actually the bot makes me ALOT of gold, wich u can turn into diamonds and then sell on ebay ^^
but i havent cared to try yet, even though this seems kinda smart ^^
Search found 37 matches
- Tue Aug 25, 2009 6:11 am
- Forum: Runes of Magic
- Topic: Questions on Banning
- Replies: 18
- Views: 4331
- Fri Jul 31, 2009 8:53 am
- Forum: Runes of Magic
- Topic: Harvesting scan = backwards ?
- Replies: 3
- Views: 1635
Harvesting scan = backwards ?
Hi, i was wondering if it was possible to reverse the scan procedure. thing is that it happens the bot bypasses some nodes cos it hits an node father away and "moves in" instead of hitting the one just infront of him. so if the scan procedure scanned from buttom up this would less likely h...
- Fri Jul 31, 2009 5:12 am
- Forum: Runes of Magic
- Topic: Ygather + Map Pointers + Harvesting bot = ultimate win ?
- Replies: 4
- Views: 2125
Re: Ygather + Map Pointers + Harvesting bot = ultimate win ?
jup, that's the point, and if u could create an run path on the map instead of being forced to use the createpath function it would be much faster also, ofc then you would hav to temper with the route so it would run around obstackles later. but the point is to have an flexible path where the waypoi...
- Thu Jul 30, 2009 5:28 pm
- Forum: Runes of Magic
- Topic: Ygather + Map Pointers + Harvesting bot = ultimate win ?
- Replies: 4
- Views: 2125
Re: Ygather + Map Pointers + Harvesting bot = ultimate win ?
well if u createt a run-path and configuratet the bot to go for nodes not father then 100 "yards" away from the route. you let it run a few laps and if the bot get stuck at some nodes u tell it to ignore those specifik nodes. by entering the coords for the specifik node. something like tha...
- Thu Jul 30, 2009 4:27 pm
- Forum: Runes of Magic
- Topic: Ygather + Map Pointers + Harvesting bot = ultimate win ?
- Replies: 4
- Views: 2125
Ygather + Map Pointers + Harvesting bot = ultimate win ?
I was wondering if it would be possible if the bot could get the coords where he needs to go from the Ygather addon, or even from the mini-map, this would maybe make it possible for the bot to ONLY go for nodes wich actually exist. also making a route on the map would be really awsome, this way you ...
- Wed Jul 29, 2009 3:43 am
- Forum: Runes of Magic
- Topic: Suggestion: Adding time to MM
- Replies: 1
- Views: 1284
Suggestion: Adding time to MM
I was thinking, since it's not possible to see when RoM breaks down or Disconects, it would be really mice if you could see time in MM.
just adding time to the end of every command line or something like that would be really cool
hope this aint that hard to implement
thanks in advance
just adding time to the end of every command line or something like that would be really cool
hope this aint that hard to implement
thanks in advance
- Tue Jul 28, 2009 6:41 pm
- Forum: Runes of Magic
- Topic: Strange Behavior ?
- Replies: 3
- Views: 1677
Strange Behavior ?
Okay, i know this has been broad up before, but i do not recall where and when, so sorry for me posting about this. I have this strange behavior of the bot. it changes my viewing angle and distance. if i place the cam to be nearly 90 degrees it will change it to be more like 45* wich ofc is really a...
- Tue Jul 28, 2009 9:34 am
- Forum: Runes of Magic
- Topic: Error after Patch 1.8: Unable to find static char base po...
- Replies: 15
- Views: 5233
Re: Error after Patch 1.8: Unable to find static char base po...
same error here im afraid... shame tbh...
- Sun Jul 26, 2009 12:40 am
- Forum: Runes of Magic
- Topic: Request: Tutorial for Quickturn Function
- Replies: 1
- Views: 1330
Request: Tutorial for Quickturn Function
Hi, well i've seen the quickturn function beeing talkt about, and only positive things have been sayt what i can see.
now i would like someone who has some experience with the function to make some sort of tutorial for how-to incorporate and use it
thanks in advance
now i would like someone who has some experience with the function to make some sort of tutorial for how-to incorporate and use it
thanks in advance
- Sun Jul 26, 2009 12:29 am
- Forum: Runes of Magic
- Topic: Useful AddOns
- Replies: 96
- Views: 134657
Re: Useful AddOns
Could you please give me the code for the Knight-skill "Charge" I don't understand what you want or want to do and I don't understand why you post that request in that topic? :roll: I think the reason for why he ask's is that the Skill "charge" wich is the same like the warrior ...
