Search found 61 matches

by imaginethat
Sun Jul 22, 2012 6:09 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Userfunctions and waypoints looking for a good home
Replies: 11
Views: 4811

Re: Userfunctions and waypoints looking for a good home

Hi all
just popped back in to see if there was any feedback on the functions/scripts etc.
I see over a hundred people have downloaded the files, is there anyone that has expanded on them?
Just curious at any direction that they have been taken in.
by imaginethat
Mon Jun 11, 2012 10:54 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Userfunctions and waypoints looking for a good home
Replies: 11
Views: 4811

Userfunctions and waypoints looking for a good home

Hi I have been playing around with the bot for a while now, and I was enjoying just learning Lua and getting the bot to get around by itself. I like AI and had ideas of creating a small bit of AI with this BOT. But I have kind of lost interest with it now, as I am really just scripting what the bot ...
by imaginethat
Wed May 02, 2012 9:44 pm
Forum: Runes of Magic
Topic: Graphing waypoint file
Replies: 4
Views: 1487

Graphing waypoint file

Hi I am trying to figure out how to turn a waypoint file into a graph. I thought it would be pretty straight forward as the waypoint file it just a bunch of co ordinates X,Y,Z. Z does not need to be there(would be cool to have a 3 dimensional graph though. But just looking to graph the X,Y to start ...
by imaginethat
Sun Apr 15, 2012 5:20 am
Forum: Runes of Magic
Topic: Character spins in place
Replies: 6
Views: 2333

Re: Character spins in place

I have also noticed in the last couple of weeks that I get back to the bot and it is doing a 360 slow camera pan of the bot. It is always at a change channel. the thing is, it works fine 9 out of 10 times, but sometimes just get bot never stands up again. I have added a jump at the end of the channe...
by imaginethat
Tue Mar 20, 2012 3:22 am
Forum: Runes of Magic
Topic: Bot not healing in time and targeting multiple mobs
Replies: 1
Views: 1028

Bot not healing in time and targeting multiple mobs

I have been working through my leveling bot scripts, and have been working on eliminating the places in a waypoint of most risk of death, so the path is pretty consitant difficulty. I have been watching the bot and I see it do things it should not be doing, to not doing things it should be doing: 1....
by imaginethat
Tue Mar 06, 2012 3:23 am
Forum: Runes of Magic
Topic: How to output MM to file
Replies: 0
Views: 1396

How to output MM to file

Hi is there a way to output the MM window text to a file? As I am testing and tweaking functions and WP files, I need a way to look back to see what happen to the bot. I leave the bot running (as you do) and when I come back it has died or gotten stuck or gone to the wrong WP file etc, but the MM wi...
by imaginethat
Mon Mar 05, 2012 4:21 pm
Forum: Runes of Magic
Topic: sit to heal?
Replies: 4
Views: 1573

Re: sit to heal?

Hi so how do you get bot to sit? it could then be forced to jumps of move when HP and MP gets to 100. I am actually asking for my Change Channel function. I have one waypoint that seems to not deal with the changechannel very well. It sits to change channel, and when its finished it just keeps sitti...
by imaginethat
Wed Feb 22, 2012 2:54 pm
Forum: Runes of Magic
Topic: SOLO (Leveling Bot) [Early Development]
Replies: 36
Views: 13949

Re: SOLO (Leveling Bot) [Early Development]

Hi
do you know how to get the questID without the quest being in your quest log?
by imaginethat
Tue Feb 21, 2012 10:07 pm
Forum: Runes of Magic
Topic: SOLO (Leveling Bot) [Early Development]
Replies: 36
Views: 13949

Re: SOLO (Leveling Bot) [Early Development]

Hi I am very interested in how this goes, and keen to help where I can. I do not spend a lot of time playing or coding, but having been 'pottering' on my own solution to a 1-70 bot. I have it to doing 1-50 so far. Its not perfect, bot still dies, and gets stuck sometimes, but each time I run a bot t...
by imaginethat
Thu Jan 12, 2012 4:54 pm
Forum: Runes of Magic
Topic: Working with quests, extended edition
Replies: 13
Views: 3958

Re: Working with quests, extended edition

thanks Lisa, much appreciated
by imaginethat
Thu Jan 12, 2012 3:57 am
Forum: Runes of Magic
Topic: Working with quests, extended edition
Replies: 13
Views: 3958

