Search found 45 matches
- Wed Mar 14, 2012 10:03 am
- Forum: Runes of Magic
- Topic: Bot gets stuck if multiple targets in range are not in sight
- Replies: 23
- Views: 4689
Re: Bot gets stuck if multiple targets in range are not in s
silinky, you have pm. I will also send that to lisa.
- Wed Mar 14, 2012 9:31 am
- Forum: Runes of Magic
- Topic: Bot gets stuck if multiple targets in range are not in sight
- Replies: 23
- Views: 4689
Re: Bot gets stuck if multiple targets in range are not in s
So ideally I think we would need to change the existing ignore mobs system to use a table instead of a single mob. After digging deep into the coding used for the ignore target I have to say it is a big job =( No, not a big job. There already exists an implementation to ignore the last targeted mob...
- Sun Feb 26, 2012 7:20 am
- Forum: Runes of Magic
- Topic: Bot gets stuck if multiple targets in range are not in sight
- Replies: 23
- Views: 4689
Bot gets stuck if multiple targets in range are not in sight
It happens that the bot targets mobs behind walls or not in line of sight, after MAX_FIGHT_TIME it switches to the next and finally back to the first mob, the bot gets stuck. The common solution is to reduce MAX_TARGET_DIST but this does not really help in instances with lots of sight blocking objec...
- Fri Feb 03, 2012 1:09 pm
- Forum: Runes of Magic
- Topic: Counterpart of RoMScript("OnClick_RequestDialogAccept()")
- Replies: 2
- Views: 1070
Re: Counterpart of RoMScript("OnClick_RequestDialogAccept()"
Yes, works, thanks rock!
- Fri Feb 03, 2012 12:17 pm
- Forum: Runes of Magic
- Topic: Counterpart of RoMScript("OnClick_RequestDialogAccept()")
- Replies: 2
- Views: 1070
Counterpart of RoMScript("OnClick_RequestDialogAccept()")
To select the first button in this 2-button dialogbox I can call OnClick_RequestDialogAccept(). But what function do I have to call for the second button?
- Sat Jan 28, 2012 12:42 pm
- Forum: Runes of Magic
- Topic: Daily Quest Remaining
- Replies: 4
- Views: 1501
Re: Daily Quest Remaining
Origin is from the CoT script. Replace like this: function getDailyComplete() --[[ local dailycomplete_ptr = 0x9CD1E0 local dailycomplete_offset = 0xACF4 return memoryReadBytePtr(getProc(),dailycomplete_ptr,dailycomplete_offset) --]] local dailyQuestCount, dailyQuestsPerDay; repeat dailyQuestCount, ...
- Tue Jan 17, 2012 12:28 pm
- Forum: Runes of Magic
- Topic: RoM 4.0.7.2482 - Festival of Fire Patch Issues
- Replies: 11
- Views: 3329
Re: RoM 4.0.7.2482 - Festival of Fire Patch Issues
swim userfunctionWhat is the swim base for?
- Tue Jan 17, 2012 11:15 am
- Forum: Runes of Magic
- Topic: RoM 4.0.7.2482 - Festival of Fire Patch Issues
- Replies: 11
- Views: 3329
Re: RoM 4.0.7.2482 - Festival of Fire Patch Issues
swim base address is 0x44E190
- Mon Jan 16, 2012 12:35 pm
- Forum: Runes of Magic
- Topic: Problem with LOS (Line of sight) when mounted
- Replies: 7
- Views: 2084
Re: Problem with LOS (Line of sight) when mounted
I've added player:dismount() to revision 690. Enjoy. Nice to have that now, thanks rock! To solve the described problem you can add a dismount call in CPlayer:fight() -- Prep for battle, if needed. --self:checkSkills(); self:dismount(); -- local target = self:getTarget(); / double I added an unmoun...
- Wed Jan 04, 2012 11:47 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 317769
Re: rock5's "fastLogin Revisited"
OK, good work rock!
