how do i get the distance away from target?
and how to find the # of mobs within the range of x units?
Search found 18 matches
- Tue Feb 07, 2012 7:00 pm
- Forum: Runes of Magic
- Topic: bot for(manual targeting)auto attack in a specific order
- Replies: 18
- Views: 8786
- Sun Feb 05, 2012 5:31 pm
- Forum: Runes of Magic
- Topic: bot for(manual targeting)auto attack in a specific order
- Replies: 18
- Views: 8786
Re: bot for(manual targeting)auto attack in a specific order
i know what you said.. if keyPressed(key.VK_F) then target = player:getTarget() if target then repeat player:checkSkills(true) -- self buff and heal player:cast("MAGE_FLAME") player:cast("MAGE_FIREBALL") target:update() until 5 > target.HP/target.MaxHP*100 end into if keyPressed...
- Sun Feb 05, 2012 1:07 pm
- Forum: Runes of Magic
- Topic: bot for(manual targeting)auto attack in a specific order
- Replies: 18
- Views: 8786
Re: bot for(manual targeting)auto attack in a specific order
basically change target = player:getTartget() into target = player:getTarget() i know what you said.. if keyPressed(key.VK_F) then target = player:getTartget() if target then repeat player:checkSkills(true) -- self buff and heal player:cast("MAGE_FLAME") player:cast("MAGE_FIREBALL&quo...
- Sat Feb 04, 2012 11:52 pm
- Forum: Runes of Magic
- Topic: bot for(manual targeting)auto attack in a specific order
- Replies: 18
- Views: 8786
Re: bot for(manual targeting)auto attack in a specific order
until 5 > target.HP/target.MaxHP*100 instead of 5 try using 0 because if the enemy's hp is liss than 5% and not dead it may not attack if keyPressed(key.VK_F) then target = player:getTartget() if target then repeat player:checkSkills(true) -- self buff and heal player:cast("CLASS_SKILLNAME&quo...
- Sat Feb 04, 2012 12:30 pm
- Forum: Runes of Magic
- Topic: bot for(manual targeting)auto attack in a specific order
- Replies: 18
- Views: 8786
Re: bot for(manual targeting)auto attack in a specific order
so can u edit her post or let her know to change it because it will be a great help for others
- Sat Feb 04, 2012 11:16 am
- Forum: Runes of Magic
- Topic: bot for(manual targeting)auto attack in a specific order
- Replies: 18
- Views: 8786
Re: bot for(manual targeting)auto attack in a specific order
<?xml version="1.0" encoding="utf-8"?><waypoints> <onLoad> while (true) do player:checkSkills(true) -- self buff and heal player:update() if player.Battling then player:target(player:findEnemy(true, nil, evalTargetDefault, player.IgnoreTarget)); if player:haveTarget() then playe...
- Fri Feb 03, 2012 9:07 pm
- Forum: Runes of Magic
- Topic: bot for(manual targeting)auto attack in a specific order
- Replies: 18
- Views: 8786
Re: bot for(manual targeting)auto attack in a specific order
player:fight() so that means that i have to set my skills in mu profile onskillcast option <onSkillCast><![CDATA[ player:cast("MAGE_FLAME"); ]]></onSkillCast> with some extra if statements right? and almost forgot how do i get the distance of my target away from me?
- Fri Feb 03, 2012 8:39 pm
- Forum: Runes of Magic
- Topic: bot for(manual targeting)auto attack in a specific order
- Replies: 18
- Views: 8786
bot for(manual targeting)auto attack in a specific order
so how do i make the bot only to cast spells or attack the target i manually select. for example, i do not specfy any waypoints not it is in wander but i only select a target and it attacks automatically in a specific order 1st lets say i select a goblin, then it should attack in a specified order l...
- Mon Sep 26, 2011 4:10 pm
- Forum: Runes of Magic
- Topic: Make a new userfunction for auction house....
- Replies: 1
- Views: 1150
Make a new userfunction for auction house....
Hello
It will be very helpful if there was a auction house opening, selling,getting money from mail box, so everyone might be able to sell the items while botting, and able to reduce administration fee ... things like that...
It will be very helpful if there was a auction house opening, selling,getting money from mail box, so everyone might be able to sell the items while botting, and able to reduce administration fee ... things like that...
- Mon Sep 26, 2011 3:43 pm
- Forum: Runes of Magic
- Topic: Crash client error
- Replies: 15
- Views: 4158
Re: Crash client error
i got this error
- Wed Sep 21, 2011 5:40 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's version of teleport
- Replies: 53
- Views: 29136
Re: Rock5's version of teleport
nice man u rock Rock5rock5 wrote:Ok, added the new function to version 2.1. Read about it on the first post.
- Mon Sep 19, 2011 10:30 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's version of teleport
- Replies: 53
- Views: 29136
Re: Rock5's version of teleport
Thank you it works
YAY AT LAST
YAY AT LAST
- Mon Sep 19, 2011 7:17 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's version of teleport
- Replies: 53
- Views: 29136
Re: Rock5's version of teleport
Code: Select all
<waypoint x="" z="" y=""> portTo("","") </waypoint>
ty
or how do i use it with a waypoint and to harvest?
- Sun Sep 18, 2011 8:19 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's version of teleport
- Replies: 53
- Views: 29136
Re: Rock5's version of teleport
hey Rock5!!! in yout egg script you had <!-- # 6 --><waypoint x="3937" z="2978"> player:target_Object(112956,nil,true,false,feedEvalFunc) portTo(3940,3055) </waypoint> is the actual syntax as follows: <waypoint x="" z="" y=""> portTo("",&qu...
- Sun Sep 18, 2011 8:14 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's version of teleport
- Replies: 53
- Views: 29136
Re: Rock5's version of teleport
but still it does not work....
- Sun Sep 18, 2011 6:30 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's version of teleport
- Replies: 53
- Views: 29136
Re: Rock5's version of teleport
hey Rock5
can you please explain more about the syntax for this teleporter script
and please give an solid example
like where to put it in what section of the code
thx in advance
can you please explain more about the syntax for this teleporter script
and please give an solid example
like where to put it in what section of the code
thx in advance
- Sun Sep 18, 2011 9:43 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's version of teleport
- Replies: 53
- Views: 29136
Re: Rock5's version of teleport
it gives me an error 1:1pm - ...acro/micromacro/scripts/rom/classes/waypointlist.lua:22: XML Prase Er ror. File: ...acro/micromacro/scripts/rom/waypoints/XXXXXXXteleport.xml Line: 3 Column: 23 Pos: 63 Message:not well-formed <invalid token> the code is <?xml version="1.0" encoding="ut...
- Sat Sep 17, 2011 9:42 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Teleporter Functions
- Replies: 29
- Views: 19150
Re: Teleporter Functions
can you plz explain the teleporting function with harvesting with x-coordinate,y-coordinate,z-coordinate please