Search found 4 matches

by BlueNitro
Fri Mar 25, 2011 12:19 pm
Forum: Runes of Magic
Topic: player:hasDebuff
Replies: 11
Views: 2105

Re: player:hasDebuff

Thanks Rock, update() made it work. And thanks Lisa, for letting me know I need to use "Name".
by BlueNitro
Fri Mar 25, 2011 11:41 am
Forum: Runes of Magic
Topic: player:hasDebuff
Replies: 11
Views: 2105

Re: player:hasDebuff

Thank you very much for the response. I updated to 583 and changed to arg1.Name. It's still not working. I even verified that the debuff variable's name is correct when passing to hasBuff in hasDebuff function. So I tried it at the command line and it's returning false with hasDebuff and hasBuff whe...
by BlueNitro
Fri Mar 25, 2011 10:05 am
Forum: Runes of Magic
Topic: player:hasDebuff
Replies: 11
Views: 2105

Re: player:hasDebuff

I was trying to write a skill sequence for rogue depending on the debuffs on the target, and I found that it was not working for me either. So I executed the following code whenever my target had bleed. See attached screen shot also. target=player:getTarget();print(target:hasDebuff("Bleed"...
by BlueNitro
Tue Mar 15, 2011 9:57 am
Forum: Runes of Magic
Topic: Bot Working
Replies: 2
Views: 1562

Re: Bot Working

Works 4 me.