http://www.solarstrike.net/phpBB3/viewt ... =21&t=6158
Topic already started for the issue.
Search found 6991 matches
- Thu Sep 24, 2015 7:26 pm
- Forum: Runes of Magic
- Topic: Update problem
- Replies: 1
- Views: 1582
- Wed Sep 23, 2015 6:11 pm
- Forum: Runes of Magic
- Topic: Patch 6.4, currencyBase_offset
- Replies: 36
- Views: 17262
Re: Patch 6.4, currencyBase_offset
I don't have an official client so yeah I can't help with the update, weird since arcadia is patch 8.0 and it still works fine.
- Tue Sep 22, 2015 9:50 pm
- Forum: Runes of Magic
- Topic: skill elite 60 warrior/mage help
- Replies: 12
- Views: 7413
Re: skill elite 60 warrior/mage help
ok so yeah in skills database needs to be <skill name="WARRIOR_LIGHTNING_BURN_WEAPON" id="490062" range="0" type="buff" casttime="0" cooldown="0" target="self" buffname="500162" /> As for WARRIOR_ELECTRICAL_RAGE the bot ...
- Mon Sep 21, 2015 11:19 pm
- Forum: Runes of Magic
- Topic: Delay with grab HP from client
- Replies: 8
- Views: 2942
Re: Delay with grab HP from client
One thing to consider is that maybe on the server the hp updates quickly but it's the client that updates at set intervals. With the gate scenario it is a long time between updates, might be a special case but the gate might be say 50k HP and with my damage that should be dead in 4-5 seconds but th...
- Mon Sep 21, 2015 3:47 am
- Forum: Runes of Magic
- Topic: Delay with grab HP from client
- Replies: 8
- Views: 2942
Re: Delay with grab HP from client
yeah game seems to update HP on a set timer, if you have ever slapped a siege war castle gate in game it only updates HP every 10 seconds.
- Mon Sep 21, 2015 12:44 am
- Forum: RoM Bot revision notes
- Topic: 785 Changelog
- Replies: 94
- Views: 38348
Re: 785 Changelog
Have you considered your game files might be corrupted and maybe do a fresh install because I don't get any of the errors you seem to have quite regularly.
- Fri Sep 18, 2015 8:17 pm
- Forum: Runes of Magic
- Topic: Delay with grab HP from client
- Replies: 8
- Views: 2942
Re: Delay with grab HP from client
Ok so I took a healer and agroed about 8 high lvl mobs, they were hitting me extremely fast but I was watching my HP on screen and it wasn't adjusting with every hit, seemed to be just under a second but I can't time that accurately from looking but here are my times and they are around 1second each...
- Fri Sep 18, 2015 7:58 pm
- Forum: Runes of Magic
- Topic: Delay with grab HP from client
- Replies: 8
- Views: 2942
Re: Delay with grab HP from client
Ok forget that way to test, go agro yourself a pile of mobs that can hit you, the more you can handle the better, each hit will change HP, then you can run this function, of course a healer would be best suited for this job. function lisa_hptest() local lasttime = getTime() local timestable={} local...
- Fri Sep 18, 2015 7:14 pm
- Forum: Runes of Magic
- Topic: Delay with grab HP from client
- Replies: 8
- Views: 2942
Re: Delay with grab HP from client
If you are purely trying to test how quickly hp is updated then you would need to alter the test to only have those variables. If I was to test this I would use a time difference check, use a regenerate skill and print the time difference when the hp changes. Obviously you would need to have your HP...
- Mon Sep 14, 2015 9:00 pm
- Forum: Runes of Magic
- Topic: warrior/mage question in skills
- Replies: 1
- Views: 991
Re: warrior/mage question in skills
well firstly topic moved out of userfunction section of forum.
