Search found 291 matches

by Rickster
Tue Jan 11, 2011 10:59 pm
Forum: Runes of Magic
Topic: not looting anymore after patch 3.0.7.2335
Replies: 17
Views: 2429

Re: not looting anymore after patch 3.0.7.2335

Try adding this to your profile: <option name="DEBUG_LOOT" value="true" /> Try again and see if it gives you any additional information. no, there are no additional informations, its the same output as without this option or setting it to false. here is a screen of the mm window...
by Rickster
Tue Jan 11, 2011 2:29 pm
Forum: Runes of Magic
Topic: not looting anymore after patch 3.0.7.2335
Replies: 17
Views: 2429

Re: not looting anymore after patch 3.0.7.2335

<?xml version="1.0" encoding="utf-8"?> <profile> <options> <!-- Try the bot with a new char mage --> <!-- At the pioneer village. Use demo.xml waypoint file --> <option name="HP_LOW" value="85" /> <option name="MP_LOW_POTION" value="30" />...
by Rickster
Tue Jan 11, 2011 9:01 am
Forum: Runes of Magic
Topic: not looting anymore after patch 3.0.7.2335
Replies: 17
Views: 2429

not looting anymore after patch 3.0.7.2335

hi there, after the todays patch i noticed the bot, not to loot anymore. i did not change any single thing at waypoint files or profiles. the mobs where killed before and their level is in the kill range given in the profile. svn is 555 and i did a "rom/bot update" after the patch and befo...
by Rickster
Tue Dec 21, 2010 4:08 am
Forum: Runes of Magic
Topic: SVN r544 for game version 3.0.7.2322
Replies: 117
Views: 31408

Re: SVN r544 for game version 3.0.7.2322

yes I made new profile and waypoints with new files still does the same thing any suggestion? I had a similar problem a few days ago which was solved in the meantime. My bot did not atack any mobs. I was not able to find any errors in the characters profile. I took the Default profile, renamed it a...
by Rickster
Mon Dec 20, 2010 6:30 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 255690

Re: Rock5's Mail Mods

The header of " addon_Rock5s_Mail_Functions.lua ", from the first post download, still tells about v. 1.4: --==<< Rock5's mail related functions >>==-- --==<< By Rock5 Version 1.4 >>==-- Which file contains the following code? UMM_FromSlot = 61 -- Default 61, first slot Umm_ToSlot = 240 --...
by Rickster
Mon Dec 20, 2010 6:10 pm
Forum: Runes of Magic
Topic: SVN r544 for game version 3.0.7.2322
Replies: 117
Views: 31408

Re: SVN r544 for game version 3.0.7.2322

rock5 wrote:
laserbman wrote:probably NOT the right place to post this, but does anybody know if the golden egg script has been fixed yet?
I don't think the egg script was ever broken. The problems with the bot that were causing the egg script not to work have been fixed, I believe.
egg script works fine.
by Rickster
Mon Dec 20, 2010 11:05 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 255690

Re: Rock5's Mail Mods

i can see how the bot enters the name of the recipient, but after it is entered it gets deleted and he isn't sending anything to the recipient. ok, now as most of the problems from the last RoM patch are fixed, the problem with sending mail also remains on my side, the same way LoneWolf described :...
by Rickster
Mon Dec 20, 2010 4:08 am
Forum: Runes of Magic
Topic: SVN r544 for game version 3.0.7.2322
Replies: 117
Views: 31408

Re: SVN r544 for game version 3.0.7.2322

Thanks for all of your efforts folks!

Following things now work:
  • Selling at the merchant, with bag slots count from 1 to 60 for bag 1 and 2 (the only ones i use)
  • Using items from inventory (only tested with items in bag)
  • Counting free spaces in bags
by Rickster
Mon Dec 20, 2010 3:42 am
Forum: Runes of Magic
Topic: Differents between the wait, sleep, rest, stop functions
Replies: 6
Views: 1901

Re: Differents between the wait, sleep, rest, stop functions

Douky wrote:

Code: Select all

player:rest();
player:sleep();
do you have some more informations, or a place I can read about these two functions?
Exspecially I want to know, which of the above mentioned functions still let the bot react on atacks.
by Rickster
Sun Dec 19, 2010 7:21 pm
Forum: Runes of Magic
Topic: SVN r544 for game version 3.0.7.2322
Replies: 117
Views: 31408

Re: SVN r544 for game version 3.0.7.2322

while inventory:itemTotalCount(0,"bags") works fine inventory:useItem(mount,"bags"); doesn´t. (-- mount set to "Infernalisches Albtraum-Reittier (30 Tage)" in another place) OOPS you'r right it DOESNT take a 2nd arg in use item. The problem is finditem should default t...
by Rickster
Sun Dec 19, 2010 5:46 pm
Forum: Runes of Magic
Topic: SVN r544 for game version 3.0.7.2322
Replies: 117
Views: 31408