Re: Working with quests, extended edition

awesome, thanks Rock5 so the code would look something like this? -- Check if quest 'Love Express' has been accepted _queststate = RoMScript(CheckQuest(123456)) if _queststate == 1 then -- Quest has been accepted elseif _queststate == 2 then -- Quest has already been done else -- Still need to accep...
by imaginethat
Wed Jan 11, 2012 11:11 pm
Forum: Runes of Magic
Topic: Working with quests, extended edition
Replies: 13
Views: 3958

Re: Working with quests, extended edition

Hi How do you determine if you have already completed a quest. I am starting to look at creating a few quest files to add to my bot as it goes through the levels. I can see how you can determine the quest state local queststate = getQuestStatus("name") If quest state is "complete"...
by imaginethat
Tue Jan 03, 2012 4:42 pm
Forum: Runes of Magic
Topic: undefined player.Class1 in settings.lua, causes bot to stop
Replies: 7
Views: 2158

Re: undefined player.Class1 in settings.lua, causes bot to s

Hi Happy New Year all I have just started running my bot again for this year, and it has come up with the error mentioned in this post. This is a waypoint sript this bot has run at least 10 times before without any issue. I noticed that in my debug code just before this error, my out put is showing ...
by imaginethat
Wed Dec 21, 2011 3:00 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: lvl 1-60 waypoint?
Replies: 16
Views: 6016

Re: lvl 1-60 waypoint?

just another comment... I think questing and levelling manually is faster than solely grinding, but I was not aiming for speed, I was doing this mainly as a learning and curiosity exercise in creating an AI bot. I have added in functionality in the bot to add both daily quests (have it doing a small...
by imaginethat
Tue Dec 20, 2011 10:12 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: lvl 1-60 waypoint?
Replies: 16
Views: 6016

Re: lvl 1-60 waypoint?

hi I have never run a bot from 1-50 in one go, as I keep adding things to it, and tweaking, like auto upgrading equipment (not really an option at the moment) and auto levelling skills (ongoing as I run different classes through the script), using the giftbags up to level 50+. I have automated all t...
by imaginethat
Tue Dec 20, 2011 4:14 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: lvl 1-60 waypoint?
Replies: 16
Views: 6016

Re: lvl 1-60 waypoint?

this is a very tricky topic, as there are people here (community) that are helping each other, and there are people here that are just keen to rip the system (and community) off by taking everything they can. I have been working on getting a bot level automatically and so far I have it getting to le...
by imaginethat
Tue Dec 20, 2011 2:46 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: StatRating: Better Equipment Swapper
Replies: 61
Views: 32768

Re: StatRating: Better Equipment Swapper

thanks for your reply rock5, I thought it might be a case of 'out of date'
I look forward to what you come up with. I would love to offer my help, but I have only a basic understanding of lua, I think it would be way out of my depth.
by imaginethat
Mon Dec 19, 2011 9:21 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: StatRating: Better Equipment Swapper
Replies: 61
Views: 32768

Re: StatRating: Better Equipment Swapper

Hi I am aware this may not be a completely polished function, but it sounds like the general functionality of this should be working. I have just implemented it for the first time and already have an issue. I was wondering if there is any assistance for this function, or its at a "as is basis&q...
by imaginethat
Mon Dec 12, 2011 11:13 pm
Forum: Runes of Magic
Topic: Levelling up Skills beyond 1-10
Replies: 24
Views: 4987

Re: Levelling up Skills beyond 1-10

I have run into an issue with RoMScript("GetSkillDetail("..skill_from_db.skilltab..","..skill_from_db.skillnum..")") is does not seem to be pulling data for MAGE_ELECTRIC_BOLT and MAGE_DISCHARGE, both of which are in the skills.xml. I don't pretend to understand how the...
by imaginethat
Mon Dec 12, 2011 8:19 pm
Forum: Runes of Magic
Topic: Levelling up Skills beyond 1-10
Replies: 24
Views: 4987

Re: Levelling up Skills beyond 1-10

Hi, thanks for this code, I have added it into my function and seems to be working well. I have only been testing the function for about 30mins, so still may have some bugs etc, but looks to be working well. I'm sure you already knew, but for other looking at this, I found the skillnum and skilltab ...