- Thu Jul 23, 2009 5:42 pm
- Forum: Runes of Magic
- Topic: Useful AddOns
- Replies: 96
- Views: 134657
Re: Useful AddOns
Could you please give me the code for the Knight-skill "Charge" I don't understand what you want or want to do and I don't understand why you post that request in that topic? :roll: I think the reason for why he ask's is that the Skill "charge" wich is the same like the warrior ...
- Mon Jul 20, 2009 5:52 am
- Forum: Runes of Magic
- Topic: Harvesting with the bot - How To For Dummies
- Replies: 174
- Views: 206665
Re: Harvesting with the bot - How To For Dummies
Good post, going to sticky this one. Just letting you know that I fixed two errors in your post. Both times, you had this: <waypoints type="TRAVEL">> The second '>' shouldn't be there, and I'm actually kind of surprised it didn't cause any errors. hmmm, i just see that i have that in my p...
- Sun Jul 19, 2009 4:01 pm
- Forum: Runes of Magic
- Topic: Harvesting with the bot - How To For Dummies
- Replies: 174
- Views: 206665
Harvesting with the bot - How To For Dummies
Okay, i see that ppl still ask for how to make the bot gather. It does not require hardcore coding or anything like that, it does though require some work, time and efford. just a little note, my gathering waypoint path aint perfect, i would say it's more or less impossible to make 1 that is 100% ef...
- Mon Jul 13, 2009 12:18 pm
- Forum: Runes of Magic
- Topic: Harvest Bot (Noob)
- Replies: 9
- Views: 4034
Re: Harvest Bot (Noob)
Ok I can create a path and have it do the path things, but i've only seen the Harvest Bot gather when it's facing the wood, ore, herb. Is there a way to make it so it searches the general area near the waypoint for all item to gather? i think it's possible, but it would be stupid, so to say. it wou...
- Mon Jul 13, 2009 12:15 pm
- Forum: Runes of Magic
- Topic: goal setting
- Replies: 22
- Views: 5940
Re: goal setting
it's simple why :) this way u can make a profile custommized for an lvl lets say 10, wich has spells and stuff wich an lvl 5 dosent have. if you then could attach the new spells u get to the actionbar in the right order, u could in theory make a bot wich goes from 1-50 :) that's why :) and thanks :)
- Sun Jul 12, 2009 6:39 pm
- Forum: Runes of Magic
- Topic: Harvest Bot (Noob)
- Replies: 9
- Views: 4034
Re: Harvest Bot (Noob)
Use the search function, and look trough the forum, BEFORE you post, please :) okay, here is what u do, u create an path with the createpath function, u WRITE DOWN every single node (the number of the waypoint, u can see the number in MicroMacro) down on some paper, when u are done, u open the waypo...
- Sun Jul 12, 2009 6:14 pm
- Forum: Runes of Magic
- Topic: goal setting
- Replies: 22
- Views: 5940
Re: goal setting
that does work, but how do u define that that profile should be loaded in the waypoints ?
tryed this, wich ofcourse dosen't work
tryed this, wich ofcourse dosen't work
Code: Select all
<!-- #62 --><waypoint x="463" z="-7195">
rom/bot.lua profile:someProfile </waypoint>
- Sun Jul 12, 2009 6:03 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 920059
Re: RoM bot
As was said already, the character's movement does definitely appear very very bottish. I can take a video if anyone really needs to see, but I am sure most people know what I am talking about. The character will move 1 step at a time, pause for a very quick second, then again 1 step, making it loo...
- Sun Jul 12, 2009 6:00 pm
- Forum: Runes of Magic
- Topic: goal setting
- Replies: 22
- Views: 5940
Re: goal setting
sorry if i was unclear, i mean to change the profile with an command ? that might not be possible ?Administrator wrote:
That's a profile. You can edit it to fit your needs by following the profile specifics outlined in the first post. I'm not sure what you want.
- Sun Jul 12, 2009 11:43 am
- Forum: Runes of Magic
- Topic: showing posistion command ?
- Replies: 2
- Views: 1597
showing posistion command ?
hi, i was wondering if there was an command so you could see your current position in MM, instead of doing "createpath" all the time to get the single coordinates. im using the harvester function, and it works like a charm, BUT it aint possible to get ALL gather nodes in first try, so what...