WOW u are right
I was doing my dailys on W/S and forgot to go back to wd/s.
Im so very sorry and thanks for the info lol
Search found 30 matches
- Tue Nov 08, 2011 8:41 pm
- Forum: Runes of Magic
- Topic: After the server Maintenance
- Replies: 3
- Views: 1039
- Tue Nov 08, 2011 8:03 pm
- Forum: Runes of Magic
- Topic: After the server Maintenance
- Replies: 3
- Views: 1039
After the server Maintenance
I have a problem with my Wd/s Loaded waypoint path Madman new test.xml No return path with default naming Madman new test_return.xml found. We use the normal waypoint path Madman new test.xml now. GM detection started We changed the option 'EGGPET_ASSIST_SLOT' from '2' to '2'. We changed the option ...
- Wed Nov 02, 2011 5:53 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Cast only when a skill can not be used
- Replies: 1
- Views: 1227
Cast only when a skill can not be used
I would love to turn this ingame macro into something my bot could use or a way to only use ("Power of the Wood Spirit") only when ("Joint Blow") can not be cast. /script if UnitSkill("player") < 15 then CastSpellByName("Power of the Wood Spirit") else CastSpe...
- Mon Oct 10, 2011 8:21 pm
- Forum: Runes of Magic
- Topic: Jumping randomly and Mounting.
- Replies: 11
- Views: 3073
Re: Jumping randomly and Mounting.
My problem is trying to make a move FORWARD while in a jump motion this is a test WP with two examples (BTW none works as i would like) <?xml version="1.0" encoding="utf-8"?><waypoints> <!-- # 1 --><waypoint x="-3495" z="4434" y="1" type="TRAVEL...
- Thu Oct 06, 2011 1:22 am
- Forum: Runes of Magic
- Topic: RoM server Patch 4.0.3. - The Mighty Shield.
- Replies: 502
- Views: 105880
Re: RoM server Patch 4.0.3. - The Mighty Shield.
O TY that worked great. Now I wish I could use <onSkillCast><![CDATA[ target = player:getTarget(); if target.Id == 103169 then if sendMacro("madman.Time") >= 1 then player:clearTarget(); printf("Running\n") yrest(6000) end end player:updateBuffs() if arg1.Name =="WARDEN_SUMM...
- Thu Oct 06, 2011 12:19 am
- Forum: Runes of Magic
- Topic: RoM server Patch 4.0.3. - The Mighty Shield.
- Replies: 502
- Views: 105880
Re: RoM server Patch 4.0.3. - The Mighty Shield.
I have this problem when i start rom\bot. I see that it only happens with my characters over lvl 62. I did run both SVN update on the rom folder and the "TortoiseSVN/Revert" and have also deleted my profile (and tired it using the userdefault.xml )and yet i still get the same message. The ...
- Sat Sep 24, 2011 9:47 am
- Forum: Runes of Magic
- Topic: Memento farming - concept - Dalanis Dungeon
- Replies: 255
- Views: 104179
Re: Memento farming - concept - Dalanis Dungeon
lololol I got to thinking that maybe I had the wrong ID for madman. Low and behold I ran the "getid.lua" and found that the ID "for me" is actually 103169. Maybe it changed after a patch or is different on your server. So, I've updated that in my profile and now the bot running ...
- Sat Sep 24, 2011 1:49 am
- Forum: Runes of Magic
- Topic: Memento farming - concept - Dalanis Dungeon
- Replies: 255
- Views: 104179
Re: Memento farming - concept - Dalanis Dungeon
I see the first two lines might be my problem. Use MACRO: Executing RoMScript "SetRaidTarget("target", 1);". Engaging enemy [Okander "Mad Man" Mallen] in combat. How do i set the target for madman?? Do i add something before the fight to target him or aggro him when he ...
- Fri Sep 23, 2011 8:43 pm
- Forum: Runes of Magic
- Topic: Memento farming - concept - Dalanis Dungeon
- Replies: 255
- Views: 104179
Re: Memento farming - concept - Dalanis Dungeon
I think it might be the addon that tells you to face the target. I am testing it at this very moment wish me luck
Ok i did the test and it works when i am playing but will not work for my bot.
Ok i did the test and it works when i am playing but will not work for my bot.
- Fri Jun 17, 2011 9:43 am
- Forum: Runes of Magic
- Topic: 4.0.0 any issues/solutions (CHAPTER IV)
- Replies: 300
- Views: 64533
Re: 4.0.0 any issues/solutions (CHAPTER IV)
now i cant add this
-- after 1x unsuccesfull unsticks try to reach nearest waypoint
if( self.Unstick_counter == 2 ) then
__WPL:setWaypointIndex(__WPL:getNearestWaypoint(player.X, player.Z, player.Y));
end;
-- after 1x unsuccesfull unsticks try to reach nearest waypoint
if( self.Unstick_counter == 2 ) then
__WPL:setWaypointIndex(__WPL:getNearestWaypoint(player.X, player.Z, player.Y));
end;