Search found 7 matches
- Fri Oct 21, 2011 10:17 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Beep when whispered
- Replies: 19
- Views: 5943
Re: Beep when whispered
Ah offcourse! Thanks for helping a noob Rock5.
- Fri Oct 21, 2011 9:43 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Beep when whispered
- Replies: 19
- Views: 5943
Re: Beep when whispered
Hi I'm trying to implement this as follows: if (soundLoad) then notifysound = soundLoad(getExecutionPath() .. "/alarm.wav"); if (notifysound == nil) then warning("Failed to load sound file \'alarm.wav\'"); end end function beepwhispers() repeat local time, moreToCome, name, msg =...
- Sun Feb 27, 2011 5:15 am
- Forum: Runes of Magic
- Topic: adding skills to action bar
- Replies: 7
- Views: 1767
Re: adding skills to action bar
Thank you.
- Sat Feb 26, 2011 3:26 pm
- Forum: Runes of Magic
- Topic: adding skills to action bar
- Replies: 7
- Views: 1767
Re: adding skills to action bar
How do I find the id of a skill?
- Sun Feb 06, 2011 8:24 am
- Forum: RoM Bot revision notes
- Topic: Rev 571 changelog
- Replies: 2
- Views: 1608
Re: Rev 571 changelog
getMainHandDurability() returns incorrect percentage value for items with a maximum durability value less than 100. In inventory.lua, self.EquipSlots[ _slot ].MaxDurability returns 100 for an item of 80/80 durability. getMainHandDurability() therefore returns the item as being at 80% instead of 100%.
- Wed Feb 02, 2011 9:53 am
- Forum: Runes of Magic
- Topic: Don't play sound for my own messages.
- Replies: 2
- Views: 907
Re: Don't play sound for my own messages.
Ah! arg4 works nicely! I altered my code as follows: if (event == "CHAT_MSG_WHISPER") then PlaySoundByPath("Interface/AddOns/MsgNotify/Sounds/game.wav"); end; if (event == "CHAT_MSG_GUILD") then PlaySoundByPath("Interface/Addons/MsgNotify/Sounds/bell.wav"); en...
- Wed Feb 02, 2011 5:50 am
- Forum: Runes of Magic
- Topic: Don't play sound for my own messages.
- Replies: 2
- Views: 907
Don't play sound for my own messages.
Hi guys I have the following code in the onEvent() function of a RoM addon. It plays a sound whenever someone tries to talk to me: if (event == "CHAT_MSG_WHISPER") then PlaySoundByPath("Interface/AddOns/MsgNotify/Sounds/game.wav"); end; if (event == "CHAT_MSG_GUILD") th...