- Wed Jan 04, 2012 11:09 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 317769
Re: rock5's "fastLogin Revisited"
That was the first I tried, but does not work. You can not enter with your char.line 522 can be made local and still work fine
- Wed Jan 04, 2012 10:57 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5's "fastLogin Revisited"
- Replies: 914
- Views: 317769
Re: rock5's "fastLogin Revisited"
Do we have a safety problem here?
Try
after login.
Every addon can read that.
Try
Code: Select all
/script msg = CheckSecondaryPass(); DEFAULT_CHAT_FRAME:AddMessage("sec:"..msg);
Every addon can read that.
- Fri Dec 09, 2011 2:49 am
- Forum: Runes of Magic
- Topic: Problem with LOS (Line of sight) when mounted
- Replies: 7
- Views: 2084
Re: Problem with LOS (Line of sight) when mounted
Changing the mounts is no option, I have mounts that can walk on water. I will now solve this with a call to CancelBuff() when entering the butterfly area. The described behaviour looks too bottish and low level chars do not survive.
- Thu Dec 08, 2011 2:20 pm
- Forum: Runes of Magic
- Topic: Problem with LOS (Line of sight) when mounted
- Replies: 7
- Views: 2084
Re: Problem with LOS (Line of sight) when mounted
I noticed this several times at the butterflies. The mob is in front of the mount, attacks and the character moves backwards with every hit. There is repetitive this message "line of sight blocked". I usually ended this by unmounting manually. There may be a difference by the kind of mount...
- Thu Dec 08, 2011 9:44 am
- Forum: Runes of Magic
- Topic: Problem with LOS (Line of sight) when mounted
- Replies: 7
- Views: 2084
Problem with LOS (Line of sight) when mounted
It happens quite often that the bot is not able to attack or fight back when mounted. Previously the character automatically was unmounted, with LOS it gets a lot of hits until the mount occasionally does not block the line. The bot now better should unmount at the begin of the attack.
- Fri Nov 25, 2011 2:18 pm
- Forum: Runes of Magic
- Topic: *** PATCH 4.0.5 ****
- Replies: 114
- Views: 58220
Re: *** PATCH 4.0.5 ****
I had the same error as ark2003. Made an update of svn but this ended with a svn that was not able to update its own projectfiles. A fresh checkout of the head revision was necessary, and I needed to merge in my modifications. But finally all is working again.
- Sat Nov 19, 2011 2:05 pm
- Forum: Runes of Magic
- Topic: rename rom window to player name
- Replies: 6
- Views: 2073
Re: rename rom window to player name
setWindowName(getWin(),player.Name) if you place this in <onLoad> of your profile it actually changes the window title of the game. I did not expect that. To change the MM title you need to locate function timedSetWindowName(profile) in functions.lua and replace BOT_VERSION with player.Name --BOT_V...
- Thu Nov 17, 2011 7:18 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: course of terror WP
- Replies: 449
- Views: 115440
Client data error, reported to server
I get this data error message since a few days. It is reported three times, with big red letters in the client window. I guess following prints are surpressed. Does the client check the y-coordinate since one of the last patches? I'm a little worried. My script is the latest tele version.
- Tue Nov 01, 2011 8:21 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Coast of Opportunity waypoint file - Levels 20-40
- Replies: 70
- Views: 24550
Re: Coast of Opportunity waypoint file - Levels 20-40
Corrected the Anbenron waypoints. Depending on the player level the appropriate waypoint is now assigned. Hope it works.
No, I do not think there is a problem with daily notes.
No, I do not think there is a problem with daily notes.
- Mon Oct 31, 2011 6:02 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Coast of Opportunity waypoint file - Levels 20-40
- Replies: 70
- Views: 24550
Re: Coast of Opportunity waypoint file - Levels 20-40
It seems to be a similar problem that I had with "Anbenron". He offers 2 dailies at different levels. For the player level only one is accessable. You must find a bot starting position close to a waypoint that is used at your character level.