Search found 436 matches

by BillDoorNZ
Wed Mar 16, 2016 1:51 pm
Forum: Runes of Magic
Topic: Leveling project - looking for some ppl
Replies: 34
Views: 5208

Re: Leveling project - looking for some ppl

That's interesting BillDoorNZ... The other month I was working on this project some and did much of what it sounds like you did. I had created a mapping function to map out where all the NPCs, Objects, and mobs are. That map would be saved as a file. Then I made a new script for creating "waypoints...
by BillDoorNZ
Sun Mar 06, 2016 8:05 pm
Forum: Runes of Magic
Topic: Leveling project - looking for some ppl
Replies: 34
Views: 5208

Re: Leveling project - looking for some ppl

I've been able to successfully run the first few quests in howling mountains using my map table for auto navigation. I Next, I am going to start building custom functions for various types of quests so that when using a createpath-type of script, after accepting a quest, I'll be able to use a sub m...
by BillDoorNZ
Sun Mar 06, 2016 8:04 pm
Forum: Runes of Magic
Topic: Leveling project - looking for some ppl
Replies: 34
Views: 5208

Re: Leveling project - looking for some ppl

I started doing something similar to this a few years ago (when I was still playing). After fiddling around for a while I came to the conclusion that starting small and scaling out, while workable, ultimately will take a lot longer and that you really need to approach it as a project (yes, I work as...
by BillDoorNZ
Thu Nov 26, 2015 5:20 pm
Forum: Runes of Magic
Topic: Daily Quest - Butterflies Xaviera
Replies: 2
Views: 918

Re: Daily Quest - Butterflies Xaviera

Hi Can someone post a script that works in this post with daily reset tickets? I spend the last 2 hours browsing this forum and couldn't find (working ). Thank you. Zarg https://www.solarstrike.net/phpBB3/viewtopic.php?f=21&t=6144&p=62998&hilit=reset#p62989 has an example of this (written by Lisa) ...
by BillDoorNZ
Mon Nov 16, 2015 5:51 pm
Forum: Announcements
Topic: MicroMacro 2 alpha build
Replies: 51
Views: 20520

Re: MicroMacro 2 alpha build

I think ultimately we will but it's a huge task. The bot would have to be mostly rewritten not only to use the new commands but to use the "states" idea. I think we should wait until someone uses it for another newer, smaller project first. That will give us the chance to gain a bit of practice wit...
by BillDoorNZ
Sun Nov 15, 2015 3:07 pm
Forum: Announcements
Topic: MicroMacro 2 alpha build
Replies: 51
Views: 20520

Re: MicroMacro 2 alpha build

ok, found the code. Bear in mind, that this code is from a few years ago now!! :) main.lua: This has been changed a fair bit to call the statemanager to process the state stack. The main loop starts on line 715. I was tracking the 'ticks' and using that when updating the player objects etc so it kne...
by BillDoorNZ
Sun Nov 15, 2015 1:25 pm
Forum: Announcements
Topic: MicroMacro 2 alpha build
Replies: 51
Views: 20520

Re: MicroMacro 2 alpha build

I think ultimately we will but it's a huge task. The bot would have to be mostly rewritten not only to use the new commands but to use the "states" idea. I think we should wait until someone uses it for another newer, smaller project first. That will give us the chance to gain a bit of practice wit...
by BillDoorNZ
Wed Jun 26, 2013 3:21 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Automatic 'login' script
Replies: 181
Views: 33084

Re: Automatic 'login' script

Hello, I always get stuck while it should select the char (1-8). I figured out that the function gameState returns 0 instead of 2. you didnt happen to disable the zoom that happens when you get to the character selection screen did you? from memory there is a setting in one of the interface/login/*...
by BillDoorNZ
Thu Jun 20, 2013 4:50 am
Forum: Runes of Magic
Topic: New EggPet class.
Replies: 204
Views: 19479

Re: New EggPet class.

