Search found 426 matches

by kanta
Fri Oct 28, 2011 3:15 pm
Forum: Runes of Magic
Topic: Anyone have minigames Waypoints?
Replies: 190
Views: 39478

Re: Anyone have minigames Waypoints?

Think I found something that needs to be added. Seems the guardians that spawn from the mechanisms scale in level depending on the character used. I found the following guardian ID's 101269, 101636, 101640, 101648, 101652, 101644, 102982. All have the same mob names, just different levels.
by kanta
Fri Oct 28, 2011 2:46 pm
Forum: Runes of Magic
Topic: Anyone have minigames Waypoints?
Replies: 190
Views: 39478

Re: Anyone have minigames Waypoints?

Ya, I had made a suggestion that fly may help with the teleport problem back on page 7, I just wasn't sure where to put it. As for Rock's suggestion of tapping a key, I've been thinking something along the same idea. Sometimes while playing manually, game lag causes players to not see where each oth...
by kanta
Fri Oct 28, 2011 1:38 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatinas Goblins by Bot_romka
Replies: 58
Views: 18783

Re: Malatinas Goblins by Bot_romka

Ya, after you fly over the gate, you need to fly near the goblin hiding behind the cart and the timer will start.
by kanta
Thu Oct 27, 2011 8:40 pm
Forum: RoM general
Topic: Model Folders
Replies: 6
Views: 3192

Re: Model Folders

This is also a useful tool for finding RoM models. http://www.machinimadev.com/products/

There are features you can't use unless you register it, but you can find certain models and their paths so you know what to replace.
by kanta
Thu Oct 27, 2011 8:46 am
Forum: Runes of Magic
Topic: Using bot to +++ items?
Replies: 38
Views: 20102

Re: Using bot to +++ items?

One thing that the addon I posted would do is if you were standing near the jewel NPC and had the store window open, it would buy the jewels one by one so people didn't spend gold on full stacks of jewels, otherwise it just used the jewels in your bags.
by kanta
Wed Oct 26, 2011 8:26 pm
Forum: Runes of Magic
Topic: Anyone have minigames Waypoints?
Replies: 190
Views: 39478

Re: Anyone have minigames Waypoints?

It moved towards an area I hadn't been in for a few tiles. Like maybe 5 or 6 tiles previous to where I currently was. As for how the update/jumping works I really don't know. This whole scripting and whatnot is paramount to magic to me. What little I know is fuzzy and learning it is going slow.
by kanta
Wed Oct 26, 2011 8:22 pm
Forum: Runes of Magic
Topic: Using bot to +++ items?
Replies: 38
Views: 20102

Re: Using bot to +++ items?

Unfortunately it does not work. I think it stopped working back at the release of Chapter 3. I tried for a while to get it working again but I don't really know enough about the lua coding to change what's necessary.
by kanta
Wed Oct 26, 2011 6:59 pm
Forum: Runes of Magic
Topic: Anyone have minigames Waypoints?
Replies: 190
Views: 39478

Re: Anyone have minigames Waypoints?

I ran the bot before I went to work so I didn't get a chance to post at that time. I had something odd happen. One tile I broke spawned a mob. Ok, this isn't the odd part. What the problem was is that it broke the tile, teleported to the the next tile while the mob was still spawning then could not ...
by kanta
Wed Oct 26, 2011 6:36 pm
Forum: Runes of Magic
Topic: Using bot to +++ items?
Replies: 38
Views: 20102

Re: Using bot to +++ items?

I used to have an addon that would auto plus items. Maybe if I could find that in my backups and post it, it could point people with more coding experience in the right direction. I'll attach it to this post if/when I find it.
by kanta
Wed Oct 26, 2011 5:27 am
Forum: Runes of Magic
Topic: Using bot to +++ items?
Replies: 38
Views: 20102

Re: Using bot to +++ items?

