Search found 1047 matches
- Tue Nov 03, 2009 8:45 am
- Forum: Runes of Magic
- Topic: Aggros Issue
- Replies: 25
- Views: 5823
Re: Aggros Issue
I am having a similar problem with agro. Moving to Waypoint Waiting On Aggressive enemies Aggro Wait Time out does that about 15 times then works once, rinse repeat. Stands right on top the mob doing nothing How do i disable Waiting On Aggressive enemies Pls. Post your profile. What class are you p...
- Tue Nov 03, 2009 5:06 am
- Forum: Runes of Magic
- Topic: Delete
- Replies: 1
- Views: 805
Re: UberFlex And Rombot
I used to put the macro in slot 1 and it would think it was the attack button and use it but it no longer works from The saturday patch, I did get the new uberflex which works, But pls list steps to how to list this as skills and get it to use as a macro thankyou. I think there have been some posts...
- Tue Nov 03, 2009 4:35 am
- Forum: Runes of Magic
- Topic: How to Assist?
- Replies: 2
- Views: 985
Re: How to Assist?
Say i target a mob and its being attacked by a guildy how to i set it up to assist and attack that mob also. Cause if its being attacked already it doesnt attack that mob Add you guildy to your friends into the profile: <friends> <friend name="friendname1" /> <friend name="friendname...
- Mon Nov 02, 2009 5:00 pm
- Forum: Runes of Magic
- Topic: How to: using waypoint files (Examples: DQ running, multi )
- Replies: 108
- Views: 146955
Re: How to: using waypoint files (Examples: DQ running, multi )
First code works fine but have little problem. I didn't have time to test it at all conditions. Can somebody test it if is onother player near NPC if bot target NPC or player. :D I suppose you didn't test it at all? player:target_NPC("Siping"); is allready searching and targeting the righ...
- Mon Nov 02, 2009 12:04 pm
- Forum: Runes of Magic
- Topic: Wander->repair,autobuy->waypoint->wander is it possible ?
- Replies: 3
- Views: 1410
Re: Wander->repair,autobuy->waypoint->wander is it possible ?
because i only know how to put the code above inside a waypoint files. And after walking back to your spot, you can reload the wander parameters with __WPL = CWaypointListWander(); __WPL:setRadius(settings.profile.options.WANDER_RADIUS); __WPL:setMode("wander"); and i dont know where to p...
- Mon Nov 02, 2009 9:07 am
- Forum: Runes of Magic
- Topic: Wander->repair,autobuy->waypoint->wander is it possible ?
- Replies: 3
- Views: 1410
Re: Wander->repair,autobuy->waypoint->wander is it possible ?
is it possible to somehow tailor the mycharname.xml with Wander, to somehow have a certain trigger (time/durability/numbers of kill) -> press certain key (recall) -> use a waypoint files (walk to repair npc) -> auto repair/autobuy -> walk back to a x,y coordinate (grinding spot) -> and relaunch the...
- Mon Nov 02, 2009 6:32 am
- Forum: Runes of Magic
- Topic: Support for other languages...
- Replies: 5
- Views: 1417
Re: Support for other languages...
sry i didn't quite understand.. what do you mean by Does the bot run with the current addresses on your server? do you mean am i running a "private server" or do you mean does the bot run with the current static memory addresses? No. Not a private server. :-) Yes I'm asking if the bot is ...
- Mon Nov 02, 2009 5:54 am
- Forum: Runes of Magic
- Topic: random jumping idea
- Replies: 4
- Views: 1301
Re: random jumping idea
thanks for your fast answer :), yes 30sek are really too often, of course it would be much better when it would triggered while walking, my lua skills arent good, that was the the only solution for me :P, but i'm still reading about lua, this bot motivates me to learn more about lua :) take a look ...
- Mon Nov 02, 2009 5:16 am
- Forum: Runes of Magic
- Topic: Switch
- Replies: 5
- Views: 1539
Re: Switch
The item name is not a variable. So you need some quotation marks.
btw: pls use code tags for posting code.
Code: Select all
inventory:useItem("Folding-tooth Axe");
- Mon Nov 02, 2009 5:05 am
- Forum: Runes of Magic
- Topic: Support for other languages...
- Replies: 5
- Views: 1417
Re: Support for other languages...