sorry man,

been away from the game for a long time, but getting back into it now and will be starting a new character soonish so will need to dev a pet for it too and will test it then....not sure when that will happen tho as i have yet to get up to speed with the zodiac pets etc too yet.
by BillDoorNZ
Wed Jun 19, 2013 4:41 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: YAKSS - Yet Another KS Script
Replies: 172
Views: 25492

Re: YAKSS - Yet Another KS Script

gmm...sounds like the TARGET_LVL_BELOW setting in your profile to me - i'm not at my botting machine, so can't tell you any more than that atm - check your porfile for an option like TARGET_LVL_BELOW and make sure it is set to something like 30
by BillDoorNZ
Tue Jun 18, 2013 3:36 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: YAKSS - Yet Another KS Script
Replies: 172
Views: 25492

Re: YAKSS - Yet Another KS Script

hmm...looks like the item returned from item = inventory.BagSlot[slot] item:update() on line 110 of the file, is nil for some reason. No idea why this is happening, so I'd suggest a change to the file to test it. If you can change the lines from 109 to 120 from: for slot = first, last do item = inve...
by BillDoorNZ
Tue Jun 11, 2013 3:18 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's travelTo userfunction
Replies: 145
Views: 30423

Re: Rock5's travelTo userfunction

nice work (as always) rock ;)
by BillDoorNZ
Mon May 27, 2013 2:03 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: YAKSS - Yet Another KS Script
Replies: 172
Views: 25492

Re: YAKSS - Yet Another KS Script

you should just be able to set the 'resetCharacter' variable in the script on line 34. If the name of the character you wish to use for resetting is Bob, then change it from resetCharacter = ""; -- name of character used to reset instance to resetCharacter = "Bob"; -- name of character used to reset...
by BillDoorNZ
Wed May 22, 2013 3:15 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Automatic 'login' script
Replies: 181
Views: 33084

Re: Automatic 'login' script

Just getting back into ROM atm, and the bot. Nice to see you've solved this issue for us Rock! Bloody starting up clients etc was a pita. Anyway, for some reason, the script won't work for me. It succeeds in launching the game, recognising it is at the login screen and logging in. However, for some ...
by BillDoorNZ
Wed Dec 19, 2012 8:50 pm
Forum: Runes of Magic
Topic: Need help with a script
Replies: 11
Views: 1398

Re: Need help with a script

I'm an habitual 'just-in-case'er :)
by BillDoorNZ
Wed Dec 19, 2012 5:19 pm
Forum: Runes of Magic
Topic: Need help with a script
Replies: 11
Views: 1398

Re: Need help with a script

http://www.theromwiki.com/API:GetSkillCooldown Based on that, I'd say that the value returned is the SECONDS not the minutes - given a lot of skills don't have massive cooldowns, minutes would be useless. It may even be milliseconds - not sure tho, you'd have to test it. You could do something like:...
by BillDoorNZ
Mon Oct 22, 2012 3:28 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: YAKSS - Yet Another KS Script
Replies: 172
Views: 25492

Re: YAKSS - Yet Another KS Script

Unfortunately, I haven't played in quite some time and don't have a character that is of the required level atm. The combat distance that is used for the different areas where the kill zone is in effect is the kill distance in your profile. You might want to make sure that distance is large enough f...
by BillDoorNZ
Thu Oct 18, 2012 6:57 pm
Forum: Runes of Magic
Topic: Things to use Micromacro
Replies: 2
Views: 714

Re: Things to use Micromacro

the most important thing required is TIME and PATIENCE ... ok...thats 2 things....and 3rd thing - a brain....gotta have one of those....otherwise you won't understand how the bot works or how to fix it when it gets stuck/broke.
by BillDoorNZ
Thu Oct 18, 2012 6:55 pm
Forum: Runes of Magic
Topic: Stop botting if other players are in range
Replies: 17
Views: 2058

Re: Stop botting if other players are in range

or function playerDetect() while ((Count_Players) and (CountPlayers(nil, true) > 0)) do player:cast("ROGUE_HIDE"); print("1 or more players found. Don't bot. Wait") yrest(20000); end; local enemy = player:findNearestNameOrId("mobID"); if (enemy) then player:target(enemy); player:fight() end end