Search found 69 matches

by Buster99
Thu Aug 21, 2014 3:36 pm
Forum: Runes of Magic
Topic: Goblins Mini-game
Replies: 7
Views: 2608

Goblins Mini-game

Does anyone have a script they can share that actually pays the tokens, kills all mobs and collects the shells from chest? All the old scripts skip the killing of mobs part, which is now required, that I can find.

Thanks
by Buster99
Fri Nov 15, 2013 2:54 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Constellation (Zodiac) Pet scripts
Replies: 260
Views: 67018

Re: Rock5's Constellation (Zodiac) Pet scripts

Rock, Whenever I run the Haunted script and set it to repeat using the transport rune option I encounter this problem: First time it runs through the game...works flawlessly Next time through the game...will NOT click on tiles and items and fails to complete. I have to restart script for it to work ...
by Buster99
Thu Nov 14, 2013 3:59 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 67215

Re: Malatina's survival

I currently run 15 chars but I restart client every time before doing Survival. Still crashes 50% of time or more. So I have to manually restart script after failing Survival and continue on with COT, AT, Dailies, etc. Doesn't seem to be client issue. Is it possible there is something in the script ...
by Buster99
Thu Nov 14, 2013 2:00 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 67215

Re: Malatina's survival

I run one char at a time.

Still fails that often.
by Buster99
Wed Nov 13, 2013 7:34 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 67215

Re: Malatina's survival

Rock, I try and run 15 chars through Malatina's Survival but 40-50%% of time client crashes, even though it is a fresh client. I would love it if you could help figure out this problem. I am running: Rom Version 3.29 and Revision 766 survivalIR5 ver. 2.74 Here is the error message in MM window: Play...
by Buster99
Fri Nov 01, 2013 12:56 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5's "fastLogin Revisited"
Replies: 914
Views: 178599

Re: rock5's "fastLogin Revisited"

Code: Select all

ChangeCharRestart("current")
Works perfectly.

The client error box has not returned after using your updated userfunction_login.lua

I will let you know if any more probs but it seems to be working flawlessly.

Thanks again
by Buster99
Thu Oct 31, 2013 4:52 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5's "fastLogin Revisited"
Replies: 914
Views: 178599

Re: rock5's "fastLogin Revisited"

Thanks Rock. That works. But... Is there a way to restart client and relog in with same char and acct? I want to use this script with multi-clients and chars without making a script for each one. I tried using: ChangeCharRestart('current',"rom") and varieties of the 'current' option that is allowed ...
by Buster99
Tue Oct 29, 2013 4:13 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5's "fastLogin Revisited"
Replies: 914
Views: 178599

Re: rock5's "fastLogin Revisited"

Another question: I would like to run a farming script for one hour then force client to restart and reload script. 1. I know there is a Logout_Time option in user profile. Can I use that? Or some type of loop I set up? I have been trying to read many posts on "timer" to see if there is a simple tim...
by Buster99
Mon Oct 28, 2013 4:50 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5's "fastLogin Revisited"
Replies: 914
Views: 178599

Re: rock5's "fastLogin Revisited"

Ahhh gotcha. Thank you.

Question: The example that you give in your relog function shows how to set CharList table for two clients. Is there a limit on how many clients you can do in this fashion? Would it work for 4 clients if table was adjusted for it? Does userfunction support more than 2?
by Buster99
Mon Oct 28, 2013 12:51 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5's "fastLogin Revisited"
Replies: 914
Views: 178599

Re: rock5's "fastLogin Revisited"

Thank you for testing my code. That gave me the information I needed to know it wasn't in the script. I found the problem after doing more testing: I had these two copies in my userfunction folder: userfunction_LoginNextChar_old.lua userfunction_LoginNextChar.lua For some reason it was accessing the...
by Buster99
Mon Oct 28, 2013 10:04 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5's "fastLogin Revisited"
Replies: 914
Views: 178599

Re: rock5's "fastLogin Revisited"

I forgot to list it in previous post but I DO have userfunction_login.lua in the userfunction folder. Still does not work. I am trying to test it with this simple code, but is not working: <waypoints type="TRAVEL"> <onLoad> function relog() SetCharList({ {account=1 , chars= {1,2}}, {account=2 , char...
by Buster99
Mon Oct 28, 2013 12:19 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5's "fastLogin Revisited"
Replies: 914
Views: 178599

Re: rock5's "fastLogin Revisited"

Help please. I cannot get the game client to actually close and restart. It moves through the list properly, loading each new character in list, but does not close and restart client. I have read much and not sure what I am missing. I have: installed LoginNextChar userfunction in the correct folder ...
by Buster99
Sun Jul 21, 2013 1:06 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: course of terror WP
Replies: 449
Views: 76802

Re: course of terror WP

I am having problem with clicking on keys also. But it does not seem to be because of distance from key because when I manually move closer to key it sill will not harvest key when clicking. Very strange. This happens approximately 20% of time with chars and game timer ends up running out with faile...
by Buster99
Thu Jul 18, 2013 11:56 pm
Forum: Runes of Magic
Topic: Pause script withouting using sleep?
Replies: 4
Views: 998

Re: Pause script withouting using sleep?

TY so much Lisa
by Buster99
Thu Jul 18, 2013 3:37 pm
Forum: Runes of Magic
Topic: Pause script withouting using sleep?
Replies: 4
Views: 998

Re: Pause script withouting using sleep?

I don't want the script to start again when attacked by mobs. I want it to only resume when I press DEL.
by Buster99
Thu Jul 18, 2013 2:31 pm
Forum: Runes of Magic
Topic: Pause script withouting using sleep?
Replies: 4
Views: 998

Pause script withouting using sleep?

I want to be able to pause script and not have the script restart until I press 'Delete', even if mobs attack me.

I tried:

Code: Select all

stopPE()
Ideas?
by Buster99
Wed Jun 19, 2013 11:59 am
Forum: Runes of Magic
Topic: my game crashes when i collect Mysterious Bags after a while
Replies: 10
Views: 2749

Re: my game crashes when i collect Mysterious Bags after a w

My game is constantly crashing while trying to loot Mysterious bags. Never had problem before last patch. I also recently updated to MM 1.03 and latest RoM revision. It happens after about 30-60 minutes of farming in new zone. Error is always same: We found Mysterious Bag and will harvest it. We did...
by Buster99
Tue Jun 18, 2013 6:16 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 98832

Re: GM detection and banning chance reduction

Just started using GM detection again after last patch...I also have recently updated to latest build and to MM1.03

Getting this error every time GM monitor detects being Followed by Playerx:

"...scripts/rom/classes/pawn.lua:154 bad argument #1 to 'readfunc' <<null>>

Any ideas?
by Buster99
Thu Jun 13, 2013 2:52 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: onLoad event error with latest Release
Replies: 1
Views: 1180

onLoad event error with latest Release

I recently updated to MM 1.3 and Revision 758 but now I am having an error while trying to run Romka's Malatina's Goblin script. Error reads: "...micromacro/scripts/rom/classes/waypointlist.lua:83 Failed to compile and run Lua code for waypointlist onLoad event. I have looked at the waypointlist but...
by Buster99
Thu Jun 13, 2013 12:30 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ancient Treasure
Replies: 278
Views: 60446

Re: Rock5's Ancient Treasure

Yes, works fine now.

Thanks!