This was many months ago when I tried to do it. I searched through all my backups and can't find the script, I must have scrapped it in frustration.
by kanta
Tue Oct 25, 2011 9:18 pm
Forum: Runes of Magic
Topic: Finding memory addresses in RoM, a How to Guide.
Replies: 49
Views: 67021

Re: Finding memory addresses in RoM, a How to Guide.

ok, i thought i give it a try actionBarPtr was in last patch 4.0.3 pop esi pop edi pop ebx retn 14 push 4 i did a search in 4.0.4 but no results returned ? Trying to learn this myself now. Figured out that any time you do a search you always want the search "Entire block" whether it's for...
by kanta
Tue Oct 25, 2011 8:47 pm
Forum: Runes of Magic
Topic: 4.0.4.2456 new patch official update thread.
Replies: 103
Views: 28078

Re: 4.0.4.2456 new patch official update thread.

rock5 wrote:inventoryBagIds = 0x9E1B10

And don't worry about update.lua at the moment.
Following Lisa's memory tutorial I got inventoryBagIds = 0x9E1AD4
by kanta
Tue Oct 25, 2011 8:03 pm
Forum: RoM general
Topic: possible to host your own private server?
Replies: 7
Views: 7480

Re: possible to host your own private server?

The info could be wrong, but then again it would explain a lot of the lag issues.

Here's the site I found it on:

http://forum.ragezone.com/f111/runes-ma ... -a-706478/
by kanta
Tue Oct 25, 2011 6:39 pm
Forum: Runes of Magic
Topic: Using bot to +++ items?
Replies: 38
Views: 20102

Re: Using bot to +++ items?

I actually tried this before. I could get it to use the gem but I wasn't able to apply it to the item for some reason. Doing an item pickup didn't work.
by kanta
Tue Oct 25, 2011 6:34 pm
Forum: Runes of Magic
Topic: Druid skill buffname changed
Replies: 0
Views: 1478

Druid skill buffname changed

Couldn't figure out why it would cast the druid skill Savage Blessing constantly. Then I thought to check the buffname. It has changed. <skill name="DRUID_SAVAGE_BLESSING" id="493531" mana="50" range="180" type="buff" buffname="620454" targ...
by kanta
Tue Oct 25, 2011 3:59 pm
Forum: RoM general
Topic: possible to host your own private server?
Replies: 7
Views: 7480

Re: possible to host your own private server?

Interesting thought, but I just found this info on another site: The recommended setup consists of 8x machines, totaling 96gb ram for 4k CCU. If a private server was done properly for this game, 4k CCU would be reached very quickly. I'm guessing CCU = Concurrently Connected Users So that's like 12 g...
by kanta
Tue Oct 25, 2011 3:36 pm
Forum: Runes of Magic
Topic: Using micromacro to transport with Snoop
Replies: 6
Views: 2402

Re: Using micromacro to transport with Snoop

After the choice code, try putting this after:

Code: Select all

yrest(2000);
RoMScript("StaticPopup_OnClick(StaticPopup1, 1);")
Or you could try this addon from curse.com

http://www.curse.com/addons/rom/quick-teleport
by kanta
Tue Oct 25, 2011 12:59 am
Forum: Runes of Magic
Topic: Anyone have minigames Waypoints?
Replies: 190
Views: 39478

Re: Anyone have minigames Waypoints?

A thought just occurred to me. Concerning the 2x teleport at some tiles. I noticed that when it does this, the character is hovering in the air on the second teleport. Is it the teleport position check trying to get the height (y) value to match the waypoint coordinates? If so, why not just enable f...
by kanta
Mon Oct 24, 2011 1:39 pm
Forum: Runes of Magic
Topic: Anyone have minigames Waypoints?
Replies: 190
Views: 39478

Re: Anyone have minigames Waypoints?

rock5 wrote:Try this

Code: Select all

settings.profile.events.onPreSkillCast = function() return trashhp() end 
Thank you Lisa and Rock. This works like a charm. character kills all the BM's really quickly now.
by kanta
Sun Oct 23, 2011 5:59 pm
Forum: Runes of Magic
Topic: Anyone have minigames Waypoints?
Replies: 190
Views: 39478

Re: Anyone have minigames Waypoints?

@Botique Yes, fly in Goblin still works. My character still stands there constantly attacking the mechanisms for almost 10 seconds till they despawn Fight finished. Killed 8 Bizarre Mechanism. (fight #8 / runtime 2 minutes) Clearing target. Player Teleported to X: 2595 Z: 3106 Y: 9 Engaging enemy [B...