Search found 21 matches

by Caspy
Fri Mar 08, 2013 5:50 pm
Forum: Runes of Magic
Topic: Anyone have minigames Waypoints?
Replies: 190
Views: 39315

Re: Anyone have minigames Waypoints?

Hehe, ok thanks for the reply guys, I was just wondering if anyone had figured it out. ;-)
by Caspy
Fri Mar 08, 2013 10:04 am
Forum: Runes of Magic
Topic: Anyone have minigames Waypoints?
Replies: 190
Views: 39315

Re: Anyone have minigames Waypoints?

Any feedback on my previous post? I'd appreciate it. :)
by Caspy
Tue Mar 05, 2013 4:55 pm
Forum: Runes of Magic
Topic: Anyone have minigames Waypoints?
Replies: 190
Views: 39315

Re: Anyone have minigames Waypoints?

Hey all, Quick question about the goblin mini game.. Is there a way to fool the server time or something (just an idea), so it can be done multiple times and 3k shells can be gained very easily? Or maybe there is a way to change the player ID to fool the mini game so it doesn't recognize me being in...
by Caspy
Sun Jun 03, 2012 4:01 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Gestero waypoints
Replies: 1
Views: 1711

Gestero waypoints

Hi all,

I had some fun again, created Gestero waypoints.
I got to warn you though, even with a rogue/knight account 100k HP+ this is a hard task cause of annyoing 1.5k dot's.
You may want to modify some stuff or skills according to the class you play.
Have fun. ;-)
by Caspy
Sat Mar 17, 2012 11:53 am
Forum: Runes of Magic
Topic: Problem attacking mobs
Replies: 9
Views: 1702

Re: Problem attacking mobs

Right, this works, thought I couldn't Edit that database file. :) Would have tried first otherwise lol. Thanks a bunch. Will continue testing another day, done enough for today. Just the boss fight remains, but I noticed I'm closing in on him all the time, instead of standing in 1 spot and hit him. ...
by Caspy
Sat Mar 17, 2012 11:21 am
Forum: Runes of Magic
Topic: Problem attacking mobs
Replies: 9
Views: 1702

Re: Problem attacking mobs

On a side note: Could you please add <skill name="ROGUE_UNKNOWN_CHOICE" id="495715" energy="20" target="self" type="buff" buffname="..." cooldown="?3 minutes?" /> Buffnames: Excite: 506868 Blood Boil: 506877 Immortality: 506880 to...
by Caspy
Sat Mar 17, 2012 10:31 am
Forum: Runes of Magic
Topic: Problem attacking mobs
Replies: 9
Views: 1702

Re: Problem attacking mobs

Yup rock5, you're right, this solves the problems about this waypoint. These mobs are pretty annoying though with their 1.5k dot for 15 seconds. Updated the waypoint a bit, it's safer, clearing target more often so it's easier to keep up with the spawns. <!-- # 13 --><waypoint x="3565" z=&...
by Caspy
Sat Mar 17, 2012 10:05 am
Forum: Runes of Magic
Topic: Problem attacking mobs
Replies: 9
Views: 1702

Re: Problem attacking mobs

Hi Lisa,

Adding this did not solve the issue.
Right, I noticed my bot keeps spamming the skills, even if there are no mobs there, maybe that's why there is no time to loot. Got to change something in the loop. Yet to figure out what..
:)
by Caspy
Sat Mar 17, 2012 9:41 am
Forum: Runes of Magic
Topic: Problem attacking mobs
Replies: 9
Views: 1702

Re: Problem attacking mobs

Problem solved: <!-- # 13 --><waypoint x="3565" z="4271" y="743"> yrest(3000); while 4 > inventory:itemTotalCount(206138) do la = player:findNearestNameOrId(102779) lb = player:findNearestNameOrId(102738) if la then player:target(la); player:cast("KNIGHT_HOLY_STRIK...
by Caspy
Sat Mar 17, 2012 8:46 am
Forum: Runes of Magic
Topic: Problem attacking mobs
Replies: 9
Views: 1702

Problem attacking mobs

Hello, I wish to create a bot in which I stand at some waypoint. Mobs will spawn. I kill them, next wave of mobs spawn and I kill them again and so on, until the while-statement is ok. But I'm having problems killing them to get their loot and thus can't complete the while-statement. Waypoint looks ...
by Caspy
Wed Mar 07, 2012 10:23 am
Forum: Runes of Magic
Topic: Don't fight mobs before waypoint reached
Replies: 1
Views: 716

