Search found 59 matches

by pman
Sat Aug 11, 2012 11:37 am
Forum: Runes of Magic
Topic: why bot stops running when combat distance is reached?
Replies: 28
Views: 5262

Re: why bot stops running when combat distance is reached?

ah ok, yeah, they can do good dmg now, but the problem is, most rogues uses scout as sec class, because the dmg output in endgame instances is much better. so i would not use them, except for farming (if i weren't a rogue/scout). the only cool thrown skill in my point of view is Numbing Dagger, beca...
by pman
Sat Aug 11, 2012 11:18 am
Forum: Runes of Magic
Topic: why bot stops running when combat distance is reached?
Replies: 28
Views: 5262

Re: why bot stops running when combat distance is reached?

normally i dont use throw skill with scout sec (can not equip bow and stones), so i removed the bow, equiped stones, with rangedpull and combatdist 150 and the combatdiststop at 50 it seems to work perfectly. while running he throws the stone, then he uses the melee attacks.
by pman
Sat Aug 11, 2012 8:20 am
Forum: Runes of Magic
Topic: why bot stops running when combat distance is reached?
Replies: 28
Views: 5262

Re: why bot stops running when combat distance is reached?

rogue/scout <!-- Rogue skills --> <skill name="ROGUE_SHADOWSTAB" id="490306" energy="20" range="50" type="damage" target="enemy" /> <skill name="ROGUE_THROW" id="490309" consumable="1" range="150" coo...
by pman
Fri Aug 10, 2012 3:11 pm
Forum: Runes of Magic
Topic: why bot stops running when combat distance is reached?
Replies: 28
Views: 5262

Re: why bot stops running when combat distance is reached?

hi rock, everything tried, works perfectly for me, thanks for that. tried it with instants only, then tried to add a skill with a casttime, didn't work, then i found out, that the skills in skills.xml are not really up2date, so here are the fixed skills for scout. after these changes your file works...
by pman
Fri Aug 10, 2012 10:04 am
Forum: Runes of Magic
Topic: why bot stops running when combat distance is reached?
Replies: 28
Views: 5262

Re: why bot stops running when combat distance is reached?

tried it with a few chars, works!!! really nice work ;)

edit: I dont know if its possible, but when the target dist is allready smaller then the combat dist, then the bot should also run to the mob when fighting. because in this case the bot stands still during the fight.
by pman
Thu Aug 09, 2012 9:20 am
Forum: Runes of Magic
Topic: why bot stops running when combat distance is reached?
Replies: 28
Views: 5262

Re: why bot stops running when combat distance is reached?

made a new profile, tried your player.lua directly, with combat dist 200 and the new setting with 50, max target dist 400, bot finds target at 280, starts running, stops at 200 and fights till mob is dead. char is a scout, minimal configured profile. waypoint file is one wp with an if where he check...
by pman
Thu Aug 09, 2012 8:48 am
Forum: Runes of Magic
Topic: why bot stops running when combat distance is reached?
Replies: 28
Views: 5262

Re: why bot stops running when combat distance is reached?

merged it with winmerge, compared it a few times, when its working for you, maybe something in my profile (old one) is the problem. i will make a new one and try again... with my code i never had problems (except red fairies), tested it about a half year and was killed about 100times a night :D
by pman
Thu Aug 09, 2012 8:08 am
Forum: Runes of Magic
Topic: why bot stops running when combat distance is reached?
Replies: 28
Views: 5262

Re: why bot stops running when combat distance is reached?

I changed the code, because pvp players are not stupid, they are red, make themself naked and attack you, and with the old code you kill them, and your reputation gets higher and higher, till you get a blue repu, then they farm you to death, because then you can drop everything. so if pvp is off, I ...
by pman
Mon Aug 06, 2012 1:53 pm
Forum: Runes of Magic
Topic: why bot stops running when combat distance is reached?
Replies: 28
Views: 5262

Re: why bot stops running when combat distance is reached?

hi rock, thanks for fast reply, tried it, but it doesnt work, still stops on combat dist. EDIT: I would hardcode COMBAT_STOP_DISTANCE, because updating the profiles is a pain, and something other than 50 or so doesn't make sense I think. furthermore it would be nice if someone can change player.lua ...
by pman
Sun Aug 05, 2012 3:37 pm
Forum: Runes of Magic
Topic: why bot stops running when combat distance is reached?
Replies: 28
Views: 5262

why bot stops running when combat distance is reached?