Does the bot run with the current addresses on your server?thinkong wrote:i am suspecting a unicode thing but dunno where to start..
any ideas ? thanx
The unicode support is very well prepared. We still support the russian language, which also use unicode.
- Mon Nov 02, 2009 4:47 am
- Forum: Runes of Magic
- Topic: random jumping idea
- Replies: 4
- Views: 1301
Re: random jumping idea
is it possible to write a random timer that goes down from a random time like 10-40sek and then it will run this code? You could remeber the last jump with player.LastJump = os.time(); JumpGap = 10 + math.random(30) and then do the check for that gap value if( os.difftime(os.time(), player.LastJump...
- Mon Nov 02, 2009 3:12 am
- Forum: Runes of Magic
- Topic: Switch
- Replies: 5
- Views: 1539
Re: Switch
No. But the chances are better if you post your profile / event.Dracon wrote:Not work fine get this error
/scripts/rom/settings.lua:584: Failed to compile and run Lua code for onLeaveCombat in character profile
Any idea why?
- Mon Nov 02, 2009 2:20 am
- Forum: Runes of Magic
- Topic: Help with script needed here..
- Replies: 12
- Views: 4020
Re: Help with script needed here..
woot thank you so much d003232, the code works flawlessly and a note to others, the "reset timer" for the code above does not actually put the timer back to 0 on your micromacro window, so if your timer is set on 3660 (61 minute) the timer showed on the micromacro window will keep on incr...
- Mon Nov 02, 2009 2:18 am
- Forum: Runes of Magic
- Topic: I NEED HELP lol jk invalin token error
- Replies: 6
- Views: 1558
Re: I NEED HELP lol jk invalin token error
weird i get this now Seems that we renamed one of the druid skills in skill.xml after if create the levelup function. Change functions.lua line 822 from [3] = { aslevel = 2, skillname="DRUID_BRIAR_TWISTING" }, to [3] = { aslevel = 2, skillname="DRUID_BRIAR_ENTWINEMENT" }, it wil...
- Mon Nov 02, 2009 2:12 am
- Forum: Runes of Magic
- Topic: How to: using waypoint files (Examples: DQ running, multi )
- Replies: 108
- Views: 146955
Re: How to: using waypoint files (Examples: DQ running, multi )
I suppose the only way is to use a mouseclick ... or find out a new solution with one of the RoM API function. I don't know a way.wizzyslo wrote:For accept quest i think i can fix it but for finis i don't have idea. Do you have any idea what is wrong
- Sun Nov 01, 2009 3:55 pm
- Forum: Runes of Magic
- Topic: Help with script needed here..
- Replies: 12
- Views: 4020
Re: Help with script needed here..
Code: Select all
if( os.difftime(os.time(), player.free_counter1) > 10 )
And
Code: Select all
player.free_counter1 = os.time();
- Sun Nov 01, 2009 2:49 am
- Forum: Runes of Magic
- Topic: After death....
- Replies: 5
- Views: 1849
Re: After death....
I see "MAX_DEATHS = 10" to make the bot stop after 10 death at wiki. At default it sets at 10, but I dont know where that variable are... I change it to 2, and type it at my character profile : <option name="MAX_DEATHS" value="2" /> But its not works... Thank you... Th...
- Sun Nov 01, 2009 1:44 am
- Forum: Runes of Magic
- Topic: VietNam Client
- Replies: 6
- Views: 2870
Re: VietNam Client
See here in the RoM Bot Wiki.anhquansei wrote: Can you tell me where to get reversions?
- Sat Oct 31, 2009 6:01 am
- Forum: Runes of Magic
- Topic: Mount Movement Problem: strange behaivor
- Replies: 4
- Views: 1989
Re: Mount Movement Problem: strange behaivor
That is very strange. There really is no logical reason for this. The only thing I can think of is that it must be a bug in the game client; not the bot. One thing to try would be to try using RoMScript() to call the API function to move/rotate the camera. Do you know what the function(s) are, offh...
- Sat Oct 31, 2009 5:56 am
- Forum: Runes of Magic
- Topic: Bagslot error
- Replies: 7
- Views: 2442
Re: Bagslot error
Close your RoM Client. Delete the macro file at 'My Documents\Runes of Magic\<charname>'. Restart Rom and the bot and create again an empty macro at slot 1 and move that to your hotkey (defaut key is 0).jätkä wrote:Btw, should the what kind of a content should the sign have?