Search found 77 matches

by Tsutomu
Thu Mar 24, 2011 11:30 am
Forum: Runes of Magic
Topic: Idea: RoMbot + MultiHack (keypress collaboration)
Replies: 84
Views: 27894

Re: Idea: RoMbot + MultiHack (keypress collaboration)

--9BC394+598+EC+B4 <<-- OFFSETS local staticcharbase_address = 0x9BC394 offsets = {0x598, 0xEC, 0xB4}; local active = 3; function memoryfreeze() memoryWriteIntPtr(getProc(), staticcharbase_address, offsets, active); --swim = memoryReadIntPtr(getProc(), staticcharbase_address, offsets); --printf(&qu...
by Tsutomu
Thu Mar 24, 2011 11:15 am
Forum: Runes of Magic
Topic: Idea: RoMbot + MultiHack (keypress collaboration)
Replies: 84
Views: 27894

Re: Idea: RoMbot + MultiHack (keypress collaboration)

That's the actual address, i wonder what's going on, why it wont freeze. I see i change it with my source code, i've put printf statements in memoryfreeze() too, so i get the value 3-changed successfully. probably some other value too needs changing as it resets it to 0. Hmmm.... back to the drawing...
by Tsutomu
Thu Mar 24, 2011 11:02 am
Forum: Runes of Magic
Topic: Idea: RoMbot + MultiHack (keypress collaboration)
Replies: 84
Views: 27894

Re: Idea: RoMbot + MultiHack (keypress collaboration)

I just tried print(memoryReadIntPtr(getProc(), 0x9bc394, {0x598,0xec, 0xb4})) and it printed 3 so the above should work. It showed 3 in water? That's how it's supposed to behave, when out of water it should show 0. I think. :S Now it doesn't work, i'll post my little code but will need to find out ...
by Tsutomu
Thu Mar 24, 2011 10:08 am
Forum: Runes of Magic
Topic: Idea: RoMbot + MultiHack (keypress collaboration)
Replies: 84
Views: 27894

Re: Idea: RoMbot + MultiHack (keypress collaboration)

All that is left now to do is register a timer for this and we have a working fly function with a single function call ;) I've managed to read and write successfully into memory offset i need. ---------------- EDIT: OK, I've look into the timer Functions. newTimer("my_timer"); this will se...
by Tsutomu
Thu Mar 24, 2011 9:22 am
Forum: Runes of Magic
Topic: Idea: RoMbot + MultiHack (keypress collaboration)
Replies: 84
Views: 27894

Re: Idea: RoMbot + MultiHack (keypress collaboration)

Here's the code --==<< Tsutomu's Swimhack function >>==-- --==<< By Tsutomu Version 1.0a >>==-- --==<< Requirements: Rom bot. >>==-- --==<< Usage: flyon(); OR flyoff(); >>==-- -- When u need to activate the flyhack you put "flyon();" without quotes inside the waypoint -- When u don't need ...
by Tsutomu
Thu Mar 24, 2011 8:02 am
Forum: Runes of Magic
Topic: Idea: RoMbot + MultiHack (keypress collaboration)
Replies: 84
Views: 27894

Re: Idea: RoMbot + MultiHack (keypress collaboration)

This is my current code for RoMbot swimhack (fly) function. I have few problems, all people of knowledge please help. I'm not sure if i'm writing and reading mem values exactly, and also how to freeze the actual offset to a value. Also how to unfreeze. Is "proc" the right name from rombot ...
by Tsutomu
Thu Mar 24, 2011 7:18 am
Forum: Memory editing software
Topic: [Tutorial] Finding pointers & offsets (Cheat Engine)
Replies: 35
Views: 176012

Re: [Tutorial] Finding pointers & offsets (Cheat Engine)

You can take a look at the Perfect World script I posted in the scripts section. It uses a pointer to a character pawn, which contains pointers to the actual data. You have 'staticbase' pointing to 'charptr_addr', which points to HP, MP, etc. staticbase_ptr = 0x00903804; staticbase_offset = 0x20; c...
by Tsutomu
Thu Mar 24, 2011 6:34 am
Forum: Runes of Magic
Topic: Problem with purgatory usage
Replies: 6
Views: 1657

Re: Problem with purgatory usage

Thanks for the info, i already set up Discharge range to 60. Still the same, i think you are right and i must change the waypoint type "on the fly".
Thanks again.
by Tsutomu
Thu Mar 24, 2011 5:27 am
Forum: Runes of Magic
Topic: Which parameters are server-side, which client-side?
Replies: 4
Views: 1558

Re: Which parameters are server-side, which client-side?

