Search found 9 matches

by kiff
Sun Jan 29, 2012 10:33 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Millers Ranch Scripts
Replies: 778
Views: 226630

Re: Rock5's Millers Ranch Scripts

Well it seems to be the simple case that you haven't selected "Click To Move" in the game options.
Cause character moves everywhere using the "W" key, but to harvest it clicks to move, so probably you don't have that option on.

Check it out.
by kiff
Sun Jan 29, 2012 10:29 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 104849

Re: Malatina's survival

It does work very well although it doesn't use my rogue skills anyway, it auto-attacks which is a great improvement for me since i had to do it all manually.

Thanks all for the help
by kiff
Sat Jan 28, 2012 8:07 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 104849

Re: Malatina's survival

Yup. I understood it. Just saying that it works perfect now for me and I'm guessing for rogues.

Tomorrow I'll try the way you wrote it Rock5 and I'll give feed back.

Thanks,

Kiff
by kiff
Sat Jan 28, 2012 7:47 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 104849

Re: Malatina's survival

Code: Select all

if player.Class1 == CLASS_WARRIOR or CLASS_ROGUE then Attack() end

Code: Select all

if player.Class1 == CLASS_WARRIOR or CLASS_ROGUE then -- because warriors move closer.
	attackdistance = 20
Awesome mate based on what you said I changed that other line too, the changing of both fixes the problem.

Thanks All.
by kiff
Fri Jan 27, 2012 8:50 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 104849

Re: Malatina's survival

Doesn't sound like it would fix cause you also have knight as a melee class and there seems to be no prob reported with them.
But i'll try it tomorrow (as malatina resets) and give you some feedback.

Thanks
by kiff
Fri Jan 27, 2012 2:09 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 104849

Re: Malatina's survival

No, I the use English client. Don't know if its relevant but, in the waypoint that runs the dailies in xaviera, it perfectlly attacks all mobs on sight except for butterflies that it only attack if they attack my char. I also tryed placing the name of the mob in the Attack list but it didn't fix the...
by kiff
Fri Jan 27, 2012 6:10 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 104849

Re: Malatina's survival

Yes, I haven't had any problem with anyway point. Only this one doesn't attack at all.
by kiff
Thu Jan 26, 2012 4:43 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 104849

Re: Malatina's survival

And for my problem any ideas?
by kiff
Tue Jan 24, 2012 8:50 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 104849

Re: Malatina's survival

Hey there guys. Well this waypoint isn't working very well for me and I was wondering if there was anything I was doing wrong. Basically all the teleport, dig and loot are working fine, but I have to do all the fighting manually. This means I basically spam my shadowstab keyboard hotkey and it telep...