Search found 4 matches
- Fri Mar 25, 2011 12:19 pm
- Forum: Runes of Magic
- Topic: player:hasDebuff
- Replies: 11
- Views: 2105
Re: player:hasDebuff
Thanks Rock, update() made it work. And thanks Lisa, for letting me know I need to use "Name".
- Fri Mar 25, 2011 11:41 am
- Forum: Runes of Magic
- Topic: player:hasDebuff
- Replies: 11
- Views: 2105
Re: player:hasDebuff
Thank you very much for the response. I updated to 583 and changed to arg1.Name. It's still not working. I even verified that the debuff variable's name is correct when passing to hasBuff in hasDebuff function. So I tried it at the command line and it's returning false with hasDebuff and hasBuff whe...
- Fri Mar 25, 2011 10:05 am
- Forum: Runes of Magic
- Topic: player:hasDebuff
- Replies: 11
- Views: 2105
Re: player:hasDebuff
I was trying to write a skill sequence for rogue depending on the debuffs on the target, and I found that it was not working for me either. So I executed the following code whenever my target had bleed. See attached screen shot also. target=player:getTarget();print(target:hasDebuff("Bleed"...
- Tue Mar 15, 2011 9:57 am
- Forum: Runes of Magic
- Topic: Bot Working
- Replies: 2
- Views: 1562
Re: Bot Working
Works 4 me.