I'm using the ATTACK skill under my General tab.Theres only one skill.
I also used a macro /cast Attack.It doesn't work.
Search found 34 matches
- Sat Aug 29, 2009 10:54 am
- Forum: Runes of Magic
- Topic: Bot Isn't Looting.
- Replies: 4
- Views: 1171
- Sat Aug 29, 2009 1:20 am
- Forum: Runes of Magic
- Topic: Bot Isn't Looting.
- Replies: 4
- Views: 1171
Bot Isn't Looting.
The bot isn't looting.I followed everything on the thread for when your bot isn't looting but none of them worked.The bot said: We didn't move to the loot?! Please be sure you set your in-game standard attack key to hotkey 0. The Attack is on the action bar 0.But I tested it myself,and hovered my mo...
- Sat Aug 22, 2009 2:06 pm
- Forum: Runes of Magic
- Topic: Bad argument #1 to getkeyname
- Replies: 50
- Views: 8610
Re: Bad argument #1 to getkeyname
Nope,got mine to work.Thanks for all your help,i'll post if I have any more problems.
- Fri Aug 21, 2009 8:20 pm
- Forum: Runes of Magic
- Topic: Questions on Banning
- Replies: 18
- Views: 4515
Re: Questions on Banning
i really dont think they care about botters in this game. I have seen the same people in the same spots for days/weeks at a time and they are not even banned. Frogster is more worried about keeping the game alive and earning money than really catching botters. They only seem to get mad when you try...
- Fri Aug 21, 2009 8:18 pm
- Forum: Runes of Magic
- Topic: Bad argument #1 to getkeyname
- Replies: 50
- Views: 8610
Re: Bad argument #1 to getkeyname
I already said it wasn't saying that now.
I'm using Vista,but older versions of the bot worked on here.
I'm using Vista,but older versions of the bot worked on here.
- Thu Aug 20, 2009 8:15 pm
- Forum: Runes of Magic
- Topic: Bad argument #1 to getkeyname
- Replies: 50
- Views: 8610
Re: Bad argument #1 to getkeyname
Sigh,i'v been working on this bot forever trying to get it to work with no errors.Guess i'll have to wait for administrator to help me.No,i have nothing that would prevent the use of my mouse,like i said,the older versions worked fine with no errors,only the memory error every hour or so while i was...
- Thu Aug 20, 2009 8:11 pm
- Forum: Runes of Magic
- Topic: help? :D
- Replies: 5
- Views: 1388
Re: help? :D
no problem
- Thu Aug 20, 2009 8:08 pm
- Forum: Runes of Magic
- Topic: Bad argument #1 to getkeyname
- Replies: 50
- Views: 8610
Re: Bad argument #1 to getkeyname
Okay,i got it to work,but the problem isn't fixed.It runs to your waypoints and doesn't use the mouse to search.
- Thu Aug 20, 2009 8:04 pm
- Forum: Runes of Magic
- Topic: Bad argument #1 to getkeyname
- Replies: 50
- Views: 8610
Re: Bad argument #1 to getkeyname
My mouse is not moving,no scan,i posted my waypoint's XML file up there I don't have any more idea about the reason. You could just copie the attached file to your waypoints folder and start the bot with rom/bot.lua path:h1_Pionierdorf_Gather or romdev/bot.lua profile:default path:h1_Pionierdorf_Ga...
- Thu Aug 20, 2009 7:34 pm
- Forum: Runes of Magic
- Topic: Bad argument #1 to getkeyname
- Replies: 50
- Views: 8610
Re: Bad argument #1 to getkeyname
[/code]You could play around with the yrest value. No dice,I think it has to do with something about it not being enabled. There is nothing to enable. Only the player:harvest(); within the waypoints. Amd your move is not moving? No scan? And you are surely using your harvesting waypoint path with t...
- Thu Aug 20, 2009 7:30 pm
- Forum: Runes of Magic
- Topic: Bad argument #1 to getkeyname
- Replies: 50
- Views: 8610
Re: Bad argument #1 to getkeyname
Though when i do put it at 100,or even 1000,it stands there as if the mouse were scanning.But it isn't moving.Any more ideas?
