Search found 291 matches

by Rickster
Thu Aug 22, 2013 11:33 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 244792

Re: Rock5's Mail Mods

I do not exactly understand what mean. Does the mailbox open, when you use your code? For testing you can use this and insert specific values: UMM_SendByNameOrId("recipient name", {"name of guard dog meat ini your language"}, NumberOfItemsToSend) player:sleep() if that works you ...
by Rickster
Wed Aug 21, 2013 7:33 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 244792

Re: Rock5's Mail Mods

yes, just put it into a waypoint and be sure there is a mailbox nearby
by Rickster
Wed Aug 21, 2013 3:35 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 244792

Re: Rock5's Mail Mods

If you have done some code to "react on errors" then the bug could be in your code. What does your mailing code look like? i use this to send to an alt, in case of the primary recipients mailbox is full local success, err_msg = UMM_SendByFusedTierLevel(char1, 5) if success==false then UMM...
by Rickster
Wed Aug 21, 2013 3:19 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 244792

Re: Rock5's Mail Mods

hello how do I send packs "guardian dog meat" and then to leave a pack of 99 and double it through the holes you have? to send Guard Dog Meat and and keep a stack of 99 you can use this id_watchdogmeat = 209453 num_meat = inventory:itemTotalCount(id_watchdogmeat) -- watchdog meat num_meat...
by Rickster
Wed Aug 21, 2013 2:05 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 244792

Re: Rock5's Mail Mods

@Rickster, when it get's stuck in a relog loop does it open the mailbox and try to send each time? Or does it just relog without opening the mailbox? sorry for the late feedback. it took me some time to get the right conditions for testing. but strange things are happening and i am only confused af...
by Rickster
Tue Jul 16, 2013 8:45 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 244792

Re: Rock5's Mail Mods

Hi, I am not sure right now if the mailbox opens. I have to wait for the next full mailbox to watch it ;) I tried to have a closer look for the situation a relog happens, but it seems random to me. Only one thing is sure, it ends up in the relog loop, when sending to a full mailbox. Sometimes it is ...
by Rickster
Sat Jul 13, 2013 3:21 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 244792

Re: Rock5's Mail Mods

hm, sorry to say that, but automated restarting of the client does not help to solve the relogging problem. by using the automated relogging i figured out, that it also sometimes starts reloging with a fresh client and also sometimes when sending mails for the first time. but when it happens, then a...
by Rickster
Wed Jul 10, 2013 7:23 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 244792

Re: Rock5's Mail Mods

Before it ends in a loop, there have been several character changes on one account and the char, which ends up in a loop, has send mails to a few other chars already, whos mailboxes are not full, then sending to a mailbox that is already full and it starts relogging instead of recognising the system...
by Rickster
Wed Jul 10, 2013 5:21 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 244792

Re: Rock5's Mail Mods

next problem about relogging ... Sometimes when using success, err_msg = UMM_SendAdvanced(recipient,nil,nil,nil,nil,{"Rezepte",}) and the recipients mailbox is full, system message is displayed in the rom client, the bot starts relogging in an endless loop. Sending items by name or id. Sen...
by Rickster
Tue Jul 09, 2013 3:04 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 244792

Re: Rock5's Mail Mods

Ok, thank you for the info :)
by Rickster
Tue Jul 09, 2013 12:37 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 244792

Re: Rock5's Mail Mods

So you don't think it's a UMM problem but just that it has to wait for the frame to finish opening? Yes, but all this is far away of my programming knowlege and understanding :-/ So just waiting a little bit helps your userfunction to take the mails in the box, instead of skipping the whole process...
by Rickster
Tue Jul 09, 2013 5:59 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 244792

Re: Rock5's Mail Mods

When opening the mailbox I recognised that it takes a while that mails apear in the mailbox and the counter for mails in the mailboxes rises from 0 to the number of contained mails. But the mail userfunction does not wait that time and if it takes to long for the mails to display, the userfunction a...
by Rickster
Tue Jul 09, 2013 5:33 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 244792

Re: Rock5's Mail Mods

hu, it seems I am not using your version rock :D I never cared about what version I use since everything works fine for me. In the readme.txt of UMM (Release date: 8 October 2012) I use it tells: ¤#####################################################¤ # # # Ultimate Mail Mod (continued) # # # # Vers...
by Rickster
Tue Jul 09, 2013 4:11 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 244792

Re: Rock5's Mail Mods

Hey AlterEgo, I get the same message when receiving lots of items. But it does not matter, items are completely removed from the mailbox. The message occures, when the item queue is full, but the items continue to pop to the bag and without interruption other items from the mailbox are moved to the ...
by Rickster
Wed Jul 03, 2013 8:39 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 244792

Re: Rock5's Mail Mods

With 1.82b3 I only yet tested sending with UMM_SendByFusedTierLevel() to a full mailbox, which works fine until now, correct return values, without any relogging.
by Rickster
Tue Jul 02, 2013 11:19 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 244792

Re: Rock5's Mail Mods

hm, i am lost in the code, but the behaviour is reproduceable. i am trying to get into the userfunctions code ... but for now i can only tell about this: i am sending to two chars by name or id. there is nothing to send to the first one and the second ones mailbox is full. its ending in an endless l...
by Rickster
Mon Jul 01, 2013 10:01 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 244792

Re: Rock5's Mail Mods

When sending items by name or id all works fine if the recipients mailbox is not full, it also returns the correct values. but instead of sending items by fused tier level, when the recipient mailbox is full, it does end in an infinite loop of relogging and does not return the return values. Is it n...
by Rickster
Sat Jun 29, 2013 2:19 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 244792

Re: Rock5's Mail Mods

after a bunch of tests, everything works fine.
only case i did not test, was that both recipients mailboxes were full. but this should also work, like it skips the sending for the first char.

this is sooo usefull! thanx for the work on it rock! ... as always! :)
by Rickster
Sat Jun 29, 2013 9:45 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 244792

Re: Rock5's Mail Mods

This time, it did not send to recipient one, which is correct, coz the mailbox is full, then it did a relog, where it does not need one, and then send the mails to recipient two: Wir versuchen den NPC 122097 zu finden: Sending items to recipient1 ... Recipient's bags are full. success1: false, err_m...
by Rickster
Sat Jun 29, 2013 6:10 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 244792

Re: Rock5's Mail Mods

here is the result with the return values. when the postbox of recipient one is full the return values are correct, but the return valus for the second recipient seem to be always the same than the ones from the first recipient. Sending items by fused tier. Sending items to (char1)... Recipient's ba...