Search found 79 matches
- Wed Aug 31, 2011 12:42 pm
- Forum: Runes of Magic
- Topic: Knight Range Pulling with Shock
- Replies: 11
- Views: 2527
Re: Knight Range Pulling with Shock
yes, yes and yes
- Wed Aug 31, 2011 12:07 pm
- Forum: Runes of Magic
- Topic: Knight Range Pulling with Shock
- Replies: 11
- Views: 2527
Re: Knight Range Pulling with Shock
also testing out the warden class. it trys to range pull with WARDEN_ELVEN_PRAYER even tho it's autouse="false"
and no, it's not called to cast anywhere else in the profile same with knight shock that was edited out for troubleshooting.
and no, it's not called to cast anywhere else in the profile same with knight shock that was edited out for troubleshooting.
- Sat Aug 27, 2011 4:54 am
- Forum: RoM Bot revision notes
- Topic: revision 587, It's a party - break out the streamers.
- Replies: 55
- Views: 16688
Re: revision 587, It's a party - break out the streamers.
Yes, they were commented out. Weird that it was still marking sometimes. All is working good now. This is an awesome script.
Thanks =)
Thanks =)
- Sat Aug 27, 2011 4:33 am
- Forum: RoM Bot revision notes
- Topic: revision 587, It's a party - break out the streamers.
- Replies: 55
- Views: 16688
Re: revision 587, It's a party - break out the streamers.
Hi, I'm giving this a go for the first time and the problem I'm having is that 90% of the time the party leader doesn't put the mark on the mob. Anyone else?
Thanks
Thanks
- Fri Aug 26, 2011 3:14 pm
- Forum: Runes of Magic
- Topic: Knight Range Pulling with Shock
- Replies: 11
- Views: 2527
Knight Range Pulling with Shock
I only use Shock for interrupts, but the bot is trying to range pull with it. <skill name="KNIGHT_SHOCK" hotkey="MACRO" priority="250" autouse="false" /> It even has the autouse="false". So it just ends up staring at the target for several seconds be...
- Thu Aug 25, 2011 7:30 pm
- Forum: Runes of Magic
- Topic: Interrupting casts
- Replies: 18
- Views: 3318
Re: Interrupting casts
I'll give this a try, the actual skill name in my spellbook says "Terror".lisa wrote:do you mean
WARRIOR_TERRORIZE
which is the skill in database.
Thanks
- Thu Aug 25, 2011 2:01 pm
- Forum: Runes of Magic
- Topic: Interrupting casts
- Replies: 18
- Views: 3318
Re: Interrupting casts
TY, no more error with the == instead of = Now I'd like to add interrupts for my warrior. I'm choosing Shout and Terror since Thunder requires a 1h weapon (would it be possible to use Thunder instead if I had a 1h weapon equipped?). <onPreSkillCast> if player.Class1 == CLASS_KNIGHT then local target...
- Thu Aug 25, 2011 1:32 pm
- Forum: Runes of Magic
- Topic: Lootfilter addon - can it filter whites/greens
- Replies: 19
- Views: 5954
Re: Lootfilter addon - can it filter whites/greens
To filter loot in the reverse way of how Lootomatic originally does, you need to edit line #612 of Main.lua from the latest version v0.6a at http://rom.curse.com/downloads/rom-addons/details/lootomatic/download/410695.aspx from if (quality >= Lootomatic_Settings.AutoLoot - 2) then loot = true; else ...
- Thu Aug 25, 2011 2:28 am
- Forum: Runes of Magic
- Topic: Interrupting casts
- Replies: 18
- Views: 3318
Re: Interrupting casts
same error
- Thu Aug 25, 2011 1:09 am
- Forum: Runes of Magic
- Topic: Interrupting casts
- Replies: 18
- Views: 3318
Re: Interrupting casts
I receive a failed to compile error when using the latter.
- Wed Aug 24, 2011 3:15 pm
- Forum: Runes of Magic
- Topic: Rogue Poison
- Replies: 3
- Views: 1330
Rogue Poison
If you're playing a rogue and run out of poison the bot will keep trying to apply poisons resulting in it walking a few inches to the next waypoint and stopping over and over. Would it be possible to stop trying to cast the buff if you run out of poisons?