hi, I searched through the code, and I can only find sections like this if( v.CastTime > 0 ) then keyboardRelease( settings.hotkeys.MOVE_FORWARD.key ); yrest(200); -- Wait to stop only if not an instant cast spell end So why the bot always stops running, when combat dist is reached? I have only inst...
by pman
Wed Jul 18, 2012 4:56 pm
Forum: Runes of Magic
Topic: Targetting NPCs in a zone
Replies: 10
Views: 2705

Re: Targetting NPCs in a zone

I'm not sure why findEnemy is identifying the npc as a monster but mayber the default eval function will sort it out. local _enemy = player:findEnemy(nil,nil,evalTargetDefault) If not, you might have to create your own eval function that excludes the npc. tried that, but i have the problem, that if...
by pman
Wed Jul 18, 2012 9:48 am
Forum: Runes of Magic
Topic: party.lua bugs
Replies: 57
Views: 9921

Re: party.lua bugs

Tested äüöß, works great now (1-5 is ok), thanks, the only thing i cannot test now is the error in the "for" loop for the long charname, our server is patched to death, so i have to wait till they fix all this shit...
by pman
Tue Jul 17, 2012 7:23 am
Forum: Runes of Magic
Topic: party.lua bugs
Replies: 57
Views: 9921

Re: party.lua bugs

thanks, will test that as soon as the server maintainance with the new patch is done and the new adress offsets were figured out :)
by pman
Mon Jul 16, 2012 4:29 pm
Forum: Runes of Magic
Topic: party.lua bugs
Replies: 57
Views: 9921

Re: party.lua bugs

So, i have tested it for a while now, i get a strange error. (about 10 times per hour) party.lua:152 attempt to index field (?) a nil value with 4 members, so the for in the code should work... and with the new functions.lua Update: debuged it a bit, the crash occurs only for the char with the long ...
by pman
Mon Jul 16, 2012 9:50 am
Forum: Runes of Magic
Topic: party.lua bugs
Replies: 57
Views: 9921

Re: party.lua bugs

with umlauts (äüö) and ß > false, with long charnames > true
by pman
Mon Jul 16, 2012 7:48 am
Forum: Runes of Magic
Topic: party.lua bugs
Replies: 57
Views: 9921

Re: party.lua bugs

tested everything again, long names work now, thanks for that. German literals (äöüß) still do not work. (1) is ok, with (2)(3) the literals get scrambled. So for me this is still a big move forward, because i have many chars with long names ;)

have a nice day
by pman
Mon Jul 16, 2012 4:04 am
Forum: Runes of Magic
Topic: party.lua bugs
Replies: 57
Views: 9921

Re: party.lua bugs

Hi, cool lisa, i test this in a few hours, when i get home. As i see it, there are 2 probs rock: 1) long names (short german names are nearly impossible (allready used), except some things like "sdfkja", which are banned directly, because goldsellers use them :D) 2) (1) vs (2)(3) with umla...
by pman
Sun Jul 15, 2012 12:34 pm
Forum: Runes of Magic
Topic: party.lua bugs
Replies: 57
Views: 9921

Re: party.lua bugs

The strange thing is, with umlauts in name (for example ä and ß) only the umlauts gets scrambled in (2) and (3), the rest of the name is ok. But when i use english names, for example "abcdefghijklmnop" then i get for example only 4 cryptic literals in (2) and (3), so the length is not comp...
by pman
Sun Jul 15, 2012 11:35 am
Forum: Runes of Magic
Topic: party.lua bugs
Replies: 57
Views: 9921

Re: party.lua bugs

Do you hold down the keys or just do a quick press? I noticed with (1) if I hold the key down it spams the code constantly, was still accurate for me though. a "normal" keypress, i am young enough to keep my fingers under control ;) but all in all (1) is ok, with some chars the order is s...
by pman
Sun Jul 15, 2012 8:56 am
Forum: Runes of Magic
Topic: party.lua bugs
Replies: 57
Views: 9921

Re: party.lua bugs

restarted all clients 2 chars with english names: (1) about 20 times: Looking for players in range Char1 found Char2 found finished looking (2) Party member 1 has the name of (totally scrambled text) 1 has name of Char1 (3) Player has the name of Char1 Party member 1 has name of (totally scrambled t...