- Thu Aug 20, 2009 7:28 pm
- Forum: Runes of Magic
- Topic: Bad argument #1 to getkeyname
- Replies: 50
- Views: 8610
Re: Bad argument #1 to getkeyname
No,i only got that left corner -32000 -3200 0x0 when i get errors.When the bot works it says: RoM windows size is 1270x946, uppder left corner at 4,23 Ok. Then I don't have any glue. I'm just now harversing without any problems. The bot is scaning and harvesting. Perhaps your settings are to fast??...
- Thu Aug 20, 2009 7:23 pm
- Forum: Runes of Magic
- Topic: Bad argument #1 to getkeyname
- Replies: 50
- Views: 8610
Re: Bad argument #1 to getkeyname
It just stands there for half a second like it just scanned very fast,then it goes to the next one.my mouse doesn't move an inch.And if i hover my mouse over a harvest node,it just stands there like a retard staring at titties for the first time. I was already before wondering about your RoM window...
- Thu Aug 20, 2009 7:11 pm
- Forum: Runes of Magic
- Topic: Bad argument #1 to getkeyname
- Replies: 50
- Views: 8610
Re: Bad argument #1 to getkeyname
It just stands there for half a second like it just scanned very fast,then it goes to the next one.my mouse doesn't move an inch.And if i hover my mouse over a harvest node,it just stands there like a retard staring at titties for the first time.
- Thu Aug 20, 2009 7:10 pm
- Forum: Runes of Magic
- Topic: Bad argument #1 to getkeyname
- Replies: 50
- Views: 8610
Re: Bad argument #1 to getkeyname
It is in my foreground and i'v already figured this out.I'v been using this bot for a week or two so far.d003232 wrote:Due to technical reasons, for harversting, your RoM window has to be in the foreground.Suffering wrote:Yet another problem.My bot doesn't search for anything at its harvest points.Heres my harvest xml file
- Thu Aug 20, 2009 7:07 pm
- Forum: Runes of Magic
- Topic: help? :D
- Replies: 5
- Views: 1388
Re: help? :D
uhhh,no at the very top you can save yourself some time at the top where it says <waypoints>,change it to <waypoints type="TRAVEL">
This will save you alot of time,and it will make every waypoint in your file TRAVEL (attack only if attacked.),Unless you tell it so.
This will save you alot of time,and it will make every waypoint in your file TRAVEL (attack only if attacked.),Unless you tell it so.
- Thu Aug 20, 2009 7:01 pm
- Forum: Runes of Magic
- Topic: Bad argument #1 to getkeyname
- Replies: 50
- Views: 8610
Re: Bad argument #1 to getkeyname
bindings txt: i have no bindings.txt in my RoM folder. And i actually had my Q button unbinded so i could use this as my ventrilo talk button.would this interfere with the bot? The bindings.txt is in your 'My Documents/Runes of Magic' folder. And you suppress evidence material ! :-) There must be s...
- Thu Aug 20, 2009 6:55 pm
- Forum: Runes of Magic
- Topic: Bad argument #1 to getkeyname
- Replies: 50
- Views: 8610
Re: Bad argument #1 to getkeyname
Yet another problem.My bot doesn't search for anything at its harvest points.Heres my harvest xml file <waypoints type="TRAVEL"> <!-- # 1 --><waypoint x="-1223" z="-5392">player:harvest();</waypoint> <!-- # 2 --><waypoint x="-1247" z="-5303">player:h...
- Thu Aug 20, 2009 6:46 pm
- Forum: Runes of Magic
- Topic: Bad argument #1 to getkeyname
- Replies: 50
- Views: 8610
Re: Bad argument #1 to getkeyname
Got it working.Thanks for all your help,i'll post back here if i have any further problems.i'll inform you if i have that memory error after an hour of botting too.
- Thu Aug 20, 2009 6:43 pm
- Forum: Runes of Magic
- Topic: Bad argument #1 to getkeyname
- Replies: 50
- Views: 8610
Re: Bad argument #1 to getkeyname
blah blah, RoM windows size is 0x0 upper left corner -32000,-32000 loaded waypoint path bigharvest.xml loaded return path bighavest.xml we use the normal waypoint path bigharvest.xml now. moving to waypoint #63,<COORDINATES> blahbalh/classes/player.lua:<insert the error here> Settings.xml: <settings...