Would be interesting if RoMBot would give us the possibility to use increase/decrease speed, swimhack-fly, and wallclimb. Setting on and off those from within a waypoint file is just unhuman-unbot superpower. I just posted few mins ago a topic concerning this, and if some of advanced users can do so...
by Tsutomu
Thu Mar 24, 2011 5:20 am
Forum: Runes of Magic
Topic: Idea: RoMbot + MultiHack (keypress collaboration)
Replies: 84
Views: 27894

Idea: RoMbot + MultiHack (keypress collaboration)

FlyHack , Wallclimb hack and SpeedHack are working and downloadable - Usage of FlyHack : put the file in rom/userfunctions folder and in your waypoints define where you want to start flying, by putting a call to the function "fly();" (must be inside waypoint! like all other code) When you...
by Tsutomu
Thu Mar 24, 2011 5:10 am
Forum: Runes of Magic
Topic: Problem with purgatory usage
Replies: 6
Views: 1657

Re: Problem with purgatory usage

I've worked out the lightning stuff, by switching it from 75 min dist to 0 i think, it is in my profile. But discharge and purge are not. The problem is that my character's not stopping at the exact waypoint, as it rushed towards the mobs. I've tried distance 60, 70, 80 and 90, all of them and still...
by Tsutomu
Thu Mar 24, 2011 5:04 am
Forum: Runes of Magic
Topic: Rock5's ToDo list
Replies: 88
Views: 35360

Re: Rock5's ToDo list

Yes, that's an idea, but isn't nowhere near quality of implementation of OnWaypoint-OnArrive whatever, as it fires up somewhere we don't know where, it is different every time it's used, what we need is an Event based on position not time. We can fire that time based event every 0.5 seconds and it'd...
by Tsutomu
Thu Mar 24, 2011 4:38 am
Forum: Runes of Magic
Topic: Rock5's ToDo list
Replies: 88
Views: 35360

Re: Rock5's ToDo list

Suggestion: A "OnArrived" event would be highly appreciated! It would give a lot of power to the script. I know that there is a place in each script to put what it should do after coming to the point, BUT this would be the same generic action for all waypoints. In scripts with a lot of way...
by Tsutomu
Thu Mar 24, 2011 4:25 am
Forum: Runes of Magic
Topic: Waypoint file - keyboardPress(VK_SPACE); problem
Replies: 2
Views: 1703

Re: Waypoint file - keyboardPress(VK_SPACE); problem

Jesus, embarrasing.
Thank you, and excuse for the trouble.
by Tsutomu
Thu Mar 24, 2011 4:23 am
Forum: Runes of Magic
Topic: Problem with purgatory usage
Replies: 6
Views: 1657

Re: Problem with purgatory usage

Here's the entire profile <?xml version="1.0" encoding="utf-8"?> <profile> <options> <!-- profil 1 --> <!-- At the pioneer village. Use demo.xml waypoint file --> <option name="HP_LOW" value="65" /> <option name="MP_LOW_POTION" value="50" /...
by Tsutomu
Thu Mar 24, 2011 4:10 am
Forum: Runes of Magic
Topic: Waypoint file - keyboardPress(VK_SPACE); problem
Replies: 2
Views: 1703

Waypoint file - keyboardPress(VK_SPACE); problem

I have a problem with using this code inside waypoint section (not using outside or inside waypoint S so that's not the issue) I use this function: <!-- # 1 --><waypoint x="2690" z="1857" y="723">keyboardPress(VK_SPACE); </waypoint> <!-- # 2 --><waypoint x="2729&qu...
by Tsutomu
Thu Mar 24, 2011 2:25 am
Forum: Runes of Magic
Topic: Problem with purgatory usage
Replies: 6
Views: 1657

Problem with purgatory usage

I'm using Lightning as my distance magic but it doesn't get cast so nevermind (i wanted that only use purgatory and discharge). BUT, what is the problem that my character comes to the waypoint where from it should cast lightning (less than 50 away from mobs but still unnoticed) and continues to clos...