Search found 426 matches

by kanta
Sun Oct 23, 2011 12:34 am
Forum: Runes of Magic
Topic: Anyone have minigames Waypoints?
Replies: 190
Views: 39478

Re: Anyone have minigames Waypoints?

@ctrlaltdelete A bit of advice. You should really read the whole topic when it comes to waypoint files. It has been said a few times in this one that it is not ready to be run from outside the mini game. That, in fact, fighting the mobs hasn't even been coded into it yet. That this script is still a...
by kanta
Fri Oct 21, 2011 1:58 pm
Forum: Runes of Magic
Topic: Anyone have minigames Waypoints?
Replies: 190
Views: 39478

Re: Anyone have minigames Waypoints?

All I can think of for the chests is some sort of code similar to the way Rock did it for his COT script. This level of coding is way beyond my ability and my limited time to try and wrap my brain around it...
by kanta
Thu Oct 20, 2011 1:50 pm
Forum: Runes of Magic
Topic: Anyone have minigames Waypoints?
Replies: 190
Views: 39478

Re: Anyone have minigames Waypoints?

Wasn't sure what to call the effect. I've already tested some of my code trials with the characters I have available so I can't do any more today. Only have 1 that's actually capable of finishing Survival.
by kanta
Thu Oct 20, 2011 1:21 pm
Forum: Runes of Magic
Topic: Anyone have minigames Waypoints?
Replies: 190
Views: 39478

Re: Anyone have minigames Waypoints?

Here's the coordinates for the Bizarre Mechanisms. I recorded these at a distance of 28 from them, outside the range of the stun/slow effect. The BM's to the left and right are a distance of 40+ away so a targeting range of 35 should be safe. x="2612" z="2872" x="2581" ...
by kanta
Thu Oct 20, 2011 3:39 am
Forum: Runes of Magic
Topic: Anyone have minigames Waypoints?
Replies: 190
Views: 39478

Re: Anyone have minigames Waypoints?

@Nero How about trying <!-- # 68 --><waypoint x="2563" z="3022" y="10"> local checktiles1 = player:findNearestNameOrId(111811); local checktiles2 = player:findNearestNameOrId(111812); if checktiles1 or checktiles2 then __WPL:setWaypointIndex(__WPL:findWaypointTag("...
by kanta
Thu Oct 20, 2011 2:21 am
Forum: Runes of Magic
Topic: Anyone have minigames Waypoints?
Replies: 190
Views: 39478

Re: Anyone have minigames Waypoints?

@kanta I probably wouldn't add this to onpreskillcast. Is there a reason targeting mob to kill isn't working in the WP ? bot should attack until it is dead, if you did the similar code in WP then it should work. It's not a problem with attacking the mobs. It's the fact that it doesn't stop attackin...
by kanta
Wed Oct 19, 2011 8:36 pm
Forum: Runes of Magic
Topic: RoM server Patch 4.0.3. - The Mighty Shield.
Replies: 502
Views: 104980

Re: RoM server Patch 4.0.3. - The Mighty Shield.

yes, that is a userfunction. I use it in my profile like this: <onLoad><![CDATA[ -- Additional Lua code to execute after loading the profile -- and before the bot starts. e.g. You could overwrite profile settings here -- like: changeProfileOption("HP_REST", 60); runicthorn() ]]></onLoad> <...
by kanta
Wed Oct 19, 2011 6:59 pm
Forum: Runes of Magic
Topic: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--
Replies: 106
Views: 25309

Re: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--

With 'cast' and 'use' being put back in the game, is the bot going back to using "MACRO" or staying as "VK_#" for skills in the profiles?
by kanta
Wed Oct 19, 2011 6:16 pm
Forum: Runes of Magic
Topic: Anyone have minigames Waypoints?
Replies: 190
Views: 39478

Re: Anyone have minigames Waypoints?

Well, doing a search through the forum, I found a similar function line. local tmpp = memoryReadRepeat("int", proc, self.Address + addresses.pawnAttackable_offset) or 0; if bitAnd(tmpp,0x80000000) then Is this completely off base? But if it's complaining about a string, wouldn't the "...
by kanta
Wed Oct 19, 2011 6:01 am
Forum: Runes of Magic
Topic: Anyone have minigames Waypoints?
Replies: 190
Views: 39478

Re: Anyone have minigames Waypoints?