Thanks
Thanks
- Wed Aug 24, 2011 9:48 am
- Forum: Runes of Magic
- Topic: COMBAT_TYPE , COMBAT_DISTANCE do anything?
- Replies: 5
- Views: 1293
Re: COMBAT_TYPE , COMBAT_DISTANCE do anything?
ahhh kk, i was confused because on their page at http://www.solarstrike.net/wiki/index.php5?title=RoM_Configuration it says "COMBAT_DISTANCE The distance to remain at when fighting. This only affects your character when COMBAT_TYPE is "ranged" or when you use COMBAT_RANGED_PULL as mel...
- Wed Aug 24, 2011 6:22 am
- Forum: Runes of Magic
- Topic: New EggPet class.
- Replies: 204
- Views: 49281
Re: New EggPet class.
kk, i'll let you know if it happens again. looks like the eggpet editions have fixed it.
thanks!
thanks!
- Wed Aug 24, 2011 6:19 am
- Forum: Runes of Magic
- Topic: COMBAT_TYPE , COMBAT_DISTANCE do anything?
- Replies: 5
- Views: 1293
COMBAT_TYPE , COMBAT_DISTANCE do anything?
i'm trying out a scout and have combat type ranged and distance to 225. i assumed it's suppose to try to kite and stay at ranged when attacking mobs but it still fights in melee range. what exactly do these options do?
thanks
thanks
- Wed Aug 24, 2011 4:23 am
- Forum: Runes of Magic
- Topic: How to mark a waypoint to not be skipped
- Replies: 22
- Views: 4192
Re: How to mark a waypoint to not be skipped
thanks again =)
- Wed Aug 24, 2011 1:51 am
- Forum: Runes of Magic
- Topic: Interrupting casts
- Replies: 18
- Views: 3318
Re: Interrupting casts
hi, i have another question about this. i have two stuns on my paladin, shock and charge. i'd like to use shock first and then alternate to charge when shock is on cd and vice versa. is this possible? <onPreSkillCast> local target = player:getTarget() if target and target.Casting then if player.Clas...
- Tue Aug 23, 2011 11:02 pm
- Forum: Runes of Magic
- Topic: How to mark a waypoint to not be skipped
- Replies: 22
- Views: 4192
Re: How to mark a waypoint to not be skipped
I've been playing around with waypoints a little bit and have had this problem also where it would skip a waypoint and not execute the code on the previous waypoint. Skipped waypoint code does execute. Maybe it just seemed to not run like it did for Lisa. What was the code? Maybe we can figure out ...
- Tue Aug 23, 2011 10:56 pm
- Forum: Runes of Magic
- Topic: New EggPet class.
- Replies: 204
- Views: 49281
Re: New EggPet class.
no, this was with RBAssist.xml and pretty sure last time was with a normal waypoint file. <onSkillCast><![CDATA[ -- Additional Lua code to execute when casting a skill -- Note: arg1 contains the skill being used. -- i.e. arg1.Name will be the name of the skill being cast -- e.g.: -- if( 50 > player....
- Tue Aug 23, 2011 3:58 pm
- Forum: Runes of Magic
- Topic: partyhealer.xml buffcheck
- Replies: 22
- Views: 3843
Re: partyhealer.xml buffcheck
i had the same problem and had to add nobuffname="xxx" nobufftarget="target" to all of my buff skills. this happens to me while i'm soloing with only my buffs when playing my priest. about 5 or so buffs.
- Tue Aug 23, 2011 3:43 pm
- Forum: Runes of Magic
- Topic: New EggPet class.
- Replies: 204
- Views: 49281
Re: New EggPet class.
when i reported the error no, it was just in the regular list. but since then i've added my heals to the onskillcast section and the error happened there as well. http://oi53.tinypic.com/34rx2th.jpg note: regenerate is still not in the onskillcast section, it is only in the regular section for skills