Don't fight mobs before waypoint reached

Hi, I was wondering if there's a way to avoid running of track to a nearby mob like in the screenshot? Scenario: I run to waypoint 1. I kill a mob there. Closeby is a mob, but let's say behind a wall and therefor i need to run to waypoint 2,3,4 to reach that mob at waypoint 5. So I don't want to att...
by Caspy
Mon Mar 05, 2012 1:33 pm
Forum: Runes of Magic
Topic: Ride mount, ignore mobs
Replies: 2
Views: 931

Re: Ride mount, ignore mobs

Thank you Lisa :) Am just creating some card / Talent point farming bots for fun with this x)
by Caspy
Sun Mar 04, 2012 4:50 pm
Forum: Runes of Magic
Topic: Ride mount, ignore mobs
Replies: 2
Views: 931

Ride mount, ignore mobs

Hey, I was wondering, is there a function to ignore mobs when riding mounts? Or something that can be added in the waypoint like <!-- # 1 --><waypoint x="1" z="1" y="1" > player:mount(); </waypoint> <!-- # 2 --><waypoint x="2" z="2" y="2" d...
by Caspy
Tue Feb 14, 2012 5:36 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Water Dragon (Lytfir) Waypoints
Replies: 15
Views: 4806

Re: Water Dragon (Lytfir) Waypoints

Yes, pretty smart to use the fly() method here, this will save a lot of time. My bot takes about 7 minutes to do a run, cause of the run in hide mode implemented. To me, aslong as the mobs are no frogs it's not a problem, but still because of this there's the durability issue of armor that goes down...
by Caspy
Tue Feb 14, 2012 12:55 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Water Dragon (Lytfir) Waypoints
Replies: 15
Views: 4806

Water Dragon (Lytfir) Waypoints

Dear all, Since I received quite a few messages about these water dragon waypoints I created I will post them on the forum, because I'm not checking my mailbox every day. There are a few things you need to check first. When opening the waypoint file you'll see at the top this piece of code : <onLoad...
by Caspy
Mon Sep 05, 2011 4:29 pm
Forum: Runes of Magic
Topic: How to trigger if-statement when in combat
Replies: 15
Views: 3823

Re: How to trigger if-statement when in combat

Yea problem solved with rewriting the if-statement: <onSkillCast><![CDATA[ target = player:getTarget(); if target ~= nil then if target.Name == "Lytfir" then _used = false; if( 50 > target.HP/target.MaxHP*100 and _used ~= true) then inventory:useItem(205836); _used = true end end end ]]></...
by Caspy
Mon Sep 05, 2011 7:17 am
Forum: Runes of Magic
Topic: How to trigger if-statement when in combat
Replies: 15
Views: 3823

Re: How to trigger if-statement when in combat

@ Lisa: I tried changing combat_distance to 45 - 50 - 55, nothing worked. But ok, problem solved after trying what Mushroomstamp suggested. @ Mushroomstamp: Thank you for the help, this works. 1 new problem occured though. :p I start the bot, go in combat with the boss for the 1st time. And all goes...
by Caspy
Sun Sep 04, 2011 8:38 pm
Forum: Runes of Magic
Topic: How to trigger if-statement when in combat
Replies: 15
Views: 3823

Re: How to trigger if-statement when in combat

I'm still experiencing some problems. I tried to change the profile options in all ways, but nothing seems to work. Standard distances in my profile i have: <option name="COMBAT_DISTANCE" value="200" /> <option name="MAX_TARGET_DIST" value="225" /> But this ga...
by Caspy
Sat Sep 03, 2011 4:58 am
Forum: Runes of Magic
Topic: How to trigger if-statement when in combat
Replies: 15
Views: 3823

Re: How to trigger if-statement when in combat

This is awesome, works perfectly. Only 1 more problem now ^^ When I fight this boss, my range of my skills is 50 but the distance is always bigger so my character always moves in. Is there a way around this? In the cmd screen it shows: Moving in | Suggested range: 50 | Distance: (from 52 to 96). I a...
by Caspy
Sat Sep 03, 2011 4:17 am
Forum: Runes of Magic
Topic: How to trigger if-statement when in combat
Replies: 15
Views: 3823

Re: How to trigger if-statement when in combat

Yes, maybe I wasn't clear enough. I have to use the Crystal ball (item) when the boss (Lytfir) his HP is under 50%. 102623 is the ID of the boss and 205836 is the ID of the crystal ball. I will upload my full waypoint file as it may make it easier for you to check what it needs to do. So in this fil...