Search found 4092 matches

by Administrator
Sun Apr 05, 2020 10:57 am
Forum: Runes of Magic
Topic: New server
Replies: 6
Views: 395

Re: New server

Sorry but there's not much that I can do to help you there. MicroMacro 1.05 only runs as a 32-bit application and cannot access 64-bit address space, so it won't be able to work against a 64-bit game. The newer MicroMacro version is 64-bit capable, but not compatible with the RoM bot scripts.
by Administrator
Mon Mar 30, 2020 3:10 pm
Forum: Runes of Magic
Topic: help plz
Replies: 3
Views: 51

Re: help plz

CDWriter: would you be willing to send me a copy of the old ("broken") and new profile that exhibit that behavior?
by Administrator
Sun Mar 29, 2020 10:06 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 390
Views: 22532

Re: Version 7.4.0.2897 progress

CDWriter wrote:
Sun Mar 29, 2020 7:47 pm
So I take it the bot NO longer works …? Iam back to play again after yeats of being gone but I cant get the bot running with 7.4.0.2904

Help please from anyone …
Currently working for me. I just pushed up a commit to git earlier today.
Big thanks to Andre235 for providing tons of fixes!
by Administrator
Wed Mar 11, 2020 4:05 pm
Forum: Game cheating & modding
Topic: Explanation of static vs dynamic addresses
Replies: 0
Views: 793

Explanation of static vs dynamic addresses

GuidedHacking CS420 6 - What is Virtual Memory?
by Administrator
Mon Mar 09, 2020 11:13 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 390
Views: 22532

Re: Version 7.4.0.2897 progress

Maybe someone had this, that when you start the bot, its speed is reduced to 10? I constantly run the flyhack manually to fix this for the correct character speed of 59. Is it possible to fix this? That was my fault; I added a line of code that I was using for testing purposes and forgot to remove ...
by Administrator
Sun Mar 08, 2020 12:32 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 390
Views: 22532

Re: Version 7.4.0.2897 progress

I've been trying to look into some of the problems you guys have been having. It's easier said than done. I tested mounting first. The way I was testing at first was faulty since I was calling mount before loading inventory (and attempting to use an inventory mount), but once I sorted that out it wo...
by Administrator
Thu Mar 05, 2020 2:16 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 390
Views: 22532

Re: Version 7.4.0.2897 progress

I do not play the game and have no played it in over 10 years. When things aren't working, I do not know about it until people report it. When you report things, please just post them here on the forum and include as much information as you can. Things like "X daily waypoints aren't working" doesn't...
by Administrator
Sat Feb 29, 2020 7:06 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 390
Views: 22532

Re: Version 7.4.0.2897 progress

The game client crashes? Hmm. Must be related to the codemods, I think. I'm not entirely sure to be honest. Are you able to track it down to at least the function that the macro enters when the client crashes?
by Administrator
Sat Feb 29, 2020 4:33 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 390
Views: 22532

Re: Version 7.4.0.2897 progress

I just pushed up a bunch of fixes. This should hopefully fix inventory stuff (among other things). Please try running the gitupdate.lua script, or manually downloading the zip package from the first post in this thread.
by Administrator
Fri Feb 14, 2020 12:40 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 390
Views: 22532

Re: Version 7.4.0.2897 progress

There's good news and bad news. The good news is that the hard work (investigating the changes, updating the code) was already done before this update and I don't expect much to have changed, so it'll be much quicker to get up to speed this time around. Most of the offsets are almost certainly going...
by Administrator
Sat Feb 08, 2020 12:22 pm
Forum: Runes of Magic
Topic: How can i run micromakro???
Replies: 9
Views: 1150

Re: How can i run micromakro???

devrimist wrote:
Sat Feb 08, 2020 10:27 am
i have'nt any idea..how can i fix or can you fix this issue?
Where did you get the waypoint file? I'm going to guess it relies on some extra userfunction or addon being installed.
by Administrator
Sat Feb 08, 2020 12:16 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 390
Views: 22532

Re: Version 7.4.0.2897 progress

Today's update focused on getting items, inventory, and equipment stuff. At the very least, it gets potions working again. A lot of the work was done by a member on the forum that would like to remain anonymous; I just polished it up a bit, fixed some things, and have committed it to git.
by Administrator
Mon Feb 03, 2020 2:08 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 390
Views: 22532

Re: Version 7.4.0.2897 progress

Are you able to tell me which combination of classes each of those IDs is for? If we can clearly distinguish them in the file I'd be happy to include them but I don't want to break it for everyone else.
by Administrator
Sun Feb 02, 2020 12:18 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 390
Views: 22532

Re: Version 7.4.0.2897 progress

skills.xml some skill IDs fixed I checked out the differences and went to verify them with what I was seeing. The original IDs appeared correct to me. I'm not necessarily saying that you're wrong, just that it's not matching up with what I'm seeing. Is there some feature that would power up or othe...
by Administrator
Tue Jan 28, 2020 7:27 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 390
Views: 22532

Re: Version 7.4.0.2897 progress

This is what I get always now. Don't know why it always tells me I need to configure something. [WARN]: scripts\rom-bot-version7.4.0.2897/gitupdate.lua:74 Git has not been configured for this path yet. You must do so now. Backing up current code to gitupdate-backup fatal: destination path '.tmp' al...
by Administrator
Tue Jan 28, 2020 5:25 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 390
Views: 22532

Re: Version 7.4.0.2897 progress

I'll be looking into all of these problems when I have the time available. Each of these things can easily take several hours to investigate fix. I probably spent no less than 25 hours investigating different approaches to the skill fixes. I understand you each have your own priorities of what you w...
by Administrator
Tue Jan 28, 2020 11:17 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 390
Views: 22532

Re: Version 7.4.0.2897 progress

Well, I also needed lo delete the .tmp file. This is the result which still not seems to be 100% correct. MicroMacro v1.05.207 SolarStrike Software http://www.solarstrike.net Please enter the script name to run. Type in 'exit' (without quotes) to exit. Script> rom-bot-version7.4.0.2897/gitupdate Op...
by Administrator
Mon Jan 27, 2020 2:35 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 390
Views: 22532

Re: Version 7.4.0.2897 progress

I am not familiar with that github thing. What am I doing wrong? How do I set it up correctly? Please enter the script name to run. Type in 'exit' (without quotes) to exit. Script> rom-bot-version7.4.0.2897/gitupdate Opening gitupdate.lua... Starting script execution - Press CTRL+C to exit. Press C...
by Administrator
Sat Jan 25, 2020 2:20 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 390
Views: 22532

Re: Version 7.4.0.2897 progress

Thunderstorm is working fine for me. I'm not sure where to begin diagnosing why it is not working for you. Would you be able to take a video of what it's doing for me? Also: I put up a fix for skill cooldowns today, and created a new script to help with auto-updating. If you grab the latest version ...
by Administrator
Thu Jan 23, 2020 6:52 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 390
Views: 22532

Re: Version 7.4.0.2897 progress

Just pushed up some fixes for the flyhack/swimhack, and (hopefully) a fix for ground-targetted AoE spells (ie. Thunderstorm). Now AoE skills should still target correctly even if your mouse isn't over the game window.

Can someone please confirm if that fixes the issues they had?