Re: SVN r544 for game version 3.0.7.2322

thanks jduartedj!

but, while
inventory:itemTotalCount(0,"bags")

works fine

inventory:useItem(mount,"bags");

doesn´t.
(-- mount set to "Infernalisches Albtraum-Reittier (30 Tage)" in another place)

does it work on your side?
by Rickster
Sun Dec 19, 2010 5:31 pm
Forum: Runes of Magic
Topic: SVN r544 for game version 3.0.7.2322
Replies: 117
Views: 31408

Re: SVN r544 for game version 3.0.7.2322

Petzzz wrote:try inventory:itemTotalCount(0,"bags")
thank you. i´ll try that one.

next issue, when using

inventory:useItem(xxx);

it returns the same error:
"/micromacro/scripts/rom/classes/inventory.lua:799: bad argument #1 to
'lower' (string expected, got nil)"
by Rickster
Sun Dec 19, 2010 5:07 pm
Forum: Runes of Magic
Topic: SVN r544 for game version 3.0.7.2322
Replies: 117
Views: 31408

Re: SVN r544 for game version 3.0.7.2322

allways when using an inventory function, like inventory:itemTotalCount(0); it returns the error: "/micromacro/scripts/rom/classes/inventory.lua:799: bad argument #1 to 'lower' (string expected, got nil)" I also get the same error, when using the unchanged millersfarm goldegg script. any i...
by Rickster
Fri Dec 17, 2010 11:01 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 255690

Re: Rock5's Mail Mods

Right now, after RoM patch 3.0.7.23.22, there are some rombot issues, which cause merchant and postbox not to function as used to, discussed over here -> SVN r544 for game version 3.0.7.2322
by Rickster
Fri Dec 17, 2010 10:57 pm
Forum: Runes of Magic
Topic: SVN Revision 546 - strange things happening
Replies: 3
Views: 1752

Re: SVN Revision 546 - strange things happening

I just saw another thread, Administrator opend, discussing these probs already.

So please lets write there -> SVN r544 for game version 3.0.7.2322
by Rickster
Fri Dec 17, 2010 10:52 pm
Forum: Runes of Magic
Topic: SVN r544 for game version 3.0.7.2322
Replies: 117
Views: 31408

Re: SVN r544 for game version 3.0.7.2322

Hi out there, sorry for cross posting, but I opened another thread before I saw probs diskussed already here. Thanks for the so far fixed adresses. Main things work fine, but I run into some problems. 1. The space of my bag is not calculated correct with "inventory:itemTotalCount(0)" e.g. ...
by Rickster
Fri Dec 17, 2010 12:42 pm
Forum: Runes of Magic
Topic: SVN r544 for game version 3.0.7.2322
Replies: 117
Views: 31408

Re: SVN r544 for game version 3.0.7.2322

Well...the only problem i found so far is that if the waypoit is set to travel, the bot doesn;t fight back. Waypoint type Travel,we don't stop and don't fight back keeps poping up. My char is a melee fighter with no ranged, he just keeps walking. Deleted the whole folder and updated after, my waypo...
by Rickster
Fri Dec 17, 2010 11:33 am
Forum: Runes of Magic
Topic: SVN Revision 546 - strange things happening
Replies: 3
Views: 1752

SVN Revision 546 - strange things happening

Hi there, thanks for the fixed adresses. Main things work fine, but I run into some problems. 1. The space of my bag is not calculated correct with "inventory:itemTotalCount(0)" e.g. my bag is 45/60 the functions returns 48. After having one item more in the bag, 46/60 it returns 34. As I ...
by Rickster
Fri Dec 17, 2010 11:16 am
Forum: Runes of Magic
Topic: [3.0.7.2322 SVN543]Error: No valid SOLVED
Replies: 61
Views: 17852

Re: [3.0.7.2322 SVN543]Error: No valid SOLVED

Hi there, why is this thread marked as SOLVED in the topic. Main things work fine after updating to SVN Revision546, but things statet in the revision log, belonging to bag items and item shop bag dont work as exspected. So this is not the threads topic i'll post it in an new one. but problems, like...
by Rickster
Fri Dec 10, 2010 4:25 pm
Forum: Runes of Magic
Topic: Prob: targeting a mob with german letters in its name
Replies: 5
Views: 1208

Re: Prob: targeting a mob with german letters in its name

Only naming friend which I don´t want to attack is not an option, coz there are some other mobs I do not want to fight against.

So does anyone has an other idea, how I can name these mobs in the <mob> section?