Search found 40 matches
- Thu May 09, 2013 8:44 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Anthony Taz Daily Quest in Rorazan: Demonstration Battle
- Replies: 31
- Views: 12314
Re: Anthony Taz Daily Quest in Rorazan: Demonstration Battle
I've found that camera angle is important for efficiency in this daily/public event. It helps a lot to always actually have the target in the actual game/camera view. This has info on how to set that up: http://www.solarstrike.net/phpBB3/viewtopic.php?p=45074&sid=9c59d45be9fba67be5f6e0caec2866e...
- Sun Feb 17, 2013 4:57 pm
- Forum: Runes of Magic
- Topic: problem using AcceptBorderQuest()
- Replies: 2
- Views: 1017
Re: problem using AcceptBorderQuest()
Excellent, the above command did the trick! Many thanks!AlterEgo95 wrote:...
Edit: If that doesn't work try. I just saw it in an other topic.Code: Select all
RoMScript("ScriptBorder:Hide()")
AlterEgo95
- Sun Feb 17, 2013 1:43 pm
- Forum: Runes of Magic
- Topic: problem using AcceptBorderQuest()
- Replies: 2
- Views: 1017
problem using AcceptBorderQuest()
I have some trouble accepting a border quest. The command inventory:useItem("Arrowhead Carved with Name");RoMScript("AcceptBorderQuest()") picks up the quest, but it does not close (or it does not always close) the popup window that appears after using the item. Is there any way ...
- Sat Feb 16, 2013 12:06 am
- Forum: Runes of Magic
- Topic: getQuestStatus() for public quests?
- Replies: 4
- Views: 1628
Re: getQuestStatus() for public quests?
... Or you could use my questlog class userfunction. It has a modified version of getQuestStatus that I think can work by id. To get quest ids I would use ItemPreview game addon. Many thanks, Rock5, that's exactly what I wanted. It seems to work fine with quest IDs, which I obtained from the databa...
- Fri Feb 15, 2013 11:47 pm
- Forum: Runes of Magic
- Topic: getQuestStatus() for public quests?
- Replies: 4
- Views: 1628
Re: getQuestStatus() for public quests?
You can accept and complete public quests like this. AcceptquestByName("questname", "public") CompleteQuestByName("questname","public") Unfortunately that won't work for quests that are picked up by using (right click) an item. (for example, the quest "L...
- Fri Feb 15, 2013 9:24 pm
- Forum: Runes of Magic
- Topic: getQuestStatus() for public quests?
- Replies: 4
- Views: 1628
getQuestStatus() for public quests?
Consider the case of a public quest and a daily quest with the same name.
Is it possible to use getQuestStatus() to check for the status of the public quest?
Alternatively, how can I find the id of the public quest?
Thanks!
Is it possible to use getQuestStatus() to check for the status of the public quest?
Alternatively, how can I find the id of the public quest?
Thanks!
- Fri Aug 10, 2012 10:53 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: course of terror WP
- Replies: 449
- Views: 115440
Re: course of terror WP
I don't know how that is happening, but I can confirm that occasionally the timer keeps showing up after leaving the mine.rock5 wrote:How can the timer still be running if you've left goblins? Seems strange...
- Tue Jul 24, 2012 2:11 pm
- Forum: Runes of Magic
- Topic: Adjustments for this weeks patch needed.
- Replies: 34
- Views: 6632
Re: Adjustments for this weeks patch needed.
my update ends with:
"...grams/micromacro/scripts/rom/classes/memorytable.lua:7: bad argument #2 to 'memoryReadIntPtr' (number expected, got nil)"
"...grams/micromacro/scripts/rom/classes/memorytable.lua:7: bad argument #2 to 'memoryReadIntPtr' (number expected, got nil)"
- Mon Jul 23, 2012 1:41 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ultra Model files
- Replies: 157
- Views: 56802
Re: Rock5's Ultra Model files
i just want to report a bug to you, when using you Ultramodel, the Game crashes when using CompleteQuestByName(); on a daily quest (didn't try a normal quest) I can't remember the last time I did a quest with the bot. I used to use the models file a lot with my ks script but no quests there. Is thi...
- Sat Jul 21, 2012 1:40 pm
- Forum: Runes of Magic
- Topic: targeting npc help
- Replies: 4
- Views: 2285
Re: targeting npc help
Hi, im trying to make a ingame macro to target NPC but not working e.g say cedric the dia seller. ive tried :- /scrpit target_NPC(Cedric) /run Target_npc(Cedric) /script player:merchant( Cedric); these are not working , can some tell what wrong thx p.s i dont want to use it as bot command just a in...
- Sat Jul 21, 2012 1:16 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 122573
Re: Rock5's Constellation (Zodiac) Pet scripts
What if we tell to the bot manually the color of the matrix?
- Fri Jul 20, 2012 12:27 pm
- Forum: Runes of Magic
- Topic: Cast Recover from Secclass
- Replies: 3
- Views: 1153
Re: Cast Recover from Secclass
Try increase the value for hpper?
- Fri Jul 20, 2012 12:23 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 122573
Re: Rock5's Constellation (Zodiac) Pet scripts
For those attempting Jamie Rayer's game, you will not be able to see the matrix if you are using Lisa's model files.
- Thu Jul 19, 2012 3:19 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 122573
Re: Rock5's Constellation (Zodiac) Pet scripts
Regarding the weaving machine, I can confirm there is no object for the matrix. I thought I'd have a go trying to find an offset off the machine. No luck I'm affraid. The event still can be simplified by a bot. I was thinking about the following lines: -bot collects info about the error and what ki...
- Sun Dec 04, 2011 2:20 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 243898
Re: Rock5's Mail Mods
How to close the UMM window? It could interfere with other functions. For example, I wonder how to enter the house in Limo after using the mailbox. I currently cannot do that "because you must close the mail interface".
- Fri Dec 02, 2011 12:49 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 317770
Re: rock5's "fastLogin Revisited"
Since LoginNextChar() makes use of ChangeChar(), it can be very easily changed to accept an argument (the desired channel) to be passed to ChangeChar()....
- Thu Dec 01, 2011 11:13 am
- Forum: Runes of Magic
- Topic: waypoints and enter/exit house
- Replies: 2
- Views: 1005
waypoints and enter/exit house
I made a little route passing by a housemaid. On the waypoint close to the housemaid I have player:sleep() If I just hit the delete key, the rest of the route gets completed normally. However, If I manually enter and exit the house, going back to the point where the bot went to sleep, and then hit d...
- Tue Nov 29, 2011 3:08 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 146558
Re: GM detection and banning chance reduction
on my computer that log file is however called GMdetectwhispers.xml
Sure, its content is not xml, but that is the name of the file.
Sure, its content is not xml, but that is the name of the file.
- Tue Nov 29, 2011 1:01 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 317770
Re: rock5's "fastLogin Revisited"
Nevermind, I found the problem. Just confused by the first post, where it says that LoginNextToon() is obsolete and replaced by ChangeChar(). Read that too fast and I thought the LoginNextChar() is obsolete, which is obviously not.
- Tue Nov 29, 2011 12:50 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 317770
Re: rock5's "fastLogin Revisited"
How can one use ChangeChar() to switch to next character of a charlist?
I thought
would do it, but it just switch the next character on the present account, and stops at the last. I am not sure it follows the charlist.
I thought
Code: Select all
ChangeChar(nil,nil,math.random(3));