Search found 40 matches

by botique
Thu May 09, 2013 8:44 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Anthony Taz Daily Quest in Rorazan: Demonstration Battle
Replies: 31
Views: 12296

Re: Anthony Taz Daily Quest in Rorazan: Demonstration Battle

I've found that camera angle is important for efficiency in this daily/public event. It helps a lot to always actually have the target in the actual game/camera view. This has info on how to set that up: http://www.solarstrike.net/phpBB3/viewtopic.php?p=45074&sid=9c59d45be9fba67be5f6e0caec2866e...
by botique
Sun Feb 17, 2013 4:57 pm
Forum: Runes of Magic
Topic: problem using AcceptBorderQuest()
Replies: 2
Views: 1016

Re: problem using AcceptBorderQuest()

AlterEgo95 wrote:...

Edit: If that doesn't work try

Code: Select all

RoMScript("ScriptBorder:Hide()")
. I just saw it in an other topic.

AlterEgo95
Excellent, the above command did the trick! Many thanks!
by botique
Sun Feb 17, 2013 1:43 pm
Forum: Runes of Magic
Topic: problem using AcceptBorderQuest()
Replies: 2
Views: 1016

problem using AcceptBorderQuest()

I have some trouble accepting a border quest. The command inventory:useItem("Arrowhead Carved with Name");RoMScript("AcceptBorderQuest()") picks up the quest, but it does not close (or it does not always close) the popup window that appears after using the item. Is there any way ...
by botique
Sat Feb 16, 2013 12:06 am
Forum: Runes of Magic
Topic: getQuestStatus() for public quests?
Replies: 4
Views: 1627

Re: getQuestStatus() for public quests?

... Or you could use my questlog class userfunction. It has a modified version of getQuestStatus that I think can work by id. To get quest ids I would use ItemPreview game addon. Many thanks, Rock5, that's exactly what I wanted. It seems to work fine with quest IDs, which I obtained from the databa...
by botique
Fri Feb 15, 2013 11:47 pm
Forum: Runes of Magic
Topic: getQuestStatus() for public quests?
Replies: 4
Views: 1627

Re: getQuestStatus() for public quests?

You can accept and complete public quests like this. AcceptquestByName("questname", "public") CompleteQuestByName("questname","public") Unfortunately that won't work for quests that are picked up by using (right click) an item. (for example, the quest "L...
by botique
Fri Feb 15, 2013 9:24 pm
Forum: Runes of Magic
Topic: getQuestStatus() for public quests?
Replies: 4
Views: 1627

getQuestStatus() for public quests?

Consider the case of a public quest and a daily quest with the same name.
Is it possible to use getQuestStatus() to check for the status of the public quest?
Alternatively, how can I find the id of the public quest?
Thanks!
by botique
Fri Aug 10, 2012 10:53 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: course of terror WP
Replies: 449
Views: 114945

Re: course of terror WP

rock5 wrote:How can the timer still be running if you've left goblins? Seems strange...
I don't know how that is happening, but I can confirm that occasionally the timer keeps showing up after leaving the mine.
by botique
Tue Jul 24, 2012 2:11 pm
Forum: Runes of Magic
Topic: Adjustments for this weeks patch needed.
Replies: 34
Views: 6631

Re: Adjustments for this weeks patch needed.

my update ends with:
"...grams/micromacro/scripts/rom/classes/memorytable.lua:7: bad argument #2 to 'memoryReadIntPtr' (number expected, got nil)"
by botique
Mon Jul 23, 2012 1:41 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ultra Model files
Replies: 157
Views: 56637

Re: Rock5's Ultra Model files

i just want to report a bug to you, when using you Ultramodel, the Game crashes when using CompleteQuestByName(); on a daily quest (didn't try a normal quest) I can't remember the last time I did a quest with the bot. I used to use the models file a lot with my ks script but no quests there. Is thi...
by botique
Sat Jul 21, 2012 1:40 pm
Forum: Runes of Magic
Topic: targeting npc help
Replies: 4
Views: 2283

Re: targeting npc help

Hi, im trying to make a ingame macro to target NPC but not working e.g say cedric the dia seller. ive tried :- /scrpit target_NPC(Cedric) /run Target_npc(Cedric) /script player:merchant( Cedric); these are not working , can some tell what wrong thx p.s i dont want to use it as bot command just a in...
by botique
Sat Jul 21, 2012 1:16 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Constellation (Zodiac) Pet scripts
Replies: 260
Views: 120943

Re: Rock5's Constellation (Zodiac) Pet scripts

What if we tell to the bot manually the color of the matrix?
by botique
Fri Jul 20, 2012 12:27 pm
Forum: Runes of Magic
Topic: Cast Recover from Secclass
Replies: 3
Views: 1153

Re: Cast Recover from Secclass

Try increase the value for hpper?
by botique
Fri Jul 20, 2012 12:23 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Constellation (Zodiac) Pet scripts
Replies: 260
Views: 120943

Re: Rock5's Constellation (Zodiac) Pet scripts

For those attempting Jamie Rayer's game, you will not be able to see the matrix if you are using Lisa's model files.
by botique
Thu Jul 19, 2012 3:19 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Constellation (Zodiac) Pet scripts
Replies: 260
Views: 120943

Re: Rock5's Constellation (Zodiac) Pet scripts

Regarding the weaving machine, I can confirm there is no object for the matrix. I thought I'd have a go trying to find an offset off the machine. No luck I'm affraid. The event still can be simplified by a bot. I was thinking about the following lines: -bot collects info about the error and what ki...
by botique
Sun Dec 04, 2011 2:20 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 241348

Re: Rock5's Mail Mods

How to close the UMM window? It could interfere with other functions. For example, I wonder how to enter the house in Limo after using the mailbox. I currently cannot do that "because you must close the mail interface".
by botique
Fri Dec 02, 2011 12:49 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5's "fastLogin Revisited"
Replies: 914
Views: 315569

Re: rock5's "fastLogin Revisited"

Since LoginNextChar() makes use of ChangeChar(), it can be very easily changed to accept an argument (the desired channel) to be passed to ChangeChar()....
by botique
Thu Dec 01, 2011 11:13 am
Forum: Runes of Magic
Topic: waypoints and enter/exit house
Replies: 2
Views: 1005

waypoints and enter/exit house

I made a little route passing by a housemaid. On the waypoint close to the housemaid I have player:sleep() If I just hit the delete key, the rest of the route gets completed normally. However, If I manually enter and exit the house, going back to the point where the bot went to sleep, and then hit d...
by botique
Tue Nov 29, 2011 3:08 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 146070

Re: GM detection and banning chance reduction

on my computer that log file is however called GMdetectwhispers.xml
Sure, its content is not xml, but that is the name of the file.
by botique
Tue Nov 29, 2011 1:01 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5's "fastLogin Revisited"
Replies: 914
Views: 315569

Re: rock5's "fastLogin Revisited"

Nevermind, I found the problem. Just confused by the first post, where it says that LoginNextToon() is obsolete and replaced by ChangeChar(). Read that too fast and I thought the LoginNextChar() is obsolete, which is obviously not.
by botique
Tue Nov 29, 2011 12:50 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5's "fastLogin Revisited"
Replies: 914
Views: 315569

Re: rock5's "fastLogin Revisited"

How can one use ChangeChar() to switch to next character of a charlist?
I thought

Code: Select all

ChangeChar(nil,nil,math.random(3));
would do it, but it just switch the next character on the present account, and stops at the last. I am not sure it follows the charlist.