As to your question I think it has been discussed in another topic that the ID for the buff is wrong.
viewtopic.php?f=21&t=4634#p63014
As to your question I think it has been discussed in another topic that the ID for the buff is wrong.
viewtopic.php?f=21&t=4634#p63014
- Sun Sep 13, 2015 10:49 pm
- Forum: RoM general
- Topic: combine scripts
- Replies: 2
- Views: 1920
Re: combine scripts
The easiest to use is the function
example
That will tell the bot to use the waypoint file named survivalr5.xml
Code: Select all
loadPaths("filenamehere")
Code: Select all
loadPaths("survivalr5")
- Sat Sep 12, 2015 5:41 pm
- Forum: Runes of Magic
- Topic: is target in party?
- Replies: 3
- Views: 1541
Re: is target in party?
Also untested, should work fine for a party, I believe they changed how memory works for raids but I can't remember.
Code: Select all
player:updateTargetPtr()
local target = CPawn(player.TargetPtr)
if target and target.InParty == true then
--means your target is in your party.
end
- Tue Sep 08, 2015 4:34 am
- Forum: Runes of Magic
- Topic: Heffner Camp Daily - Earn A Reputation
- Replies: 13
- Views: 5497
Re: Heffner Camp Daily - Earn A Reputation
I was thinking of using bot for heffner camp dailies. :D Can anybody here help me with complete script for the daily. :P I tried using 1 script but that does not work, it just accept the quest from the npc and stand there for ages and does nothing. :mrgreen: So anybody can help ?? You used to be ab...
- Sun Sep 06, 2015 1:12 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's "Invaders from the Sea" - For Elite Skills
- Replies: 125
- Views: 54442
Re: Rock5's "Invaders from the Sea" - For Elite Skills
didn't we get the skill names from memory or maybe even just an in game function for the names of the extra action bar? --=== Added ===-- /script SendSystemChat(GetExtraActionInfo(2)) That returns the icon for the skill. obviously the arg is the spot the skill is in that you want to know about. --==...
- Sat Sep 05, 2015 6:48 pm
- Forum: Runes of Magic
- Topic: ROM daily Research Expert with daily reset ticket
- Replies: 4
- Views: 2115
Re: ROM daily Research Expert with daily reset ticket
I guess I'll post mine then, this daily is very very very obvious when botted because the NPC is not targeted when you click the bottles and when you play manually the NPC is ALWAYS your target. So yeah bot this daily at your own risk and it is risky, if GM's are active on your server you will proba...
- Fri Sep 04, 2015 5:11 pm
- Forum: Runes of Magic
- Topic: skill elite 60 warrior/mage help
- Replies: 12
- Views: 7413
Re: skill elite 60 warrior/mage help
If the skill ID changed then maybe the buff ID changed too ?
- Wed Sep 02, 2015 8:15 pm
- Forum: Runes of Magic
- Topic: Undefined Player.Class1
- Replies: 12
- Views: 4028
Re: Undefined Player.Class1
Can you check the character is fully loaded before the error appears on MM?
If so then the isn't that of timing but more likely of the proc value not set to the new window, like rock said
If so then the isn't that of timing but more likely of the proc value not set to the new window, like rock said
- Tue Sep 01, 2015 8:35 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Mail Mods
- Replies: 766
- Views: 255436
Re: Rock5's Mail Mods
I'll be honest I haven't read first topic to see if this has been implemented since I last downloaded function but. When the mail is delayed can you add in a check for the splash screen message to say if recipient mailbox is full or not, then return something if it is. Right now when mail box is ful...
- Tue Aug 25, 2015 7:00 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 152058
Re: GM detection and banning chance reduction
This userfunction doesn't work as it used to because they have changed how they do things, locking topic.
If blubblab wants to continue he can make up a new topic for it.
His latest file posted is here
http://www.solarstrike.net/phpBB3/viewt ... 549#p58549
If blubblab wants to continue he can make up a new topic for it.
His latest file posted is here
http://www.solarstrike.net/phpBB3/viewt ... 549#p58549
- Tue Aug 25, 2015 4:02 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 152058
Re: GM detection and banning chance reduction
topic was started 4 years ago and the last post was 9 months ago, pretty good chance this no longer works as intended.little_Fan wrote:the bot detects now every player as a gm, how can i turn it off?