Search found 98 matches

by Nero
Tue Dec 06, 2011 3:08 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: course of terror WP
Replies: 449
Views: 113773

Re: course of terror WP

My rig still hasn't arrived and I'm unable to check, but my friend sent me a message that cot_tele doesn't work in v680. Apparently, the problem is that when teleporting into the place where you do the minigame, bot tries to go to wp#1, which is impossible as you're unable to move until you talk to ...
by Nero
Fri Dec 02, 2011 9:44 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: New Dailies in Xaveria
Replies: 101
Views: 27230

Re: New Dailies in Xaveria

Name of the quest changed in latest patch (one or two signs different).

Do a daily quest counter, and if dailies finished, then logout
by Nero
Mon Nov 28, 2011 12:50 pm
Forum: Runes of Magic
Topic: TH-SJF-NJF-Limo-LoM-Redhill-Tergothen Bay chain quest
Replies: 53
Views: 17019

Re: TH-SJF-NJF-Limo-LoM-Redhill-Tergothen Bay chain quest

Had a random thought. There are some instances, where you have to follow some NPC's at a various rate (for example, NPC might fight the mobs on your path, etc). How would one go about going to the place where he is at any given time? You cannot really set a fixed way as in this case NPC's path is ge...
by Nero
Mon Nov 28, 2011 6:45 am
Forum: RoM general
Topic: Removing GCD from last patch?
Replies: 0
Views: 1725

Removing GCD from last patch?

I've heard that there is some method floating around on the internet that lets you remove the changes in 4.0.5 that add GCD (doesn't work on removing ALL cooldowns, which I guess is a good thing). I've browsed the usual sites, but so far I didn't find anything useful. While I'm pretty sure that by t...
by Nero
Mon Nov 28, 2011 6:41 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Treasure Hunter waypoint?
Replies: 19
Views: 5182

Re: Treasure Hunter waypoint?

I've made some headway, most of the script worked correctly. Sadly, half of my PC melted 2 days ago, and I've lost all changes / new waypoints I've done in about a week, as I only make back-ups from time to time. It also contained all of my work on TH. Right now, I'm using my netbook, but it's very ...
by Nero
Mon Nov 28, 2011 6:29 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5's "fastLogin Revisited"
Replies: 914
Views: 312337

Re: rock5's "fastLogin Revisited"

@rock5 - Tested, retested, and

Code: Select all

	RoMScript("}fastLoginRegSel=math.random(3) a={");
works great ;]
by Nero
Mon Nov 28, 2011 6:27 am
Forum: Runes of Magic
Topic: TH-SJF-NJF-Limo-LoM-Redhill-Tergothen Bay chain quest
Replies: 53
Views: 17019

Re: TH-SJF-NJF-Limo-LoM-Redhill-Tergothen Bay chain quest

Hmm.. how is it useful, exactly? I mean, unless we can map the whole area with the for now mythical 'general movement waypoints', why do we need NPC's coords? We would need to do those quests one by one anyway, with a lot of waypoints to travel in-between NPC's, quest areas, things to harvest etc et...
by Nero
Sat Nov 26, 2011 1:46 am
Forum: Runes of Magic
Topic: TH-SJF-NJF-Limo-LoM-Redhill-Tergothen Bay chain quest
Replies: 53
Views: 17019

Re: TH-SJF-NJF-Limo-LoM-Redhill-Tergothen Bay chain quest

Cmon guys, noone wants to stick it to the frog? On topic - if we are to do it in any reasonable time, we'd have to change a few things in createpath.lua. For example changing targetNPCKey = key.VK_NUMPAD5; -- target NPC and open dialog waypoint to target said NPC via ID instead of name is vital - th...
by Nero
Fri Nov 25, 2011 6:39 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5's "fastLogin Revisited"
Replies: 914
Views: 312337

Re: rock5's "fastLogin Revisited"

My 'biggest' account has 6 chars - that makes for 1/243 chance that all chars will log in on the same channel. With math.random it keeps happening for some reason.. I've created 2 waypoints. Here's the code <onLoad> <!--Log out and login on next toon--> yrest(2500); RoMScript("fastLoginRegSel=3...
by Nero
Fri Nov 25, 2011 5:54 am
Forum: Runes of Magic
Topic: 11/24/11 -- Problems with new revision: 675
Replies: 48
Views: 9910

Re: 11/24/11 -- Problems with new revision: 675

There are only 4 mounts that last 2 hours, all of them horses. There are seven mounts lasting 15m - 4 horses, berhu, ostrich and ferret - but I've never seen any of the last three, so unless they're in the new zone, I don't think that they are possible to obtain. Even if they are, who would use 15 m...
by Nero
Fri Nov 25, 2011 5:29 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5's "fastLogin Revisited"
Replies: 914
Views: 312337

Re: rock5's "fastLogin Revisited"

Hmm.. it might be, but if one had much chars, it would be a bother to check for name of currently used char, and then based on this to choose channel.

