Search found 26 matches

by Tooney
Sat Dec 10, 2011 2:08 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Waypoint Renumbering
Replies: 9
Views: 3393

Re: Waypoint Renumbering

Nice work Rickster.
by Tooney
Mon Dec 05, 2011 12:56 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 104629

Re: Malatina's survival

Hi Rock, Thanks for the response. I just realised I should have posted in Course of Terror. It's because I run survivalR5 with cot_tele autoloading afterwards! Anyway I was talking about cot_tele. I think the char can't move when it first enters but I guess it thought it wasn't close enough to wp 1 ...
by Tooney
Mon Dec 05, 2011 1:12 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 104629

Re: Malatina's survival

Seems broken since last RoM update (679). The char cannot get to waypoint 1 and goes through to max unstick retries. I changed the 1st waypoint to my exact co-ords and it worked okay then.
by Tooney
Fri Dec 02, 2011 12:45 am
Forum: Runes of Magic
Topic: User Function Macros
Replies: 5
Views: 1418

Re: User Function Macros

Thanks both of you for taking the time to explain.
by Tooney
Thu Dec 01, 2011 5:56 pm
Forum: Runes of Magic
Topic: User Function Macros
Replies: 5
Views: 1418

Re: User Function Macros

Thanks for the reply. I have a couple of alts that mail me mats which I collect in a waypoint, process and then donate. It's just sometimes if I'm not botting I manually collect the mail and want to donate everything in my bag rather than clicking everything. My question is how do I execute GuildDon...
by Tooney
Thu Dec 01, 2011 4:44 pm
Forum: Runes of Magic
Topic: User Function Macros
Replies: 5
Views: 1418

User Function Macros

I'd like to add an in game macro that calls the user function GuildDonate(); So I can just push a button to donate. Is that possible?

I genuinely have searched long and hard but it's not easy with search terms like "macro" and "/script" :)

Thanks for any help.
by Tooney
Sun Nov 20, 2011 10:17 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: (all?!) Harvest Waypoints
Replies: 43
Views: 24314

Re: (all?!) Harvest Waypoints

Berty, just want to say thanks for taking the trouble to submit these waypoint files.

Cheers.
by Tooney
Tue Nov 15, 2011 2:00 pm
Forum: Runes of Magic
Topic: patch tomorrow... BOTS WILL NOT WORK!!!
Replies: 21
Views: 5297

Re: patch tomorrow... BOTS WILL NOT WORK!!!

MRC_Optimized, Pet Crafting, Cot_Tele, survivalR5 and a general waypoint file still seem to work okay. WooHoooooo.
by Tooney
Fri Nov 11, 2011 3:40 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Waypoint Renumbering
Replies: 9
Views: 3393

Re: Waypoint Renumbering

Thanks for your comments.
I like what you've done. It hadn't occurred to me that people would want it offline. It was intended to be run via RomBot's commandline option.
I also like Rock's idea of adding the file name as an argument.

Cheers,
Tooney.
by Tooney
Mon Nov 07, 2011 5:36 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 243027

Re: Rock5's Mail Mods

Sorry didn't search well enough. Monitor InGame Events. :roll:
by Tooney
Mon Nov 07, 2011 5:24 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 243027

Re: Rock5's Mail Mods

While you are around, do you know if it's possible to detect a new mail situation so I could respond to it and go and collect the mail?

Thanks.
by Tooney
Mon Nov 07, 2011 4:46 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 104629

Re: Malatina's survival

Lvl 53 mage with fireball, lightning & flame. Worked great for me, first time I've ever completed it even with AOE. Thanks all for the contributions.
by Tooney
Mon Nov 07, 2011 2:12 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 243027

Re: Rock5's Mail Mods

Sir, you are a star.
by Tooney
Mon Nov 07, 2011 1:04 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 243027

Re: Rock5's Mail Mods

Hi Rock,

If I have a read mail in my inbox or I get a mail with no attachments then UMM_TakeMail doesn't work correctly, it just keeps asking me to tag a message and never completes. Any tips? It does collect all other mails with attachments but leaves the text only one.

Thanks.
by Tooney
Sun Oct 23, 2011 9:15 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Millers Ranch Scripts
Replies: 778
Views: 225303

Re: Rock5's Millers Ranch Scripts

Hi Rock,

Do you turn off the speedhack because there is something bad about it? I notice all your recent releases you turn it off? Just wondering. :)

Thanks.
by Tooney
Sat Oct 22, 2011 2:26 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Millers Ranch Scripts
Replies: 778
Views: 225303

Re: Rock5's Millers Ranch Scripts

Ok, if the last message is "clearing target" then it is pausing in the same place as mine. Which probably means it thinks the eggs are stuck. Have you tried reducing the value of Timeout in the "MRC_Optimized.xml" file? Open "\micromacro\scripts\rom\waypoints\MRC_Optimized.x...
by Tooney
Sat Oct 22, 2011 12:40 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Millers Ranch Scripts
Replies: 778
Views: 225303

Re: Rock5's Millers Ranch Scripts

Are you asking me if I have anything?
If you are :)
My previous post meant that I was just going to put up with the delay because the code has decided my last egg is stuck. I did reduce the value of Timeout (at the top of the script) to 60. Is your character just standing around alot then?
by Tooney
Thu Oct 20, 2011 4:42 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Millers Ranch Scripts
Replies: 778
Views: 225303

Re: Rock5's Millers Ranch Scripts

It's okay I can figure out what's going on.
The only egg left is in the ignore list. Once the Timeout occurs the egg drops out of the ignore list and is harvested.
by Tooney
Thu Oct 20, 2011 3:46 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Millers Ranch Scripts
Replies: 778
Views: 225303

Re: Rock5's Millers Ranch Scripts

Hi Rock5 & Lisa. I've noticed the bot can stop for a long time in this loop.... repeat yrest(500) player:update() egg = player:findNearestNameOrId({112958,114931}, nil, eggEvalFunc) until egg It just stands there even though an egg is clearly available. One time I clicked the egg and it gathered...
by Tooney
Mon Oct 17, 2011 4:41 pm
Forum: Runes of Magic
Topic: Add timeout
Replies: 3
Views: 1133

Re: Add timeout

No idea what you are doing with your script but os.date() will give you a time value which by getting a difference would effectively give you a way of monitoring how long you did something. If os.date() doesn't work then install the d303Fix from Curse.com Or GetTime() will give you how many mSec it'...