Search found 22 matches
- Wed Oct 15, 2014 4:53 pm
- Forum: ArcheAge
- Topic: ArcheAge Anti-idle script
- Replies: 48
- Views: 30613
Re: ArcheAge Anti-idle script
How amazing it would be if we could use the rom createpath in this game for the long trade treks. You guys turned me on to this game and I love it. I also want to thank for all the support you gave and still give to rom.
- Fri Jun 20, 2014 7:28 am
- Forum: Runes of Magic
- Topic: Casting Checker for instance
- Replies: 18
- Views: 3882
Re: Casting Checker for instance
Works great. Thank you for your help.
- Thu Jun 19, 2014 10:51 pm
- Forum: Runes of Magic
- Topic: Casting Checker for instance
- Replies: 18
- Views: 3882
Re: Casting Checker for instance
I am trying to make this function work, but i keep getting "attempt to call global 'UnitCastingTime' (a nil value). Could someone help. <onLoad> function OnCast(tgt,CastingName) local name = UnitCastingTime(tgt) if name == CastingName then return true else return false end end </onLoad> <!-- # ...
- Thu Mar 27, 2014 10:48 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Secret Garden Ideas
- Replies: 105
- Views: 31648
Re: Secret Garden Ideas
I track the chests and jade keys with this: function checkRelog() -- Log result local filename = getExecutionPath() .. "/logs/Chest.log"; local file, err = io.open(filename, "a+"); if file then file:write("Name: " ..string.format("%-10s",player.Name ).. "...
- Sat Feb 22, 2014 5:26 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Flower festival - Bot throwing a rose at cavies minigame.
- Replies: 43
- Views: 14045
Re: Flower festival - Bot throwing a rose at cavies minigame
Incorporated the original function into a repeatable file. But it still crashes.
- Thu Feb 20, 2014 3:44 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Flower festival - Bot throwing a rose at cavies minigame.
- Replies: 43
- Views: 14045
Re: Flower festival - Bot throwing a rose at cavies minigame
My crashes as well, so I created a simplistic waypoint and it crashes on this one too. And it actually doesn't target properly either. <?xml version="1.0" encoding="utf-8"?><waypoints> <onLoad> __WPL:setWaypointIndex(__WPL:findWaypointTag("start")); </onLoad> <!-- # 1 -...
- Sun Oct 06, 2013 5:16 pm
- Forum: RoM general
- Topic: Do it yourself combat engine ( DIYCE ) addon little help
- Replies: 14
- Views: 13888
Re: Do it yourself combat engine ( DIYCE ) addon little help
Thank you very much.
- Fri Oct 04, 2013 2:27 pm
- Forum: RoM general
- Topic: Do it yourself combat engine ( DIYCE ) addon little help
- Replies: 14
- Views: 13888
Re: Do it yourself combat engine ( DIYCE ) addon little help
Is there a way to target a specific unit using DIYCE or re-target? Like the function "TargetUnit("Giant Phantom")" instead of the usual "TargetNearestEnemy()"? I use DIYCE for an in-instance combat, mostly because of DPS, and don't know how to switch targets from Boss t...
- Tue Jul 30, 2013 3:19 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ultra Model files
- Replies: 157
- Views: 56829
Re: Rock5's Ultra Model files
Everything works fine when I don't use the model files. While I had my model files on I removed all my userfunctions except for the swimhack and teleporthack and had a character run the COT_tele and it didn't help and the game crashed again.
- Tue Jul 30, 2013 1:13 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ultra Model files
- Replies: 157
- Views: 56829
Re: Rock5's Ultra Model files
I removed the logger userfunction and it still crashes
- Tue Jul 30, 2013 12:16 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ultra Model files
- Replies: 157
- Views: 56829
Re: Rock5's Ultra Model files
Thanks to the model files I was able to run more clients successfully and without crashes. But after the latest update (ROM 6.0.1.2655) and latest version of COT_tele (1.83) the game crashes when in the COT; right after character enters stage 2. It crashes when using both micromacro 1.204 and 1.03. ...
- Fri Mar 29, 2013 11:32 am
- Forum: Runes of Magic
- Topic: Anyone know how to bug lv 75 world boss Togerthen ?
- Replies: 11
- Views: 4240
Re: Anyone know how to bug lv 75 world boss Togerthen ?
Never got more than 10 myself.
- Thu Mar 28, 2013 6:19 am
- Forum: Runes of Magic
- Topic: Anyone know how to bug lv 75 world boss Togerthen ?
- Replies: 11
- Views: 4240
Re: Anyone know how to bug lv 75 world boss Togerthen ?
Have a low level character open the altar interface and keep it open, then you summon the boss and kill him, then have the low level summon the boss and die. That resets the altar. You have to have good pattack, otherwise it will take too long for you to kill the boss and the low level's altar inter...
- Tue Mar 26, 2013 10:18 pm
- Forum: Runes of Magic
- Topic: Anyone know how to bug lv 75 world boss Togerthen ?
- Replies: 11
- Views: 4240
Re: Anyone know how to bug lv 75 world boss Togerthen ?
If they haven't fixed it yet, then all you need to do is summon the boss, hide behind rock and have someone else aggro the boss by shooting him with a long range magic spell then run away and NOT die. Run to the cave at the back of the canyon and again NOT die. Best character would be a priest with ...
- Thu Jan 12, 2012 4:30 pm
- Forum: RoM Bot revision notes
- Topic: 683 Changelog
- Replies: 13
- Views: 4304
Re: 683 Changelog
Yes, its green, and I deleted and repulled everything in "rom" ,twice, just to make sure its ok, but it still errors out on line 151 in party.lua whenever the leader is not in range of checkparty() point and I have more than 3 members in the party.
- Wed Jan 11, 2012 4:44 pm
- Forum: RoM Bot revision notes
- Topic: 683 Changelog
- Replies: 13
- Views: 4304
Re: 683 Changelog
and party leader has to be out of range.
- Wed Jan 11, 2012 4:26 pm
- Forum: RoM Bot revision notes
- Topic: 683 Changelog
- Replies: 13
- Views: 4304
Re: 683 Changelog
After more testing, the consistent pattern in the error in checkparty function, the"partymemberpawn[i]:update()", if there are more than three party members is party member 2. Even if I change the order of party members or assign new ones its always 2.
- Tue Jan 10, 2012 12:45 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 146674
Re: GM detection and banning chance reduction
No, but it is just a lot of whispers and if I get whispered by a player it is hard to find it in all those accept invitation whispers.
- Tue Jan 10, 2012 12:40 am
- Forum: RoM Bot revision notes
- Topic: 683 Changelog
- Replies: 13
- Views: 4304
Re: 683 Changelog
I tested it every which way, with 4 and 5 characters, but everytime one of them trigers the same error. Once it is one character, the next time is another without any pattern. I made all the profiles from scratch but the error persists. Thank you for trying. Anyway, I have another question, is there...
- Sat Jan 07, 2012 5:40 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 146674
Re: GM detection and banning chance reduction
I am using AutoAcceptInvitations Addon and when my other characters whisper to accept they get logged in the GMdetectwhispers.xml. Is there a way to ignore those whispers.