As I'm looking for it to simply choose random channel, would just changing that line in accountlogin.lua to

Code: Select all

fastLoginChrSel=math.random(3)
work?
by Nero
Fri Nov 25, 2011 5:15 am
Forum: Runes of Magic
Topic: 11/24/11 -- Problems with new revision: 675
Replies: 48
Views: 9910

Re: 11/24/11 -- Problems with new revision: 675

4 horses, 2 types each. -- 201488, -- piebald horse 15m -- 201489, -- brown horse 15m -- 201490, -- black horse 15m -- 200876, -- white horse 2h -- 200877, -- piebald horse 2h -- 200878, -- brown horse 2h -- 200879, -- black horse 2h 201482, -- white horse 15m {first = 201488, last = 201490}, -- pie...
by Nero
Fri Nov 25, 2011 3:48 am
Forum: Runes of Magic
Topic: TH-SJF-NJF-Limo-LoM-Redhill-Tergothen Bay chain quest
Replies: 53
Views: 17019

Re: TH-SJF-NJF-Limo-LoM-Redhill-Tergothen Bay chain quest

Good then. By doing 54-70 lvl I meant that there are quests for those levels - you start doing TH at 54, and finish in new zone at 70. It would not get you to level 70 as there are too few quests even when doing other quests outside of those chains, but when doing it on exp event or supplementing it...
by Nero
Fri Nov 25, 2011 3:38 am
Forum: Runes of Magic
Topic: 11/24/11 -- Problems with new revision: 675
Replies: 48
Views: 9910

Re: 11/24/11 -- Problems with new revision: 675

I've tracked getMount() to inventory.lua - line 749 starts function CInventory:getMount() followed by a list of ID's. I suspect that it's just a simple matter of adding temporary mounts ID's (15 mins and 2h variations) of each type, and it should work. I'll do it later today if noone will try before...
by Nero
Fri Nov 25, 2011 3:22 am
Forum: Runes of Magic
Topic: TH-SJF-NJF-Limo-LoM-Redhill-Tergothen Bay chain quest
Replies: 53
Views: 17019

Re: TH-SJF-NJF-Limo-LoM-Redhill-Tergothen Bay chain quest

I'm not sure if I understand.

You want to code two quest-chains going trough the whole 'new continent' - that with Morrok Wallinder, and Toni - from the beginning to the end (as you said, starting in thunderhoof hills, ending in the new zone) - is that correct?
by Nero
Fri Nov 25, 2011 3:12 am
Forum: Runes of Magic
Topic: 11/24/11 -- Problems with new revision: 675
Replies: 48
Views: 9910

Re: 11/24/11 -- Problems with new revision: 675

Code is only using mounts from IS - I've actually planned to look trough the code to see if I can set it to use any mounts, but somehow forgot about it every time.

Any tip where to look for it? It's not in userfunction AFAIK, but somewhere else
by Nero
Fri Nov 25, 2011 2:02 am
Forum: Runes of Magic
Topic: TH-SJF-NJF-Limo-LoM-Redhill-Tergothen Bay chain quest
Replies: 53
Views: 17019

Re: TH-SJF-NJF-Limo-LoM-Redhill-Tergothen Bay chain quest

You mean those two chains, from Toni and Morrok Wallinder? Just FYI - I've been doing one of them lately by myself (manually), and thought how difficult it would be to code it. While most quests aren't nothing special, there are some that seem impossible to do (for example, there has been some stole...
by Nero
Fri Nov 25, 2011 1:19 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: rock5's "fastLogin Revisited"
Replies: 914
Views: 312337

Re: rock5's "fastLogin Revisited"

Finally got around to make it work correctly (eliminated that annoying thing where after using teleporter on character logged by that function it would spawn underground and die). Next step would be, as I've mentioned, changing channel - that's where the code you gave me comes in handy (thanks!). Pr...
by Nero
Thu Nov 24, 2011 3:36 pm
Forum: Runes of Magic
Topic: *** PATCH 4.0.5 ****
Replies: 114
Views: 55070

Re: *** PATCH 4.0.5 ****

Almost everything works. However I've just noticed that checking whether quest is finished isn't working. Daily counter runs fine, but my bot didn't get out of a loop even after finishing quests there - didn't print to check, as I'm too sleepy. So, can anyone confirm? @Edit - new targeting system is...
by Nero
Thu Nov 24, 2011 11:49 am
Forum: Runes of Magic
Topic: *** PATCH 4.0.5 ****
Replies: 114
Views: 55070

Re: *** PATCH 4.0.5 ****

Is it about targeting mobs or things to harvest?

Pasted it and again crashed, but not sure if I've used the correct rombot folder -_-