020 11:05 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 866
Views: 94781

Re: Version 7.4.0.2897 progress

Here, I added a bunch of debugging into the script for you. Run it and it should generate a bunch of log information; go ahead and post that either here or email it to me. Please be sure to include the information out of micromacro/log.txt! This will include a bunch of information about the objectli...
by Administrator
Sat Oct 24, 2020 10:41 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 866
Views: 94781

Re: Version 7.4.0.2897 progress

i don't know why but bot don't attak any mobs also in a specific section when you add a mobs name...any sugget? <mobs> <!-- names of mobs we want to attack --> <!-- if no names defined we will attack all mobs --> <mob name="" /> <mob name="" /> <mob name="" /> </mobs> I'm not able to reproduce this...
by Administrator
Sat Oct 24, 2020 10:28 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 866
Views: 94781

Re: Version 7.4.0.2897 progress

I'm having a problem where the character runs to the house maid to change job and it crashed. I'm using this daily script in sarlo https://www.solarstrike.net/phpBB3/viewtopic.php?f=27&t=5198&p=57989&hilit=sarlo#p57989 Error: 2020-10-18 16:48:10 - ...ers/Desktop/micromacro/scripts/rom/functions.lua...
by Administrator
Sun Oct 18, 2020 10:10 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 866
Views: 94781

Re: Version 7.4.0.2897 progress

Thanks. That confirms my suspicion; it's dying here: -- Move to tile moveto(tile) Presumably, `tile` is some object that does not adhere to the CWaypoint contract. Could you perhaps add some lines to print out what `tile` is at that location? Simply calling print and passing table is a good start. I...
by Administrator
Sat Oct 17, 2020 6:18 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 866
Views: 94781

Re: Version 7.4.0.2897 progress

Onche: I wonder if it could be the call to moveto(tile) on line 223 of Haunted_onload.lua. The others seem to be surrounded in checks to make sure they exist but this one does no. It might also help if you add this line right above line 2882 (The waypoint:update() call in player.lua): printf(debug.t...
by Administrator
Thu Oct 15, 2020 8:31 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 866
Views: 94781

Re: Version 7.4.0.2897 progress

Just yesterday, right after I downloaded the new version and ran the github thing. Try redownloading a fresh copy (use the link from the first post in this thread), overwrite all of your own files. Do not run any other updates. Does it still have the same problem? Sorry it took so long to test, but...
by Administrator
Thu Oct 15, 2020 1:10 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 866
Views: 94781

Re: Version 7.4.0.2897 progress

Still didn't manage to make it work by walking only, bot just crashes so I can't help much more.
Could you give me some details to work off of?
by Administrator
Thu Oct 15, 2020 8:59 am
Forum: Runes of Magic
Topic: Unable to find 'actionBarPtr' HELP
Replies: 1
Views: 111

Re: Unable to find 'actionBarPtr' HELP

You're using a very old version of the scripts that no longer work.
by Administrator
Sun Oct 11, 2020 5:51 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 866
Views: 94781

Re: Version 7.4.0.2897 progress

attempt to perform arithmetic on field 'pawnId_offset' (a nil value) i have this error now Post the whole error message. Without the traceback it's next to impossible to tell what's wrong. It would also help if you explained exactly what you were trying to do, and what was going on right before/dur...
by Administrator
Sun Oct 11, 2020 2:10 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 866
Views: 94781

Re: Version 7.4.0.2897 progress

I just merged some of my changes into the master branch. You guys can now update with git and should have most features working.
by Administrator
Sun Oct 11, 2020 11:31 am
Forum: Runes of Magic
Topic: Swimhack
Replies: 2
Views: 175

Re: Swimhack

Very nice info. Thank you very much.

Were you able to get this to work as a Cheat Engine script, or did you custom-write a program to modify the memory?
by Administrator
Sun Oct 11, 2020 10:18 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 866
Views: 94781

Re: Version 7.4.0.2897 progress

Waiting for the new brute-force tool results :P The results are in! This morning I had to make a few more corrections and refinements, and very happy with the results. Within a matter of minutes it turned up two addresses: 0x631b44 0x631b48 If you plug that in for addresses.memdatabase.base, it wou...