No idea about people who don't have spammable AOE though, as almost all of my characters do, and it helps immensely at the beginning. As a rogue/scout (or scout/rogue) I don't have a spammable AoE. Even with basic gear statting this isn't a problem. I typically finish Survival with approximately 2 ...
by kanta
Tue Oct 18, 2011 10:03 pm
Forum: Runes of Magic
Topic: Working with quests, extended edition
Replies: 13
Views: 3965

Re: Working with quests, extended edition

I hadn't thought of that. It's true, I do use that for my daily script and I have a count check. <!-- # 1 --><waypoint x="-6757" z="43435" y="545"> __WPL:setForcedWaypointType("NORMAL") local dailyQuestCount, dailyQuestsPerDay = RoMScript("Daily_count()&q...
by kanta
Tue Oct 18, 2011 9:51 pm
Forum: Runes of Magic
Topic: Anyone have minigames Waypoints?
Replies: 190
Views: 39478

Re: Anyone have minigames Waypoints?

Well, I didn't get the Bizarre Mechanism HP detection right yet, but I've got a bomb avoidance function working. function bombcheck() local lastBombAddress = 0 player:update() local bombspawn = player:findNearestNameOrId(101486, lastBombAddress) or player:findNearestNameOrId(101487, lastBombAddress)...
by kanta
Tue Oct 18, 2011 6:51 pm
Forum: Runes of Magic
Topic: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--
Replies: 106
Views: 25309

Re: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--

The only thing that I can suggest at this point is to make backups of your waypoint, userfunctions and profile files. Once you have these files in a safe location, go into your /micromacro/scripts/rom/" folder. Delete ALL the files in the rom folder, but leave the empty rom folder there. Next d...
by kanta
Tue Oct 18, 2011 6:13 pm
Forum: Runes of Magic
Topic: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--
Replies: 106
Views: 25309

Re: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--

@Sammy009 First, some friendly advice. If you keep posting the same message over and over like you are doing now people will stop trying to help you. Posting the same thing just annoys people. Make ONE post then wait for a reply. If the reply does not help, make a new post saying it did not work. Lo...
by kanta
Tue Oct 18, 2011 5:55 pm
Forum: Runes of Magic
Topic: Working with quests, extended edition
Replies: 13
Views: 3965

Re: Working with quests, extended edition

I've had some issues when turning in quests that when I get to the location of the NPC I need to talk to is not spawned yet. If it takes too long to spawn the bot will move to the next waypoint. I use the following code to avoid this problem. Getting the quest: player:target_NPC("Michelle Kudd&...
by kanta
Tue Oct 18, 2011 5:27 pm
Forum: Runes of Magic
Topic: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--
Replies: 106
Views: 25309

Re: Patch 4.0.3.2451 --=== OFFICIAL TOPIC ===--

My bot not work. i´ve the same problem. teststing ingamefunctions macro. i copy the new version in my rom/addon folder, but nothing happens ;-( I´ve no idea. i used TortoiseSVN-1.7.0.22068 with bot vers 649 and i don´t became micromarco to version 662 Update Micromacro to 1.02 beta 1 with this link...
by kanta
Thu Oct 13, 2011 12:54 pm
Forum: Runes of Magic
Topic: RoM server Patch 4.0.3. - The Mighty Shield.
Replies: 502
Views: 104980

Re: RoM server Patch 4.0.3. - The Mighty Shield.

:oops: I found the problem. I have my UI scaled down so I didn't notice that for some reason the first 4 action bar slots had lost their key bindings.... But then the bot shouldn't have worked. Ya, that's why I had no clue what was going on. Between the time I had done my dailies with the bot in th...
by kanta
Wed Oct 12, 2011 9:45 pm
Forum: Runes of Magic
Topic: RoM server Patch 4.0.3. - The Mighty Shield.
Replies: 502
Views: 104980

Re: RoM server Patch 4.0.3. - The Mighty Shield.

:oops: I found the problem. I have my UI scaled down so I didn't notice that for some reason the first 4 action bar slots had lost their key bindings.... I reassigned them and the current revision is working properly now. Sorry for the trouble Rock. :oops: Maybe some others that were having similar ...
by kanta
Wed Oct 12, 2011 8:56 pm
Forum: Runes of Magic
Topic: RoM server Patch 4.0.3. - The Mighty Shield.
Replies: 502
Views: 104980

Re: RoM server Patch 4.0.3. - The Mighty Shield.

MicroMacro v1.01 beta 4
SolarStrike Software
by kanta
Wed Oct 12, 2011 12:47 pm
Forum: Runes of Magic
Topic: RoM server Patch 4.0.3. - The Mighty Shield.
Replies: 502
Views: 104980

Re: RoM server Patch 4.0.3. - The Mighty Shield.

Nope, bot runs fine. The attack skill is already on my bar in slot 1, I've never taken it off since I started playing over a year ago. This is why the error is confusing me. EDIT Ok, let me rephrase that.... It was working this morning. I did an SVN update about 2 hours ago and the bot no longer wor...