Search found 24 matches
- Fri Jun 24, 2011 4:11 am
- Forum: Runes of Magic
- Topic: scripts/rom/classes/item.lua:211
- Replies: 4
- Views: 1810
Re: scripts/rom/classes/item.lua:211
yes my fault im sorry, but the changes before (that post in the CH4 thread) worked one week for me so i didnt thoght that it has something to do with that and so i havnt clicked the thread again, yep im an idiot xD however the new changes seem to work, at least the bot starts. it says table not foun...
- Thu Jun 23, 2011 12:33 pm
- Forum: Runes of Magic
- Topic: scripts/rom/classes/item.lua:211
- Replies: 4
- Views: 1810
scripts/rom/classes/item.lua:211
i farm just some mobs with normal waypoints and SUDDENLY, i get scripts/rom/classes/item.lua:211 itemInfoAdress is nil value. . . one boit farmed an hour after it stopped with this message, the other one just 2 minutes. . i cant start the bot again, i just get this message. . .wtf is wrong :/? help ...
- Sat Jun 18, 2011 3:43 am
- Forum: Runes of Magic
- Topic: 3.0.4 client servers, now Revision 606 ready
- Replies: 171
- Views: 44879
Re: 3.0.4 client servers, now Revision 606 ready
chapter 4
i have to be blind xD
thanks^^
i have to be blind xD
thanks^^
- Fri Jun 17, 2011 6:30 pm
- Forum: Runes of Magic
- Topic: 3.0.4 client servers, now Revision 606 ready
- Replies: 171
- Views: 44879
Unable to find static_charbase in module
Okay i updated the rom folder to 477, afterwards i updated the folder to revision 606 i also copied the new adress,function and settings file. . . i have no clue what ahamedani games is or whatever. . .i added my gamepath which looks like this: C:\Program Files (x86)\Runes of Magic (european server)...
- Sat May 28, 2011 12:23 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 146128
Re: GM detection and banning chance reduction
yea SVN didnt want to update the functions so i deleted it. . .now i got eventstartmonitor but if i start a WP it says GM monitoring started, and thats it. . . no egg farming, no moving, just GM monitoring started lol
- Sat May 28, 2011 9:46 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 146128
Re: GM detection and banning chance reduction
still EventMonitorStart a nil value. . . hmmmm
- Sat May 28, 2011 8:20 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 146128
Re: GM detection and banning chance reduction
ahh right, copied the devtools to addons now, but still same prob, do i have to change parts of the code of those devtools?
- Sat May 28, 2011 4:20 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 146128
Re: GM detection and banning chance reduction
okay fine, but i cant get it work actually it tells me that "global eventmonitorstart is a nil value" and jep i extracted both things in the correct folders, i added the onload function and those 2 options. . hm
- Fri May 27, 2011 6:24 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 146128
Re: GM detection and banning chance reduction
havnt seen any delay there, isnt it a bit strange if the GM says something and you reply after 0,5 sec xD?
- Wed May 11, 2011 5:09 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 224221
Re: Rock5's Millers Ranch Scripts
^^speed hack looks nice but i think thats more for the eyes than for better results, the real thing which costs much time is the slow "turning around" move. . . anyway, rock could u pls add a version with the speedhack which also completes the quest, actually you can sell those cakes for ~...
- Sat May 07, 2011 4:28 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 224221
Re: Rock5's Millers Ranch Scripts
yeah could be. . . but to be honest i cant remember it happened about 3 days ago
- Sat May 07, 2011 3:36 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 224221
Re: Rock5's Millers Ranch Scripts
hmh strange is that i get lots of ignored eggs with this version, seems like they arnt bugged and work after those 200 seconds or which time youve chosen, but 2 times it stopped completely cauz it said all henns/eggs are stuck - bot goes into sleep mode. . . actually the eggs were clickable. . . . w...
- Sun May 01, 2011 4:23 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 224221
Re: Rock5's Millers Ranch Scripts
no problem, just share it well test it^^
however could u explain the new system with ignored eggs/henns, it says ignored henn 75sec - 122sec etc. so after howmany seconds does it try again to click the henns?
however could u explain the new system with ignored eggs/henns, it says ignored henn 75sec - 122sec etc. so after howmany seconds does it try again to click the henns?
- Sat Apr 30, 2011 12:18 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 224221
Re: Rock5's Millers Ranch Scripts
funny is i had never buggy eggs, till beta 3, there were many bugged eggs, beta 4 i had 1 time a bugged egg^^
- Tue Apr 26, 2011 3:05 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 224221
Re: Rock5's Millers Ranch Scripts
beta 3 currently began^^
ill tell you the results tomorrow
which speed improvements? the memory hack ?
ill tell you the results tomorrow
which speed improvements? the memory hack ?
- Tue Apr 26, 2011 11:57 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 224221
Re: Rock5's Millers Ranch Scripts
wireless with my mobilephone :b↲but speedtest says i got 1,2mb downloadspeed, so guess this shooudnt be a problem, a rom client ir using abot 20mb in 8(!) hours
- Tue Apr 26, 2011 11:27 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 224221
Re: Rock5's Millers Ranch Scripts
well im runnin just 2 clients with lowest settings on my laptop
2,2 GhZ dualcore, 4GB RAM, 1GB graphics
however the HDD is just 5400rpm, maybe thats the problem with 2 clients at once. . .
so i shouldnt try the actual beta and wait for ya next release?^^
2,2 GhZ dualcore, 4GB RAM, 1GB graphics
however the HDD is just 5400rpm, maybe thats the problem with 2 clients at once. . .
so i shouldnt try the actual beta and wait for ya next release?^^
- Mon Apr 25, 2011 11:39 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 224221
Re: Rock5's Millers Ranch Scripts
sry for doublepost first 2nd: unclickable henns stay unclickable, time doesnt matter. . i also tried to leave millers ranch, switch channel and port back -> result stays the same -> unclickables stay unclickable you have to close the whole game and restart it, logout to characterscreen is also not g...
- Sat Apr 23, 2011 3:51 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 224221
Re: Rock5's Millers Ranch Scripts
yeah u got what i mean :) however ill try to watch if henns recover. . tomorrow, the download limit of my bot-ip is alrdy reached :b hm and youre right that it would be a waste of time to farm just one, but its an even greater waste of time if the bot just stops and says all henns are unclickable^^,...
- Wed Apr 20, 2011 10:59 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 224221
Re: Rock5's Millers Ranch Scripts
Yes it tries 3 times before adding the hen to the list. I think it's pretty foolproof. It checks to see if it's the same hen and the feed item count didn't go down then that means it failed to feed. If it fails 3 times in a row then it gets added to the list. I'm wondering if maybe the hens become ...