Search found 10 matches
- Tue Jan 31, 2012 12:11 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Dogmeat Daily Bot
- Replies: 4
- Views: 2957
Re: Dogmeat Daily Bot
haha thanks, let me know your experience with it and suggesstions after the fact
- Mon Jan 30, 2012 8:09 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Dogmeat Daily Bot
- Replies: 4
- Views: 2957
Dogmeat Daily Bot
Hello :) this is a very simple waypoint file that automatically accepts, and completes the Dog Meat daily in Xaviera. Daily Quest Ticket functionality is integrated and working fine. Requirements are: - Dog Meat in bag (obviously lol). - Being positioned next to the npc. Optional: - Daily Quest Tick...
- Mon Jan 30, 2012 7:41 pm
- Forum: Runes of Magic
- Topic: replacement?
- Replies: 4
- Views: 1179
Re: replacement?
thanks rock5, pretty much what i wanted ill see if i can tweak it and put it to use.
- Mon Jan 30, 2012 12:08 pm
- Forum: Runes of Magic
- Topic: replacement?
- Replies: 4
- Views: 1179
Re: replacement?
i want it to not just attack if attacked, but to attack if the enemy is within range.The bot will fight back if attacked while resting and continue after that.
- Mon Jan 30, 2012 1:43 am
- Forum: Runes of Magic
- Topic: replacement?
- Replies: 4
- Views: 1179
replacement?
hey im looking for a replacement for yrest(); and player:rest(); i want my bot to wait after each waypoint but remain to attack, not just defend itself if nessecary. any solutions?
- Sun Jan 29, 2012 6:01 pm
- Forum: Runes of Magic
- Topic: help with syntax
- Replies: 4
- Views: 1490
Re: help with syntax
uhm.. i believe i do
if inventory:itemTotalCount(0) == 0 then loadPaths("merchant.xml")
elseif inventory:itemTotalCount("Razor Tooth Arrow") == 0 then loadPaths("merchant.xml"); end
if inventory:itemTotalCount(0) == 0 then loadPaths("merchant.xml")
elseif inventory:itemTotalCount("Razor Tooth Arrow") == 0 then loadPaths("merchant.xml"); end
- Sun Jan 29, 2012 5:58 pm
- Forum: Runes of Magic
- Topic: help with syntax
- Replies: 4
- Views: 1490
help with syntax
<?xml version="1.0" encoding="utf-8"?><waypoints type="NORMAL"> <!-- # 1 --><waypoint x="6350" z="4620" y="168"> if inventory:itemTotalCount("stuff im farming") > 594 then sendMacro("UseSkill(1,2)"); yrest(30000); loadP...
- Sun Jan 15, 2012 12:50 am
- Forum: Runes of Magic
- Topic: why wont this compile?
- Replies: 7
- Views: 1435
Re: why wont this compile?
perfect, thanks rock5. im going to tidy this as best i can, i would like to contribute this to the community. when its done would i post it here, on blyads post, or somewhere else?
- Sun Jan 15, 2012 12:10 am
- Forum: Runes of Magic
- Topic: why wont this compile?
- Replies: 7
- Views: 1435
Re: why wont this compile?
thanks for your quick reply! and i as for the waypoints after each teleport i considered it, is there a command somewhere i can type in that would give me my current co-ordinates? the only reason i didn't want to is because to my knowledge i'd have to save multiple rom/createpath.lua xml's for each ...
- Sat Jan 14, 2012 11:52 pm
- Forum: Runes of Magic
- Topic: why wont this compile?
- Replies: 7
- Views: 1435
why wont this compile?
howdy there, so ive been a fan of blyads dogmeat script :D shout outs! so i decided to use my moderate coding ability (mostly java) to try to improve it. i noticed that in the original script, after a select amount of dogmeats, the waypoint makes you run all the way from the frontline camp to Static...