Search found 665 matches
- Tue Nov 27, 2012 10:34 am
- Forum: Runes of Magic
- Topic: Patch 5.0.5
- Replies: 79
- Views: 21682
Re: Patch 5.0.5
weird, still errors when i use the update.lua O.o
- Tue Nov 27, 2012 10:33 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Cleanbag userfunction 2.5
- Replies: 112
- Views: 43052
Re: Cleanbag userfunction 2.0
updated to version 2.0
recipies and cards are getting used now, if you dont have them.
recipies and cards are getting used now, if you dont have them.
- Tue Nov 27, 2012 10:22 am
- Forum: Runes of Magic
- Topic: Patch 5.0.5
- Replies: 79
- Views: 21682
Re: Patch 5.0.5
cool, atleast it runs and kills
- Tue Nov 27, 2012 10:11 am
- Forum: Runes of Magic
- Topic: Patch 5.0.5
- Replies: 79
- Views: 21682
Re: Patch 5.0.5
the one you posted works, but if you run update, it errors.
i also notice it does'nt use my housemaid potion.
i also notice it does'nt use my housemaid potion.
- Tue Nov 27, 2012 9:26 am
- Forum: Runes of Magic
- Topic: Patch 5.0.5
- Replies: 79
- Views: 21682
Re: Patch 5.0.5
i noticed the update on normal bot, can we get one for RC too?
- Tue Nov 27, 2012 6:46 am
- Forum: Runes of Magic
- Topic: any code to detect if a card is owned?
- Replies: 13
- Views: 2848
Re: any code to detect if a card is owned?
cool, then its indeed easy, thanx ^^
- Tue Nov 27, 2012 6:32 am
- Forum: Runes of Magic
- Topic: any code to detect if a card is owned?
- Replies: 13
- Views: 2848
Re: any code to detect if a card is owned?
i could not find that on the recipe one O.o
- Tue Nov 27, 2012 6:25 am
- Forum: Runes of Magic
- Topic: any code to detect if a card is owned?
- Replies: 13
- Views: 2848
Re: any code to detect if a card is owned?
now all i need is a way to use the recipe color to keep everything from that color upwards and my cleanbag is done
thanx rock ^^
thanx rock ^^
- Tue Nov 27, 2012 4:21 am
- Forum: Runes of Magic
- Topic: any code to detect if a card is owned?
- Replies: 13
- Views: 2848
Re: any code to detect if a card is owned?
and what exactly does it return? i cant seem to get that from your function, true/false, or 1/2 or???
- Tue Nov 27, 2012 3:04 am
- Forum: Runes of Magic
- Topic: any code to detect if a card is owned?
- Replies: 13
- Views: 2848
Re: any code to detect if a card is owned?
nice rock :) function CleanBag(sellprize, rarity, drop) inventory:update(); if sellprize == nil then sellprize = 750 end; if rarity == nil then rarity = 1 end; if drop == nil then drop = false end; for i, item in pairs(inventory.BagSlot) do if item.SlotNumber >= settings.profile.options.INV_AUTOSELL...
- Mon Nov 26, 2012 1:27 pm
- Forum: Runes of Magic
- Topic: any code to detect if a card is owned?
- Replies: 13
- Views: 2848
any code to detect if a card is owned?
as title, any snippets that help me detect if a monster card is owned or not?
thanx in advance
thanx in advance
- Wed Nov 21, 2012 6:40 am
- Forum: RoM Bot revision notes
- Topic: Changelog 745 (RC3)
- Replies: 384
- Views: 119014
Re: Heads up! Big update comming. Public Release RC1 ready.
i have that same thing for a while now lisa, its very frustrating xd
- Tue Nov 20, 2012 5:14 am
- Forum: Runes of Magic
- Topic: how far rombot has come
- Replies: 2
- Views: 1219
Re: how far rombot has come
lol, thats ancient xd
- Mon Nov 19, 2012 8:41 am
- Forum: Runes of Magic
- Topic: How to detect a recipe is learned or not? --solved--
- Replies: 7
- Views: 1900
Re: How to detect a recipe is learned or not? --solved--
hmm... dont recipe's have like the same rarity as other items?
so i can use
this?
so i can use
Code: Select all
and item.Quality < rarity then
- Mon Nov 19, 2012 4:11 am
- Forum: RoM Bot revision notes
- Topic: Changelog 745 (RC3)
- Replies: 384
- Views: 119014
Re: Heads up! Big update comming. Public Release RC1 ready.
well, by allowing users to add their own code in the profile function, they could adapt yes?
but hee, was just a thingy i thought off
but hee, was just a thingy i thought off
- Mon Nov 19, 2012 3:43 am
- Forum: RoM Bot revision notes
- Topic: Changelog 745 (RC3)
- Replies: 384
- Views: 119014
Re: Heads up! Big update comming. Public Release RC1 ready.
ok, i used the updated files, and it still does the whole pause thing while hitting white damage. but it is less frequent then before. also, i was wondering if we can get a profile function added for a failed cast, most of the time it has it with ranged pulling, due to a little mount in front of me,...
- Fri Nov 16, 2012 7:15 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Goblin Mines - Phirius Potion farm
- Replies: 43
- Views: 18957
Re: Goblin Mines - Phirius Potion farm
oh i did ^^
i just set the range to 200, so nobody in the vicinity is there i port in.
on our server its actually busy there xd
i just set the range to 200, so nobody in the vicinity is there i port in.
on our server its actually busy there xd
- Fri Nov 16, 2012 4:52 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Goblin Mines - Phirius Potion farm
- Replies: 43
- Views: 18957
Re: Goblin Mines - Phirius Potion farm
may i suggest you add
so we dont get noticed :3
Code: Select all
if CountPlayers() > 1 then
print("Waiting till it's less crowded")
repeat
yrest(15000)
until 2 > CountPlayers(nil,true)
end
- Fri Nov 16, 2012 8:43 am
- Forum: RoM Bot revision notes
- Topic: Changelog 745 (RC3)
- Replies: 384
- Views: 119014
Re: Heads up! Big update comming. Public Release RC1 ready.
also, seems only to happen to my lvl 72 in rorazan, low alts in silverspring dont seem to have it...
- Fri Nov 16, 2012 7:31 am
- Forum: RoM Bot revision notes
- Topic: Changelog 745 (RC3)
- Replies: 384
- Views: 119014
Re: Heads up! Big update comming. Public Release RC1 ready.
that should have been onleave combat xd
and no, all is fine, and used to work before RC1
just 1 client, no other games running.
and no, all is fine, and used to work before RC1
just 1 client, no other games running.