Search found 119 matches
- Thu May 26, 2011 2:44 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Farm "Bones of a Warrior", Weapons and TP in Limo Waypoint
- Replies: 7
- Views: 3623
Re: Farm "Bones of a Warrior", Weapons and TP in Limo Waypoi
Ty again rock, changed in script
- Thu May 26, 2011 2:00 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Farm "Bones of a Warrior", Weapons and TP in Limo Waypoint
- Replies: 7
- Views: 3623
Farm "Bones of a Warrior", Weapons and TP in Limo Waypoint
I made a small script. It will just run around in the room in Limo.
Waypoint will take lucky pot, clear thought, speed pot. And if available, TP pot and XP pot.
So also good for money farming
Waypoint will take lucky pot, clear thought, speed pot. And if available, TP pot and XP pot.
So also good for money farming
- Thu May 26, 2011 1:38 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 108893
Re: Allmost foolproof KS run
But, if you start the bot, you wont stop anymore, even if you got all youre stats.
- Wed May 25, 2011 4:03 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 108893
Re: Allmost foolproof KS run
Hmm had a look and you are right, item.SlotNumber starts 1 at the shop bags. The normal bag space starts at 61. Try this if player:openStore("Pancer") then -- opens the store, then continues if it opened. for i, item in pairs(inventory.BagSlot) do if item.SlotNumber >= (settings.profile.o...
- Wed May 25, 2011 3:03 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 108893
Re: Allmost foolproof KS run
Try this. It will use the "fromslot" and "toslot" setup in your profile. --player:merchant("Pancer"); if player:openStore("Pancer") then -- opens the store, then continues if it opened. for i, item in pairs(inventory.BagSlot) do if item.SlotNumber >= settings...
- Tue May 24, 2011 4:37 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 108893
Re: Allmost foolproof KS run
Hi, Reporting in again, i seen all the requests. And will ofcourse try to implement it in the script. About the buffing function. I defenitly will implement it in my own script. but as i know there are many ppl allready having trouble getting RoMbot to run, i dont think they can make their own userf...
- Fri May 20, 2011 3:25 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 108893
Re: Allmost foolproof KS run
Waypoint 28 is in the middle of a hallway... cant see the reason why you get stuck there.
And i dont think TRAVEL would fix it. because u will have mobs there. can you describe how the "getting stuck" looks like? how and where do you get stuck?
Thnx
OneofMany
And i dont think TRAVEL would fix it. because u will have mobs there. can you describe how the "getting stuck" looks like? how and where do you get stuck?
Thnx
OneofMany
- Fri May 20, 2011 3:17 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 108893
Re: Allmost foolproof KS run
Waypoint #28? never got stuck there, but thanks for telling. i will alter it.
- Mon May 16, 2011 2:08 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 108893
Re: Allmost foolproof KS run
Hi Merlin, I dont think regin will be "easy" possible. because you dont normally fully buff up before each fight. and only use a few skills in combat. it will never go down as fast as it needs to be. And there will be too much deaths i think. (but thats my opinion) The Honor party will be ...
- Sat May 14, 2011 5:49 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 108893
Re: Allmost foolproof KS run
I use http://www.deathwing.us/tmp/acceptInvite.zip
It works great with the 3.0.3. fix addon installed too.
type /ai and its on.
It works great with the 3.0.3. fix addon installed too.
type /ai and its on.
- Fri May 13, 2011 9:23 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 108893
Re: Allmost foolproof KS run
I got the point of the string. Was hoping i could make the io.stdin:read() another type, to let it accept numbers. ill try ur code. looks good.
- Fri May 13, 2011 7:43 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 108893
Re: Allmost foolproof KS run
Okay, what i got is: <onLoad> StopAtBoss = 0 repeat cprintf(cli.lightgreen,"\n Kalin Shrine script\n") print("Type number before witch boss you want to stop farm KS") print(" 1. Iron Rune Warrior") print(" 2. Yusalien") print(" 3. Locatha") print(&qu...
- Fri May 13, 2011 4:19 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 108893
Re: Allmost foolproof KS run
WAYPOINT_DEVIATION: A 'random' offset applied to each waypoint in your path giving it less of a bot-like appearance; suggested value of 50. Lower value means you stick closer to your normal path; 0 means no deviation. Or do 2 or more paths to ks and change those every time. So after first one we ch...
- Fri May 13, 2011 4:18 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 108893
Re: Allmost foolproof KS run
heh, i feel flattered but you only have 2 pro's in here, and im not one of it just a starter that likes to code a bit.
But, i allready have such thing in my wishlist. if not possible to code then i will make 3 different ways to ks.
But, i allready have such thing in my wishlist. if not possible to code then i will make 3 different ways to ks.
- Fri May 13, 2011 2:17 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 108893
Re: Allmost foolproof KS run
This is gonna be pretty nice i think
I will do the full KS run and make a choice in it to wich boss (and a skip turtle one)
And make it foolproof, or even more foolproof as it is now. last night my kstocasknoturtle ran for 640 mins. so that one works pretty well
I will do the full KS run and make a choice in it to wich boss (and a skip turtle one)
And make it foolproof, or even more foolproof as it is now. last night my kstocasknoturtle ran for 640 mins. so that one works pretty well
- Thu May 12, 2011 11:08 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 108893
Re: Allmost foolproof KS run
this works for me, clear thought, luck and speed. I forget which is which. if (not player:hasBuff("506687")) then inventory:useItem(207203); end if (not player:hasBuff("506686")) then inventory:useItem(207202); end if (not player:hasBuff("506684")) then inventory:useIt...
- Thu May 12, 2011 11:07 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 108893
Re: Allmost foolproof KS run
rock5 wrote:Why not have just the 1 file and an option to choose which boss you want to go to?
There is a way to get a 2nd question after you entered the number of the waypoint to use?
Is there a function table with explanation somewhere? so i can learn faster?
really appreciate the help allready
- Thu May 12, 2011 10:41 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 108893
Re: Allmost foolproof KS run
I see the issue you used [ ] instead of ( ) Allready found that out. starting to like the scripting :) if i got more time i will go more into it. Looks a lot like VB and C++ so think i will get the hang of it. All depends on time :) Will try to keep the KS waypoints updated with tips and tricks fro...
- Thu May 12, 2011 8:29 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 108893
Re: Allmost foolproof KS run
what i am working on is a additional option to run home to get addtional lucky potions lot of code.... What i am missing is to how to use a transport rune to get back to KS ? how should i do that? It would be very cool to get this working but.... if ur unlucky and dont get lucky potions? then every...
- Thu May 12, 2011 7:57 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 108893
Re: Allmost foolproof KS run
Copy that. changed. updated scripts in 1st post