You no longer need to place the macro into the actionbar. It will be removed.
1:22pm - C:/micromacro/scripts/rom/macros.lua:86: attempt to index field 'ATTACK
' (a nil value)
Search found 426 matches
- Wed Oct 12, 2011 12:29 pm
- Forum: Runes of Magic
- Topic: RoM server Patch 4.0.3. - The Mighty Shield.
- Replies: 502
- Views: 111207
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Came up with a problem while trying to use createpath.
- Wed Oct 12, 2011 8:20 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Waypoint Renumbering
- Replies: 9
- Views: 3452
Re: Waypoint Renumbering
Thank you very much for sharing this. Works like a charm.
- Wed Oct 12, 2011 8:00 am
- Forum: Runes of Magic
- Topic: how to ignore unwanted mobs?
- Replies: 4
- Views: 1143
Re: how to ignore unwanted mobs?
The line I gave is doing the same thing as what you found. The difference is that with my option you can leave the profile friends blank and set mobs you do not want to attack with each waypoint file. Keeps the profile cleaner and more manageable.
- Wed Oct 12, 2011 7:25 am
- Forum: Runes of Magic
- Topic: how to ignore unwanted mobs?
- Replies: 4
- Views: 1143
Re: how to ignore unwanted mobs?
In your waypoint <onLoad> section add a line with something like this settings.profile.friends = {"Dark", "Copper", "Spirit", "Fierce"}; Partial names work. It will only attack mobs you list this way if they attack you first, otherwise it just ignores them.
- Sun Oct 09, 2011 12:35 am
- Forum: Runes of Magic
- Topic: RoM server Patch 4.0.3. - The Mighty Shield.
- Replies: 502
- Views: 111207
Re: RoM server Patch 4.0.3. - The Mighty Shield.
I know the Useitem might comme back but is there a different way to equip/unequip an specific weapon? Well, I don't know why this runic thorn function works for me but it does. It equips my Rune War bow, makes arrows, equips the arrows then re-equips my Fury bow. Maybe you could try the code lines ...
- Fri Oct 07, 2011 8:32 pm
- Forum: Runes of Magic
- Topic: RoM server Patch 4.0.3. - The Mighty Shield.
- Replies: 502
- Views: 111207
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Have been doing that since the release and no success :( the good think is if I go back to 652 it works for what I need to do know Are you updating with TortoiseSVN? If so, after you do "SVN Update" also do "TortoiseSVN :arrow: Revert" Then go into the folder "\micromacro\s...
- Fri Oct 07, 2011 8:04 pm
- Forum: Runes of Magic
- Topic: RoM server Patch 4.0.3. - The Mighty Shield.
- Replies: 502
- Views: 111207
Re: RoM server Patch 4.0.3. - The Mighty Shield.
I just updated to 654, replaced the ingamefunctions, changed my skills back to MACRO and everything is working fine. Don't know if it's related or not with people having issues with potions, but my game/bot is using my arrows just fine with the following userfunction: --v0.1 function runicthorn() if...
- Thu Oct 06, 2011 3:05 pm
- Forum: Runes of Magic
- Topic: RoM server Patch 4.0.3. - The Mighty Shield.
- Replies: 502
- Views: 111207
Re: RoM server Patch 4.0.3. - The Mighty Shield.
Just getting back from a computer meltdown... This RoM update sucks.... So many userfunctions that won't work any more it seems, like the runic thorn creation......
nvm, got game and bot updated, the runic userfunction is working fine
nvm, got game and bot updated, the runic userfunction is working fine
- Wed Oct 05, 2011 8:23 pm
- Forum: Runes of Magic
- Topic: RoM server Patch 4.0.3. - The Mighty Shield.
- Replies: 502
- Views: 111207
Re: RoM server Patch 4.0.3. - The Mighty Shield.
I only wish Frogster/Runewaker would work this hard and keep people up to date with progress as much as Rock, Lisa, Administrator and Spiralv do....
Thanks guys, you are awesome.
Thanks guys, you are awesome.
- Sun Sep 25, 2011 8:31 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 255816
Re: Rock5's Mail Mods
Thanks for the info. Take your time and get things done in game while you can
- Sat Sep 24, 2011 7:25 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 255816
Re: Rock5's Mail Mods
Does this send from all available bag slots or does it use the store sell settings?
- Thu Sep 22, 2011 4:34 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: eggs or instances
- Replies: 2
- Views: 1890
Re: eggs or instances
It's a necessary evil to be honest. Egg selling is really risky. I go with farming KS or Paspers.
- Wed Sep 21, 2011 6:00 pm
- Forum: Runes of Magic
- Topic: Press Hotkeys Faster?
- Replies: 9
- Views: 2245
Re: Press Hotkeys Faster?
While this does help my attacking speed I found a problem using this. I tried with 200 and 500. Both ways make it so the player:mount() function fails. It begins summoning the mount but then begins to run during the cast so it gets canceled.
- Wed Sep 21, 2011 5:58 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Swim, Speed and wall hacks
- Replies: 208
- Views: 77386
Re: Swim and Speed hacks
ahhh ok. Thanks for the info Lisa, much appreciated
- Mon Sep 12, 2011 6:45 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Swim, Speed and wall hacks
- Replies: 208
- Views: 77386
Re: Swim and Speed hacks
What are the (dis)advantages to using the timer vs non-timer versions?
- Mon Sep 12, 2011 6:08 pm
- Forum: Runes of Magic
- Topic: Press Hotkeys Faster?
- Replies: 9
- Views: 2245
Re: Press Hotkeys Faster?
How would I put that in my profile?
Like this?
Like this?
Code: Select all
<option name="SKILL_GLOBALCOOLDOWN" value="1000" />
- Mon Sep 12, 2011 6:01 pm
- Forum: Runes of Magic
- Topic: request to make default skills overridable
- Replies: 7
- Views: 1467
Re: request to make default skills overridable
I have to do the same thing with my S/K elite Healing Shot. Without adding a cast time my character continues to run while casting the skill. This always results in my character running in a straight line regardless of the waypoints in my file which usually gets me stuck or falling off cliffs.
- Mon Sep 12, 2011 5:52 pm
- Forum: Runes of Magic
- Topic: Change waypoint type in an argument?
- Replies: 2
- Views: 942
Re: Change waypoint type in an argument?
Looks like you're trying to something similar to what I have, and use, in my daily wp. <!-- # 34 --><waypoint x="-8584" z="43212" y="384"> if (inventory:itemTotalCount(208547) ~= 10) then getewp(); else __WPL:setForcedWaypointType("TRAVEL") player:mount() end ...
- Wed Sep 07, 2011 5:19 am
- Forum: Runes of Magic
- Topic: Only auto-attack and not using skills !
- Replies: 6
- Views: 1409
Re: Only auto-attack and not using skills !
They are very nice about keeping us all up to date with their progress. Sometimes you can even watch them discuss between each other when they find something new or when problems happen. It can be interesting to see how the debugging process progresses.
- Tue Sep 06, 2011 7:18 pm
- Forum: Runes of Magic
- Topic: SOLUTION: If you have trouble running bot after RoM update
- Replies: 12
- Views: 3021
Re: SOLUTION: If you have trouble running bot after RoM upda
No, it's the plain truth. All the coders know that when there's a RoM update the addresses need fixed. But since that's only your first post I guess you just didn't know. I won't insult you for your ignorance in this matter. I'm not gonna take offense by someone that made an account and has only one...